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There seems to be a glitch with enforced silence, it lasts WAY more than one turn the first time it's used in a battle, but after that it seems to work right...
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Meh... such a ripoff of MTG it's not even funny anymore... 2/5 without proper respects. 4/5 with multiplayer and proper respects.
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also: starting with one mana of each color in your deck would be nice as well, would make the multicolor decks more fun and easier to use.
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Enforced Silence shuts down the Sniper Bot. Was it intended to do that?
Also, the game gets buggy as HELL in the Challenges. My creatures don't respond to my commands, opponent's creatures are unblockable when they aren't supposed to be (Myrkin Rogue, for example), my creatures seem to have summoning sickness sometimes but not all the time, sometimes Sniper Bots can't attack after "shooting" but sometimes they can...
Great concept, but there are way too many bugs.
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good game, i enjoyed it. a bit short for me though, if there is another made (which would be enjoyed greatly) maybe include a multiplayer and a longer campaign, or the ability to use your own deck in the campaign mode.
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The blue card that prevents either player from playing anything is buggy. It has lasted for 2 turns, 1 turn, 8 turns, and 4 turns for me. For the CPU, it has always been correct.
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My main suggestion (aside from new cards in general) is to lessen the color requirements for... well, MOST of the cards so multicolor decks are more realistic. As is, if you play with two colors, let's say white and purple, and you want to play the purple spy (3P) and the white wall (3W) it'll take you FIVE turns of increasing your power before you'll be able to play both. That just seems unnecessarily difficult for two creatures that each cost 3.
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Good comcept but still needs some polish. Some minor AI tweaks would help. Like not letting it put by pass defenders on a card that cant attack. Also a story mood would be cool. And an increase in difficulty, which is not the same thing as just giving the comp more health. Also prismatic is way over powered. And since the human player doesn't have to draw a card forcing a loss when their are none to draw only impacts the comp and is a bit of a cheap way out.
Altogether though a fun game.
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I finished the game and it's pretty easy. All you need for the challenges are a couple of Commander J'Ardans, Scythian Elites, and Battle Crys. It is still a little buggy and there should be a way to cancel the animations so it will go faster.
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Sorry to say, but the AI needs lots of improvment. It did many stupid things, but right now I did the challenge that has me starting with one life, couldn't play a creature, the AI could, did and then did not attack. Tactics/strategy are one thing, but there's no excuse for not making instant kill moves.
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Everyone complaining about text speed should shoot themselves in the face. If you read the instructions, you would know that to speed up game play you only have to click on that funny little button that says "options".
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Pretty good game. Fairly simple and easy to understand, however that makes it short and fairly easy unless you get unlucky. Multiplayer would have been a great addition.
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awesome game challange 4 the Black world is tricky I was just about to win he had 5 helath left i had 1 i had something that did 9 damage but he blocked it
Yes I won with the red cards
NOTE: Red cards are really easy to win with
get like 5 Scythian Footsoilder's
5 Scythian Elite's, 5 Scythian Artillery 3 shield walls, Armageddon, 3 Recon Drone's and 1 Veteran Mercenary
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Complete Card Conquest
Dude! You just completed the Complete Card Conquest achievement in Mytheria and won the Complete Card Conquest badge and 15 points!
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To black mist: this is not yugi-oh, you can't choose to attack a creature, they choose what to block and what to block it with.
To moonroof: power drain PERMANENTLY reduces their power, so it can help a lot, because if they want to regenerate that power, it will take them 2 turns of no drawing.
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WTF!?! Why couldnt i attack the weak guy with my strong guy first!?! why did my weak guy die on the second attack!?! This game is stupid. 1/5 and to add to this why the hell cant i attack cards he has used to attack with? i'd rather kill them off first.
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still getting black screen problem and a bunch of glitches. I had the really long enforced silence. Was able to attack over and over with my 1 and 2 str cards until I won. Also some other nonworking effects like the priest guy not healing but still costing the power. That plus a dodgy AI takes a bit away from an otherwise good game.
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to trogdor phil the mana sytem in here is TOO easy You can't get mana screwed and don't need to shorten your deck withlands. The point of that is to make it more challengeing.
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Not bad. Kinda cool balance. For the 1 HP challenge, I used a Black deck, ended the match with 15 health (and 3 blackguard leaders in play...). I used a White deck for the rest, Solarian Archers and Royal Guards can dish out damage in a hurry.
Computer seems to be a bit random; I had it play cards that force you to discard from your hand while I had no cards in my hand; I've also had it use disintegrate on a strength 2 card while there was a strength 4 card right next to it. Granted, the computer shouldn't be perfect, but the mistakes were a bit glaring.
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Decent art for a card game. Game's way too easy though. For those having trouble on the challenges, the key in deck building is to just choose one color. All Black is the best, IMO. This game needs a skirmish mode and multiplayer.
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There is some kind of glitch on some of the challenges. I would play enforced silence, and it would last for quite a few turns. Did help me beat a few of them though :)