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The AI could use a little work. My last game I played the challenge against the white deck. He spent one turn playing medical ward and his next turn destroying it. Two free turns to attack with 4 creatures and nothing to block them? Guess how fast I won.
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CardsFan, i absolutly LOOOOOVE your picture!!!! plz put a message on my account page on where you got it plzplzplzPLZ!!!
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way too easy.. definitely needs more strategy.. and maybe more variation in cards.
all you need to do is pump your deck up with 3/4/5 power creatures and you cant lose.
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i wonder why i haven't lost... shouldn't me having 5 global enlightenments in play cause me to have 5 cards coming in per turn? interesting...
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TypeError: Error #1009: Cannot access a property or method of a null object reference.
at CCG::GameState/check_kongregate_stats()
at CCG::GameState/notify_mission_complete()
at CCG::MissionPostgame/enter_screen()
at CCG::ApplicationBase/switch_screen()
at CCG::ApplicationBase/update()
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Ward of Light is a Really good card that you can use it with any other colors.Black-White iis a good combination bu I prefer White-Purple.
White's are so powerful when you have 2 solarian archers in 1st turn :D
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Purple control was my way to win. I also like White/Black with a splash of Red for the Aura that gives you 2 life per turn.
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I think I have found a bug. I have played three challenges now where I have run the computer out of cards to draw and the game freezes there and won't end the game.
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Easy as pie. Red soldier deck with the no cost creature kill white card and the no cost +4 buff black card and its gauranteed wins.
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Beat all the challenges as Blue just spamming 2, 5 and 7 strength bots, with the occasional Hive Mind. Simple, easy, awesomesauce.
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Aeliviate, that's not possible. The key card you list, Commander J'Ardan, is restricted to a two card per deck limit. Don't say something is "too easy" when the strategy you lay out isn't achievable.
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Disappointingly easy, and rather badly ripped from Magic without any real understanding of how card design and balance actually works. The lack of any trickery or subterfuge elements is weakened further by the simply bad AI - several times my opponent would play a 2 strength vanilla creature and immediately attack into my 4 or 5 power wall.
Black, in particular, was badly done. Those were the only games I found challenging, simply because I had so little to work with in the cards themselves. In particular, Moldy Cave was completely unplayable on any level, and Memory Erase is worthless on any turn other than turn three, assuming you have better creatures out. Basically, Black had a bunch of level-the-field effects combined with far weaker-than-average creatures. If you're behind, leveling the field won't help a whole bunch.
Multiplayer would be only a marginal improvement; the gameplay is so rigidly limited that there are only a few viable paths to victory.
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dudes... all the colors are good. Balance between color is probably the best aspect here.
I found another glitch. Priest of uth'l doesn't seem to work, at all. I'm using it on a Royal Guard who's at 1 hp..
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WAY too easy. Use an all-red deck for hte challendes, 5 vet. mercenaries, 5 commander j'ardans, 5 scythian mercenaries, 5 elites, and i like 5 rallies. Get the j'ardans out. Easy wins.
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I definitely like Magic better, but this is an excellent training tool for people who don't know how to play Magic, and want a basic dose of the strategies involved before going out and buying some cards of their own.
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Interesting game, but clearly a Magic rip-off. Campaign games are waaaay to easy. Should be possible to play against other player online.
But, hey, it was interesting enough for me to complete the campaign, so it's worth a 3/5.
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all you really need is S5s, snipers,power drain, and global enlightenment and you cant lose, just throw in some stuff like a library and hrathian bot (or spy) to fill in and get 60 cards... you get a 90% win
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I like the game, but it would be cool if you had a feature like with monster master where you could play against the computer with a (semi-random) deck rather than just replaying the same missions/challenges. If it had this it would definitely be a 5/5 for me, but it's still a 4/5.
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Blue ftw. That 1 life challenge is a pain in the ass if he keeps getting that R3. If he doesn't, not too hard with an army of robots.
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Lol.. Pretty easy game. Juse play with the purlpe color, and you'll pretty much win everything without any challenge at all :p