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Comments for Mytheria

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zaybex

Nov. 16, 2008

Under rating threshold (show) 4/5, definitely needs quicker attacking (at least on the player's side), also could use some more strategic cards.

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deleteduser

Nov. 16, 2008

Under rating threshold (show) Way too easy... 3.8/5

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Pred11586

Nov. 16, 2008

Under rating threshold (show) Why is the "On the brink" challenge against a Blue opponent with unblockable creatures? Not exactly fair since they seem to always put out the unblockable creature before I get enough power to heal back any HP, or destroy the bot... Intentional?

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TMTurtle

Nov. 16, 2008

Under rating threshold (show) Bug: Scythian Disrupter (Red) - Rather than destroy the modifier, it destroys the card. Useful for destroying walls, but still a bug.

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Jayvan

Nov. 16, 2008

Under rating threshold (show) Good game, too easy. Liked the cards and gameplay was solid.

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Zlah

Nov. 16, 2008

Under rating threshold (show) betapenguin: there's an option in the game to speed up the messages, which helps a lot. Even so, the sheer number of messages does stretch out the game length. "Attack Phase - Blackguard Thug attacks - blackguard thug is blocked by azure minion - blackguard thug deals 2 damage to azure minion - blockers deal 1 damage to blackguard thug"... ugh

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vendettalord

Nov. 16, 2008

Under rating threshold (show) wow i never get any attacking monsters so my hand filled with worthless items and now im screwed

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Zlah

Nov. 16, 2008

Under rating threshold (show) It would be handy if there was a way to cancel casting a card that requires additional power. On the window that asks you to select that additional power, a 'cancel' button would be great.

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Andersfriden21

Nov. 16, 2008

Under rating threshold (show) Oooh, making a good Purple/red deck. Firestorm goes good with suffocating cloud and battle cry. Easy win!

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deleteduser

Nov. 16, 2008

Under rating threshold (show) my main problem is that the game is incredibly slow. I loathe the attacking phase, just because IT TAKES FOREVER. 2/5

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Jaedan

Nov. 16, 2008

Under rating threshold (show) all badges gotten, too easy and no replayability...maybe a multi-player bit would be cool, 4/5

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Jaedan

Nov. 16, 2008

Under rating threshold (show) the easiest way to win is to get a good defensive line and turtle, you generally have more cards to begin with, so if in doubt, turtle

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mafiaelephant

Nov. 16, 2008

Under rating threshold (show) ok seriously, power drain, bureaucrats, wolves, recycle, markov's library, and maybe a few sentries and enforced silence. the enemy won't be able to do anything b/c of power drain, and most of the time you can up power b/c markov's library will give you cards plus if you have lots of energy, you can do a bunch of stuff and then silence the other guy.. free turn. Only place this deck didn't work for me is the 100 health purple guy-challenge 8, we kept power draining each other and i ran out of cards - for him just make a beefy black deck

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deleteduser

Nov. 16, 2008

Under rating threshold (show) Holy Magic rip-off batman! No seriously, they could practically sue.

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Zlah

Nov. 16, 2008

Under rating threshold (show) AI error: casting nanobot cloud to destroy a modifier on a creature that has already attacked (on my turn) - the modifier would have disappeared at the start of my turn, and since I already attacked with that creature, the modifier could have no further affect.

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Nix131

Nov. 16, 2008

Under rating threshold (show) Good game, dumb AI. I'd like to see multiplayer.

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Zlah

Nov. 16, 2008

Under rating threshold (show) Bug: Frailty, which should last until the start of my next turn, expired at the start of HIS turn, even though the message 'Frailty has expired' appeared at the proper time.

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Zlah

Nov. 16, 2008

Under rating threshold (show) Even disregarding the bugs, the terrible AI makes the game a lot less fun. I mean, honestly, killing yourself with your own ward of light? Failing to attack when I have no creatures and could die in one turn? The list goes on...

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turbomattk

Nov. 16, 2008

Under rating threshold (show) Fun game on the MTG take... but way too easy... looking forward to updates and sequals!

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Andyman15

Nov. 16, 2008

Under rating threshold (show) this game sucks, first time i played it, it glitched and stopped working 3 minutes into the game, this sucks so much balls

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TerenceYip

Nov. 16, 2008

Under rating threshold (show) Not enough color + 1 or +2 cards which discourage using 2 or more colors in your deck

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VinnyTheFish

Nov. 16, 2008

Under rating threshold (show) 2/5-Slow gameplay and terrible AI. Might be decent if they added multiplayer.

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hooda

Nov. 16, 2008

Under rating threshold (show) I love the idea of different colors with different strengths. Also the choice between gaining power or drawing a card added an interesting dynamic. Unfortunately it was far too easy and there was no incentive to use multiple colors or build large decks. I used a deck of about 20 black cards and didn't have a problem with any battle. 4/5

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BoomFrog

Nov. 16, 2008

Under rating threshold (show) AI is total garbage. Also attacking is too slow, if your opponent has nothing to block with you should be able to attack all at once.

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weltal327

Nov. 16, 2008

Under rating threshold (show) this game is way too easy, and kinda buggy.

