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Computer should have lost due to lack of cards to draw (thanks to global enlightenment) but it didn't. Also, global enlightenment doesn't stack the way it should. It only plays once. And lastly the purple card "Forced ---" Something keeps lasting for 3 or more turns.
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The game still locks when the AI runs out of cards. It's happened to me twice when I forced it to draw using the Global Enlightenment aura.
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Nice to Have: A Regular Play mode, as opposed to pre-set challenges and missions.
Something to just play your deck and have fun.
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To beat the challenges get 1- battle cry, 5-commander j'ardan, and 4- scythian elite. I didn't lose once with this ten card combo.
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Just sloppy interface design. Why does combat take SO LONG yet the opponent's turn goes by too fast to even see what he's doing? Sometimes my cards are disappearing and I don't even know why. Yet I have to wait 15 seconds to watch one of my monsters attack when there are NO DEFENDERS.
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Nice game you made, but I found some things to fix:
-AI is awfully stupid, I have just won 2 missions because of AI mistakes. First of them (m9) it didn't block the last blow and the other(m10) it commited suicide! (used a Magistrate Counsel with less than 10 life)
-I couldn't use properly the following cards: Priest of U'Thel (it fades, consumes the power but doesn't heal nothing), and power drain (it drains the power but not forever, when the AI did it to me, it was permanent).
-Also it would be nice a log or something like that, because sometimes I can't see what the AI has done.
-I don't know if in a match it has been finishing the frailty effect w/o a frailty in game (maybe I didn't see the AI play it)
Nice work, congratulations.
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Found a glitch: when my enemy used the card that returns the card back to your hand and my Scythian Artillery had 4/5 strength, it got placed in my hand as 4 strength. Then when I placed it, I couldn't even use it...
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I had to reset due to an accidental click where you are prompted to discard a card, or add another type of mana because there is no cancel button.
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the black decks suck, terribly because many of their useful cards are instants, and you can't play instants during an enemy attack.
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Needs multiplayer support, at which point it would become decent. Some of the mission decks blow chunks, (mission 11 in particular. Creature-light in the face of heavy removal? be reasonable, man)
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Nice game, very well done. AI needs a lot of work though, or else multiplayer. I don't even really play card games, but the first deck I through together beat every challenge easily, without me ever having to really think.
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No multiplayer. 1/5
Anything of the genre needs to be multiplayer before it can even be classed as an MTG knockoff, no ifs ands or buts.
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Great game, although there's lots of balance issues running rampant throughout the game. Purple is ridiculously overpowered; with Magistrate's counsel, this allows for a full game lock-down starting at turn 2 via using power drain to keep your opponent at bay.
There needs to be a minimum deck size limit to prevent abuse of certain overpowered cards such as magistrate's counsel, and power drain.
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Yeah, the AI is a little...horrible.
It just used a Hardy Steed on a Fortress...What's the point of making something unblockable that can't attack?
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thebobking is right: it is a kind of a ripp off of MTG, but i'm a fan of this kinda games (and I've got no one to play MTG...), so I give it 5/5
...would give more when I could...
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The AI is pretty poor - it'll randomly do stupid things like using powerful anti-enemy cards on 1 power weaklings, or draw itself to death. One-color is also the easiest way to play - there needs to be better advantages to being multi-colored. Put them together, and just way too easy. It's a cute concept, but needs work.
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a very good game overall. And I am quite sure that this is based off of Magic, but with some significant rule editing... most of it for the better. Just a lil buggy, other than that its perfect.
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Good concept, game needs work. The basic game is good, but the AI is laughable. Improve the AI, and add a quickplay mode with either one of several pre-built decks, or a pseudorandomly generated deck. Multiplayer would also be good, but that's hard to implement. 4/5, with the potential for a 5/5 sequel if you clean up some of the flaws.