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Why is the "On the brink" challenge against a Blue opponent with unblockable creatures? Not exactly fair since they seem to always put out the unblockable creature before I get enough power to heal back any HP, or destroy the bot...
Intentional?
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Bug: Scythian Disrupter (Red) - Rather than destroy the modifier, it destroys the card. Useful for destroying walls, but still a bug.
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betapenguin: there's an option in the game to speed up the messages, which helps a lot. Even so, the sheer number of messages does stretch out the game length. "Attack Phase - Blackguard Thug attacks - blackguard thug is blocked by azure minion - blackguard thug deals 2 damage to azure minion - blockers deal 1 damage to blackguard thug"... ugh
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It would be handy if there was a way to cancel casting a card that requires additional power. On the window that asks you to select that additional power, a 'cancel' button would be great.
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my main problem is that the game is incredibly slow. I loathe the attacking phase, just because IT TAKES FOREVER. 2/5
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the easiest way to win is to get a good defensive line and turtle, you generally have more cards to begin with, so if in doubt, turtle
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ok seriously, power drain, bureaucrats, wolves, recycle, markov's library, and maybe a few sentries and enforced silence. the enemy won't be able to do anything b/c of power drain, and most of the time you can up power b/c markov's library will give you cards
plus if you have lots of energy, you can do a bunch of stuff and then silence the other guy.. free turn. Only place this deck didn't work for me is the 100 health purple guy-challenge 8, we kept power draining each other and i ran out of cards - for him just make a beefy black deck
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AI error: casting nanobot cloud to destroy a modifier on a creature that has already attacked (on my turn) - the modifier would have disappeared at the start of my turn, and since I already attacked with that creature, the modifier could have no further affect.
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Bug: Frailty, which should last until the start of my next turn, expired at the start of HIS turn, even though the message 'Frailty has expired' appeared at the proper time.
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Even disregarding the bugs, the terrible AI makes the game a lot less fun. I mean, honestly, killing yourself with your own ward of light? Failing to attack when I have no creatures and could die in one turn? The list goes on...
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this game sucks, first time i played it, it glitched and stopped working 3 minutes into the game, this sucks so much balls
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I love the idea of different colors with different strengths. Also the choice between gaining power or drawing a card added an interesting dynamic. Unfortunately it was far too easy and there was no incentive to use multiple colors or build large decks. I used a deck of about 20 black cards and didn't have a problem with any battle. 4/5
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AI is total garbage. Also attacking is too slow, if your opponent has nothing to block with you should be able to attack all at once.
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BUG: Sometimes enforced silence continues well beyond the start of the next turn....which can be deadly if you have a bunch of creatures and your opponent has none.
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Dude! You just completed the Black Lotus achievement in Mytheria and won the Black Lotus badge and 15 points!
thats the hardest one
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Forgot to mention...in addition to the numerous bugs already mentioned, if you use a card that requires you sacrifice other cards there is no way to cancel prior to making the sacrifice. If you do cancel at that point, the sacced card is still gone for good. lame!
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Besides the AI sucking...the cards and game mechanics weren't very innovative. I played through everything with a junky purple deck that I put together in 5 minutes and never changed up. The only moderately difficult thing was the final mission. The necronomicon card game that was out a little while ago is tons better.
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Great game. there are several bugs though like the one stixstang mentioned. I think it was the winding road challenge. It just so happened that enforced silence stayed , and the game "froze".
Also, when ur power tends to become back to 1 , instead of increasing when u have the max
number of cards on hand. yep
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woo these are the longest badges ive ever got though Dude! You just completed the Complete Card Conquest achievement in Mytheria and won the Complete Card Conquest badge and 15 points!
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You might want to make some minimum deck limit, because I rarely need more than 20 cards to win no matter how wasteful I am, and that makes it pretty easy to draw the "good" cards.
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A bug on the last challenge the computer played enforced silence and it wont go away. Instead of one turn it just stays so no one can play any cards
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A pure black deck is just painful. To beat 12 just keep restarting it til you get a halfway decent hand with some memory serpents.
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Great game, a bit easy. Had a little trouble with the 12th mission and then the challenge with the black cards. Other then that it was solid and I enjoyed it.
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Would be excellent with more cards, and more card colors for campaign. As said before this is 10x better than Kongai >_>
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I really liked this card based game, one of the first that has really captured my attention. It is inspired by Magic, but thats not the point. It takes Magic and refines it into a better game. I really liked the idea of all the different units, but you need to really balance each army out. Red is far too weak by itself, Black is awful at defending, White and blue are okay. You should have really taken the advantage of the storyline, it would have been good if you paid more attention and put more effort into it. It is an extremly solid game, a few more different types of people, units, and a good story-line would have really made this game into a better game. It didn't get boring because you gave us lots of different units and armies to experiment with. However, for the card builder, you shouldn't make the card power such big priority. It discourages from mixing units and armies. Better than the Necromancer, and remains one of the best online card games.
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Basic AI improvement: if Player has enough creatures on the playing field to end the AI player's life, AI should not use his own units to attack, as that = suicide. Keep them back and have them defend at least to extend the game.
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Way too easy... Defeated every lvl with 5 sniper bots and 5 from each of the cheaper blue robots plus hive mind. My deck had only 18 cards, so I got at least 2 hive minds every game, and the cheap robots turned into an army really fast...
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its fun and needs more of a backstory. i dont know what these factions are fighting about or why but a little more definition would be nice