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sorry that was harsh. See I make a negative comment and then after 5 seconds I say sorry.:( Its not actually that bad. Just sort of unoriginal...and...flawed. but what isnt?
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Dude! You just completed the Complete Card Conquest achievement in Mytheria and won the Complete Card Conquest badge and 15 points!
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stupid...theres no block..I dont get it. Sorry, but I would never ever in a million years play this game without the badges...
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priest of u'thel doesn't seem to work. i'm using commander J'arden, so it may only restore the 'base' strength, and not county any bonuses.
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Where to start...game too easy, AI idiotic, lack of ability to play any cards during opponents turn takes a LOT of strategy away, gameplay super slow. this game could be good if these issues were addressed, but it needs a lot of work. Best part, artwork is awesome. for that, 3/5.
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Fun game. 4/5, and @ Nikolaj10000000, Assist divides the damage taken on a creature when blocked between itself and another creature with assist.
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If I had 10 minutes to kill and a table napkin...I could design better strategy card game without artwork. Mindless NON-entertainment! Poor strategy, slow turn-taking, too easy, some potential if it had a major remake. 2/5.
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its buggy twice reading cards the choose card icon is in the top left corner and i need to restart, 1 star, also to slow way to slow
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great game, very well thought out, only one problem: IT DIDN'T SAVE MY PROGRESS! i had completed the first 8 missions and a couple challenges a few days ago, but i log on today, and NOTHING! fix the save feature.
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This is not like magic the gathering, this game remember me the cards game "mutant chronicles" don't you remember it ? :P it was so great!
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i found that the game is fun and finished almost everything. but lvl 11 on missions is impossible. my creatures have 1 strength and all the power cards suuuck. why does he get 5 strss and sick cards. its so unfair stupid badge
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i won everything in this game with a red deck (commander what ever his name is RULES(
and i got nothing out of it.
THIS SHIT SUCKS ASS i have used 40 minutes of my life on THIS??????
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Very easy, and far too slow. Combat takes forever, and the computer's spells are too fast to see. There are a quite a few minor bugs.
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Perhaps a few more creature avatars and a way to actually see which card the enemy has played, it's kinda strange to have half your creatures decimated by an unknown card.
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"Enforced Silence" is bugged. Instead of lasting just 1 turn, it wont go away, meaning you cant do anything at all. If it happens before any attack cards are played, the game is basically a stalemate.
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I think the game is really good. a bit like dual masters. It needs a bigger variety in cards and a multiplayer option. Also the only mission that ever even slightly challenged me was the last round so it needs to be harder. but i think its a good game. 4/5
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Having the maximum number of cards should force you to DISCARD, not force a power point on you. This is unsettling and unbalanced, and can easily mess up the player. Especially since there is no "discard" option.
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use 5 j'ardan 5 scythian elite 3 battle cry for all of the challenges exept 7th, use a white healing defense deck for 7 with a few walkers and royal guards
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Ward of Light is an overpowered, overly accessible card that easily ruins the strategy and fun of the game. Consider limiting it's allotted deck number. I couldn't beat Mission 6 due to the opponent overusing it, keeping me from ever having a creature out.
It's not strategical, it's cheap and nerfed.
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Fun, if incredibly similar to M:TG. A few problems, other than bad AI and small glitches...
- You can't see the discard pile, so you don't know what your opponent just did to you.
- There are not nearly enough cards that cost generic power, so it's really tough to mix colors. Even just a couple in each color that can at least take 1 or 2 generic power would be nice.
- No summoning sickness makes it awfully easy to lose in a frustrating way... especially the 1 life challenge. I might have 2 Sniper Bots and a Frailty ready to take out any opponent creatures, but if he plays an R3, I don't even have a chance to react before I'm dead. I should be able to see what's going to hit me a turn before it hits... that adds strategy, and that's a good thing.
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fun but for someone (like me) who plays games like mtg (magic the gathering) it is simple to build a strong deck and kinda easy 4/5
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Nikolaj1000000: set first for defend creature with assist ability, then something else and defend with them. Creature without assist defending first and take half damage (rounded up) and second assisting creature which takes rounded down half damage.
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Cheap copy of MtG but interesting. Slow game, quite chaotic for newbie. I have builded deck with which I did get through chalenges without changing and on first time. Seventh chalenge is hell. :)