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Jeez, so many whiners!
It obviously took a lot of work to make this game, and it's being updated.
Two suggestions:
* don't let the AI put "unblockable" on a wall
* more missions and challenges please!!
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Fix Enforced Silence. It's utterly retarded to be locked down for the entire match because one card is bugged. Also, thanks for putting unblockable monsters in the 1 HP challenge - you're a true saint.
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Great game, the only thing that I'm unhappy about is the lack of multiplayer. Add that and this game will be perfect for me.
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Nice presentation but it's just too easy. I beat everything in 20 minutes. For challenges I used purple cards, with 1 castle, 3 wolves and some of those guys that remove an enemy card when played, and had no problems.
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Hey, there's another card game on this site that I think people should try out :D
http://www.kongregate.com/games/RelativelyCool/black-star-saga
There's no AI, but I'm on often so if you want to try playing it with someone, you could most often find me ^_^
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Decks made under previous versions can still be used. I was able to use my Red deck that had all five Commander J'Ardans.
Sometimes the Purple Silence-something spell (that prevents the opponent from playing a spell the next turn) lasts for about 5 rounds.
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i found that a blue deck with only 18 cards mostly creatures could handle most of the challenges. the s5 robot is a deadly thing. the game was kind of just a slightly changed version of magic. well done but not too original. that's not to say there wasn't plenty of creativity. 3/5
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Pretty buggy, some cards effects don't end under certain circumstances. For example, Enforced silence played on the first turn of mission 10 caused an infinite loop of turns without anyone being able to play cards. Fraility if stacked to kill a creature caused the notification to read every turn that it was ending its effect, in spite of the card not being in play anymore. Aside from some minor and some crippling bugs and issues, this game is epic, love it xD
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A very good Duel Masters standard cardgame with good card designs and very good flavourtext on cards. The only thing preventing it getting 5 stars however is the AI,which wastes its creatures into your defences and you can also count that AI always blocks the first attacker whatever the situation.Also I've yet to witness the AI activating its abilities like Sniper bot's and instead attacks with 'em every time. And the challenge "On the brink" promises not to use insta-kills on your 1 life,but what do you call the "R3-sentry" then? Instantly attacking unblockable creature kills you instantly. But the game still puts up a good fight against Necronomicon for the title of "Best cardgame on the site".
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For all challenges i useda black deck with only cards that cost 2 or less, and that white autokill for 3 life, cept on brink then i used blue
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Good game, but way too easy if you design your deck well. I beat all of the challenges (only wone of them required more than one try) with a single all-purple deck (only 25 cards).
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Too similar to necronomicon. Only cards were else... and challenges easier... but game still good. 4/5
Btw. Deck builder should be available for campaign
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i really liked this game. I used a red white mix and found that with the white fortresses you can use them to defend and get some red offensives in to attack overall found that red white was best but the last challenge was really difficult i ended up waiting for ai torun out of cards lol :)
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Flaw: Enforced Silence ruins Sniper Bots Activate ability because it causes you to automatically go to attack phase. Minor problem true but still should definitely be fixed. Either reword the Enforced Silence card to include more than just playing of cards or find away to activate without attacking.
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The balance needs tweaking. Spies and Courtesans. The enemy had 4 life cards in and three bureaucrats at the same time.
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I used a blue deck with many high attackers for all the challenges but the "on the brink" one. I used a red deck with alot of quick attackers, and a few strongs for that one. Good game man. Takes me back to my days with mtg.
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Pretty easy game. Very fun. Could use more cards and more difficult missions and challenges. I liked the 2nd last challenge as it was the only one that made me use a white deck instead of my blue deck I used for everything else.
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The blue card "frailty" says that the opponent creature's strength is -2 until beginning of your next turn, but the card deactivates at the beginning of the opponent's turn.
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Mission 5, I have a hand full of Heroic Deed. Who the heck built this deck, anyway? If you can't use it to respond to creature death, it's nearly useless. Also, the AI put a second heroic steed on an acolyte, instead of putting it on a big creature. I would have been toast long ago.