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deleteduser

Nov. 16, 2008

Under rating threshold (show) BUG: Sometimes enforced silence continues well beyond the start of the next turn....which can be deadly if you have a bunch of creatures and your opponent has none.

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lala4ya

Nov. 16, 2008

Under rating threshold (show) Dude! You just completed the Black Lotus achievement in Mytheria and won the Black Lotus badge and 15 points! thats the hardest one

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spokebloke

Nov. 16, 2008

Under rating threshold (show) Forgot to mention...in addition to the numerous bugs already mentioned, if you use a card that requires you sacrifice other cards there is no way to cancel prior to making the sacrifice. If you do cancel at that point, the sacced card is still gone for good. lame!

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deleteduser

Nov. 16, 2008

Under rating threshold (show) Needs a random skirmish mode so you can use the decks you make against random computer decks.

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spokebloke

Nov. 16, 2008

Under rating threshold (show) Besides the AI sucking...the cards and game mechanics weren't very innovative. I played through everything with a junky purple deck that I put together in 5 minutes and never changed up. The only moderately difficult thing was the final mission. The necronomicon card game that was out a little while ago is tons better.

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Vairo

Nov. 16, 2008

Under rating threshold (show) I use the same tactics as Iyasho. The chance that you die are small if you use sniper bot when needed.

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deleteduser

Nov. 16, 2008

Under rating threshold (show) Great game. there are several bugs though like the one stixstang mentioned. I think it was the winding road challenge. It just so happened that enforced silence stayed , and the game "froze". Also, when ur power tends to become back to 1 , instead of increasing when u have the max number of cards on hand. yep

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lala4ya

Nov. 16, 2008

Under rating threshold (show) woo these are the longest badges ive ever got though Dude! You just completed the Complete Card Conquest achievement in Mytheria and won the Complete Card Conquest badge and 15 points!

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Bersimon

Nov. 16, 2008

Under rating threshold (show) After casting Frailty, "frailty has expired" message keeps recurring every turn.

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deleteduser

Nov. 16, 2008

Under rating threshold (show) You might want to make some minimum deck limit, because I rarely need more than 20 cards to win no matter how wasteful I am, and that makes it pretty easy to draw the "good" cards.

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stixstang

Nov. 16, 2008

Under rating threshold (show) A bug on the last challenge the computer played enforced silence and it wont go away. Instead of one turn it just stays so no one can play any cards

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Boffo

Nov. 16, 2008

Under rating threshold (show) A pure black deck is just painful. To beat 12 just keep restarting it til you get a halfway decent hand with some memory serpents.

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Tortugadelmuerte

Nov. 16, 2008

Under rating threshold (show) Great game, a bit easy. Had a little trouble with the 12th mission and then the challenge with the black cards. Other then that it was solid and I enjoyed it.

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deathkolokrulez

Nov. 16, 2008

Under rating threshold (show) good game

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DavisViceIII

Nov. 16, 2008

Under rating threshold (show) This game could be great with if it were multiplayer. Just too easy to beat the computer

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dave2001soa

Nov. 16, 2008

Under rating threshold (show) Good game, but it was really easy, and there was no motivation for creating decks of mixed colors.

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Jezebeau

Nov. 16, 2008

Under rating threshold (show) AI's too weak.

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deleteduser

Nov. 16, 2008

Under rating threshold (show) It was worth reading all that, brought me great entertainment.

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Killermode

Nov. 16, 2008

Under rating threshold (show) Deathstriker14's advice has really help me a lot.Thanks! ^ ^ 0 0 ___|____ \ / \_____/

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Pundu

Nov. 16, 2008

Under rating threshold (show) Mytheria should go online like Kongai man. its totally awesome and with mplayer, it'll just be amazing

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Penguin941

Nov. 16, 2008

Under rating threshold (show) Would be excellent with more cards, and more card colors for campaign. As said before this is 10x better than Kongai >_>

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Yishan

Nov. 16, 2008

Under rating threshold (show) I really liked this card based game, one of the first that has really captured my attention. It is inspired by Magic, but thats not the point. It takes Magic and refines it into a better game. I really liked the idea of all the different units, but you need to really balance each army out. Red is far too weak by itself, Black is awful at defending, White and blue are okay. You should have really taken the advantage of the storyline, it would have been good if you paid more attention and put more effort into it. It is an extremly solid game, a few more different types of people, units, and a good story-line would have really made this game into a better game. It didn't get boring because you gave us lots of different units and armies to experiment with. However, for the card builder, you shouldn't make the card power such big priority. It discourages from mixing units and armies. Better than the Necromancer, and remains one of the best online card games.

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Nimbleton

Nov. 16, 2008

Under rating threshold (show) Basic AI improvement: if Player has enough creatures on the playing field to end the AI player's life, AI should not use his own units to attack, as that = suicide. Keep them back and have them defend at least to extend the game.

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Iyasho

Nov. 16, 2008

Under rating threshold (show) Way too easy... Defeated every lvl with 5 sniper bots and 5 from each of the cheaper blue robots plus hive mind. My deck had only 18 cards, so I got at least 2 hive minds every game, and the cheap robots turned into an army really fast...

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Kogknight

Nov. 16, 2008

Under rating threshold (show) its fun and needs more of a backstory. i dont know what these factions are fighting about or why but a little more definition would be nice

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