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that's how to make a find the spot game. no ridiculous waiting time for tips and to be able to click on both sides and seeing a pointer on the other side as well.
also very well drawn. and everyone complaining too easy should think about who the target audience of that game might be.
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Beautiful artwork, nice music, I like how each level transforms into a new one. Some of the differences were pretty easy, but I think that's to be expected when you have 32 levels with 14 differences each. 5/5
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I did love the artwork, but I felt like most of the changes were too small, especially the room with the knights and the vacant lot. I do like the gameplay though, it really fit the art, and made the experience enjoyable yet exciting.
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Well done game, but narratively it doesn't make sense. Am I seeing the same room twice? Seeing two rooms decorated almost exactly the same? It could've been just a plotless spot the differences game, but a storyline was added. What's the purpose of the storyline, if not to explain things, and fit the gameplay?
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Artwork was awesome, but let's not undermine the background music and general sounds. I think it was not only good enough to comment on, but good enough to mention in the same sentence as the artwork!
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Nice game, but still way too easy. And I played it with the so-called 'increased difficulty'. It took about 5-6 pages to learn your logic in placing the differences. Next time spend some more time on creating levels, there were stages with all differences in the same quarter of the image. The music is nice, but since it takes some time to get through the game, it gets repetitive after the first half. The pictures are awesome. Nice work altogether.
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Personally the artwork was a let down, was expecting to be blown away by the artwork based on the comments, take nothing away artwork is good, just that the comments over played it, as for game play, its meant to arouse a disturbing feeling from the changes, from the beautiful and familiar to the unsettling and horrifying.4/5 for art 5/5 for gameplay
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In this, things are either there or they're not. There was so much potential for you to swap things round, or adjust them, that you completely missed.
Also, what's with using the same thing more than once? 3 extra windows that are all separate differences in themselves? 2 extra 'keep out' signs?
3/5, but only for the artwork
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Rather lovely. I did appreciate how the differences weren't all 'one window has 97 panes, the other 98'. The birds and bees page, especially, could have had lots of infinitesimal discrepancies that would have been near-invisible, but instead they are subtle but findable. Nicely done.
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I liked this game it was good art and good music in it. So i say 4/5 took one away for the ending.... Its not that fun to see a "you made it now go and buy stuff" ending. But still a great game.
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love the artisticness of this game i love the fact that the gae starts of nice then turning horrid, i know its based of the book but its really hard to make a story in one of these games types, also if going to say 31 is harder than 32 in my opinion, but the games credabilitys are so great that this ganes my 5* for the first 16 lvls, the 2nd 16 were even better highly rated game
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Just the right mix between ease and difficulty (if that makes any sense), though I'm only a few levels in. Plus the art is jawdropping. 5/5
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my score was 3600 (altough i don't see annyone telling their scores ) and about that pause cheating that's just a waste of time .
I would never waste so much time to find the diffrences in the paint i better find them with the help of the shake and reveal it's 10 times faster then with paint
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"Find the Differences" games are usually beautiful, and this one is no exception. However, my biggest grumbling about time bonuses, etc when there is a pause button is just that: you can pause and stop the clock. No matter what a developer does to prevent what I'm going to call "pause cheating", pause cheating is going to be possible. For example, in this instance, someone can just hit Print Screen, hit pause, and then paste the picture into Paint and find the differences there. Whenever they find one, they un-pause, click the difference, take a new screeny, and re-pause. The design is majorly flawed for those of us who WANT to be competitive but can't because of the cheaters.
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I like the drawings but the ending really does need to be more conclusive. On a Kong point, this takes too long to be worth only 5 points (although it was quite easy), maybe there should be 'time spent' badges worth ten points for easy things that will takea lot of time. I've completed hard badges in faster time than this...
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at the beginning I just did it for the badge, but later I really started to enjoy the beautifull artwork. especially the shifted room are very nice
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Only thing I don't like about it is that I muted all sound and music in the main menu, then once I got to page 17 they turned back on.
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Good game, I normaly dont like these games, but the music, "evil" change and beautyful art are what made me stay and play. And there is room for inprovement too, just read the other commants.
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graphics 5/5, music 5/5, game experience 4/5, the only thing, please consider doing much much harder, es way easy after 2 o 3 pictures. A harder version would be great
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At the start of the game, I was just like, eh, another lets look for differences, yay! *sarcasm* however with the artwork throughout the game and and especially the eerie stuff goign towards the end, It was actually fun and engaged my full attention, 5/5