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Just noticed a bug with memory serpent. Even though I didn't have a card to discard, after it told me that, it still let me play memory serpent.
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i died only 2 times before finishing all challenges and i didnt even need to use any of the unblocked cards or make a 2nd deck,,,
plz improve AI and add pvp mode
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No ability to play against other people on Kong? The deck building feature is kind of pointless if you only get to play missions/challenges vs AI.
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shadowskiller:
Blue overpowered? Just not true. (Try this red deck: 5x J'Ardan 5x Scythian Elite 3x Battle Cry.) Blue is the green of mytheria - tons of great creatures, but horribly weak at control/removal (e.g. pay UU to destroy all modifiers in play, or UUU for 2 temporary damage).
While Hive Mind is strong, the X9 is easily destroyed by Disintegrate (BB) or Ward of Light (3life) or other creature removal. A 5-Sentry for UUUU and a 2-Unblockable for UUU are bigger threats...
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yeah, way to easy...AI is retarded or something, i threw together a fairly random blue and white deck and beat all the challenges without a hiccup, good game, needs to be much harder.
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i like this game, one bug i found is that when enforced silence is played, it stops me activating my sniper bot, im assuming its the same with any activating cards, because it doesnt stop you playing things, it skips the pre-attack phase completely. Not a huge deal, and a very nice game, love the extra info about cards, makes things more interesting, and a multiplayer online would be amazing :) seriously that would fun... also more unlockable cards? i mean having the 8 for the challenges is nice, but having a larger amount, including more powerful creatures and stuff, would give us alot more to play for. With the missions, skipping between all the deck types gives variety, but seperate campaigns for different decks would add a whole nother level to the game, granted it would be alot of work, but if youve got the spare time, i guess it could be added to a sequel. 5/5
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hmm... in my opinion, there could be more done with this. it's not a bad start, but it can definately be considered a start, not an end. there are a LOT of balance issues and really not enough cards to select from. Add to that the bit where any card can be put in 5 times (no lesser limits) and you can get out 5 Commander J’Ardans (+4 to all) and a pair of other soldiers, then its all kinda pre-determined from there.
Bug report: blue spell Frailty says it ends at the end of every turn until the creature dies.
This definately has potential, but needs a healthier body of not-creature cards worth the time to use (and perhaps a few not-creatures with 1 cost)
qualm: Word of Light is in white, instead of black. Perhaps one of (if not the) most effective hurt-self-for-effect cards is in the set devoted to defense, and not the set devoted to hurting itself for great effect.
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easiest medium badge ever. Also, the AI sucks and the game is a boring, stripped-down clone of Magic without the good stuff.
2/5, though Chekov's Railgun made me chuckle.
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Prior posters are correct... a pared down creature heavy purple deck for the win. AI can not even hope to deal with 2x Bueracrats and a field full of wolves.
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Complete Card Conquest
Dude! You just completed the Complete Card Conquest achievement in Mytheria and won the Complete Card Conquest badge and 15 points!
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Black Lotus
Dude! You just completed the Black Lotus achievement in Mytheria and won the Black Lotus badge and 15 points!
View all badges.
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blue is overpowered. 3hivemind = +3 to all robots. 5 X9 Destroyer of 7 strenght = 10 stength cards (5 pieces). 50 damage per turn plus the other robot cards...
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A weird purple bug... If you play Enforced Silence with no creatures in play, it just skips through turns until you click a creature between draw phases, and Enforced Silence doesn't expire.
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Complete Card Conquest
Dude! You just completed the Complete Card Conquest achievement in Mytheria and won the Complete Card Conquest badge and 15 points!
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While I liked it at first, I finished the missions & challenges and am disappointed. I only died 5 times. Should have had a campaign mode or something. I was thinking, you start with a 60 card single color deck, and can pick which of those cards to play with. Every time you win, you can add three cards to your pool of cards (picking from cards your oppoent had) and every time you lose, 3 cards are removed from your card pool. That would add replay value to the game.
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It would seem that the last challenge is more of a race: Beat the enemy before they run out of cards, or it'll freeze.
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I hope the creator reads this: there are a lot of glitches about card taking effect and not taking effect. ie. the card the prevents a creature from being played for one turn... well it did that for the rest of the game (it made me win easy :), but not part of the game...)
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There seem to be a lot of complaints about the speed of battles. Sometimes being observant helps-- there's an options button in the battle screen that allows you to double the speed.
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Any card with a triggered ability can attack after using said ability. The Priest of U'Thiel ability never restored strength for any of my units.
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problem with 'memory serpent' if you try to play it when you have no cards to discard. you get the warning message saying you can't use it but you still can
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Fun game so far. SUGGESTION: Get rid of the "attack phase" "X preparing to attack!" "X Attacks!" "X hits for Y Damage!"..You could just have the damage appear on the screen. The graphics are indicative of what's happening and the text is redundant while slowing things down.
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LAME, y bother taking out cards that insta-kill u like biochemical or drain life then keep unblockables
(on the brink)
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haha magic the gathering and i think a lil dual masters in there to....sci-fi theme for sure though good game overall 3/5....needs pics on more cards u got lazy with spells and auras lol
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1 bug,memory serpent card needs to discard 1 card to be able to use it,i had onli 1 card which is memory serpent but i could use it
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I went for all blue. I made it though I hate those card games and normally lack the energy to figure out how to beat them. But I beat this one, which means it has to be easy.
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game way 2 easy, i beat it with the first deck i tried, every different kind of challange. Very buggy as well, 2 many 2 report.
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The purple aura suffocation cloud's effect stacks, so instead of bringing everything to one it kills everything but those that start with one str. means you can make a deck of 1str bots and pump em up with hive mind, then suffocate everything else and smack the ai at your leisure.
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For challenges, most can be beat with a blue Robot deck. 3 Hive Minds, Memory Serpent+Ward of Light (the free non-blue cards, 3 of each), then pack 3 of each robot (only 2 of the really beefy onew), and a couple of the walls for defence, throw in 3 of the good blue instants/modifiers. Don't put more than 3 of the cards because you want to max your Hive Mind.