Under rating threshold (hideshow)
Hive Mind is way overpowered, AI misses simple moves. A Blue deck with a little purple easily beat all the challenges.
Interesting, but there's nothing after the challenges. Desperately needs a multiplayer.
Under rating threshold (hideshow)
qq about losing, that's called chance.
purple is too weak overall, weak creatures unable to block attacks and no chance to gain life again. If you want purple to become sturdy, give it some defensive advantage.
AI should count cards and watch it's hp. Small bugs (like offensives cards on walls)
AI plays very aggressively, so i lost challenge 1 (10 hp against red) more then once with many decks i tried.
My favourite is a black blue mixture.
Under rating threshold (hideshow)
i liked it although sometimes i didn`t get the chance to play cards after adding a power point, because the game brought me directly to the attack mode....
Under rating threshold (hideshow)
hmm, markov's tax is the most useless card ingame, for it is a purple card.
It punishes having creatures, 3 life for each, but purple depends on many many many low-creatures. So the one getting the disadvantage by this card is mostly purple itself.
Under rating threshold (hideshow)
two glitches:
1. on 100 life game... enforced silence doesnt leave play.
2. back on menu... the card or power box still up after game.
Under rating threshold (hideshow)
ok so now we can talk about balance: sniper bot should probably not be allowed to attack in the same round it's power is used (activation should declare the card "used" for the purposes of attacking).
Under rating threshold (hideshow)
It was kinda nice at first, but I don't know if it was a glitch or just stupid programming, but it would often skip my first phase (right before attack phase) and never give me power.
I would never gain any power automatically, while my opponent would get 4, even if they didn't have a single monster out, while my field was full and i would get none, making the final two challenges nearly impossible.
Could be good, but isn't.
Under rating threshold (hideshow)
Memory serpent is probably too overpowered, especially when you consider there is a glitch attached to it. The ability to unload 14 damage first turn with a good draw is simply crazy (2 strength drop with 3 memory serpents). The glitch is that if you only have one card left in your hand, and its memory serpent, you can still play it for the 4 strength, so it is essentially a 0 cost 4+ buff.
Under rating threshold (hideshow)
One of the best flash card games I've played here. Two glitches to note. First of all Enforced Silence glitch still exists. Second, use sniper bots ability, then during defense click him and he un-taps, letting him block
Under rating threshold (hideshow)
LOL. I only once died at the 1 HP challenge... that was because my opponent played an unblockable creature and killed me :/
Under rating threshold (hideshow)
I think blue has very easy way to do all the challenges, 5 sniper bots , 5 pincer bots , 5 Hratian bots and 3 hive minds. the cheap bots become powerful with hive mind and the sniperbots can kill creatures.
Under rating threshold (hideshow)
Beautiful, beautiful game! 100% professional implementation of a gaming engine. The music and sound effects and graphics are all great. However, the game is not challenging. The AI is terrible; I completed all the 20 matches without losing a single one.
Under rating threshold (hideshow)
Great start to a solid game. Needs multiplayer!!! Also, white is overpowered with prismatic spring. Easy ownage of every challenge.
Under rating threshold (hideshow)
Thank you for fixing the speed setting! The game was much more enjoyable played Fast! lol
I *really* enjoyed this game! I think you did an excellent job!
Under rating threshold (hideshow)
aah i found a glitch, i played memory serpent by accident and i cut cancel till i clicked a card, so i clicked a card and then clicked cancel, except my card wasnt there
Under rating threshold (hideshow)
Very nice game, 4/5. While not the most original, the solid game play and wide variety of cards at your disposal easily puts it above the others in its genre. It was a candidate for getting a full 5 out of 5 if it were not for a couple of minor imperfections (options not available in main menu, quitting during the 'draw card' phase leaves it on your screen even in the main menu, etc.)
Under rating threshold (hideshow)
i find this game hard because im on the 4th level and i only get like 3 weak attack cards when the opponant gets a mitt full.
Under rating threshold (hideshow)
More testing before releasing would be cool: at the third mission the opponent tried to attack me in my own turn with a dead soldier... Resulting in an infinite attempt to attack, without possibility for me to end the game...
Under rating threshold (hideshow)
a 40 cards minimum for deck would be good too. And instead of choosing between drawing or power, cards should be usable as resources of their color. One could choose between playing land or drawing an extra card.