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Pretty, good. Needs some more added for sure. Instants should actually be instant. Should have some sort of counter mechanism. Good stuff though. versus would be apreciable.
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I like this game very much considering ive always liked magic the gathering (a trading card game) even though my deck sucks
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Very, VERY bugged. Each time I reduce an opponent's deck to 0, the game crashes. If I play memory serpent on a creature and it gets blocked, till it has 4 or less strength left and recycled, it dies when I try to play it back on... and doesn't regenerate when on hand.
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I have to admit that the concept of a card game is a bit old, but I love the strategy card games kongregate has. I'm still giving you a 4/5. =D
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New Challenger
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Much too easy. Blue cars are much too strong, with black cards coming in a semi-close second. Opponent AI is nothing to write home about, and often performs very stupid moves for next to no gain.
As a personal comment: the story mode isn't really a...story. It's just a really, really light overview of what the factions are (and not exactly even that.)
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It's... OK. A little derivative. No, make that a lot derivative. It's obvious that you put a huge amount of time into this game, but you should have spent more time making the game a little more original. Still, technically, the game is fine: good game-play, good difficulty ramping, interesting cards. But the lack of originality just kills it. 5/5 -2 = 3/5.
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nice looking game lots of different cards however it was far too easy 3/5 even the challenges weren't tricky and using a deck made entirely of 'dark' cards, not using any of the unlockable cards I beat al the challenges. way too easy.
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@ rampants:
it doesnt....i had an X9 destroyer, disrupt, sniper bot, and a hrathian bot and it took the sniper.
yay for losing crappy cards!
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looks like they plan to release a multiplayer version in some near future, at least they work hard on it. Hmm can't wait :)
They also fix bugs in this version, probably you should report them through 'submit a bug report', I did that and they worked it out eventually.
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i kinda liked this game because it reminded me of magic but it was too easy and needs a multiplayer feature for the next one
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its called an instant, not an any turn usable thing, nowhere does instant imply cross-turn usablity, stop trying to find flaws that arent there, there are plenty that are, more programming errors than real game flaws though, 5/5
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I found that if you just used an all blue deck it was unbeatable. Mixing the card colors was pointless. I beat everything with an all blue deck.
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I agree completely with Boneless. This game is completely broken and shows a complete lack of understanding of game design on the creator's part. To top it all off, the theme and story are exceptionally weak and feel pasted on.
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This game is a marvel of broken balance. No minimum deck size and wildly broken cards means you can pass every challenge with:
3 Solarian Fortress
3 Solarian Archer
4 Ward of Light
2 Memory Serpent
3 Royal Guard
2 Enforced Silence
without even blinking. Magic has years of experience balancing a card game. Just steal their cards instead of having one purple plus one colorless being "skip enemy's turn".
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Each step of fighting is displayed way too slow. Creatures being able to attack the turn they are played is lame. 3 life to kill anybody is ridiculously overpowered and should be in every deck.
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Complete Card Conquest
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Nice graphics. Reasonably good interface. Horrible balance. Most creatures are WAY undercosted for their effectiveness (except the power 1 ones perhaps), and the AI sucks. 2/5
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way too easy with hive mind...
the only challenge that i cant win with a blue deck is the 1 life one... (i used a white one to beat that)
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The game is great, but a bit too short in my opinion. When you finally get the hang of it and unlock all the cards so you can make any deck you want, there isn't more to accomplish. This game could have been incredible with some more content. Perhaps a computer AI with a random colored deck or player vs. player matches.
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Black Lotus
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