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my mission stats seem to be screwed up: they always say time 0:00, and XX where the other numbers should be
another glitch: my opponent cast frailty, and after every turn it said 'frailty has expired' for the rest of the game. Something was going on with 'nanobots' that my opponent played on the frailty card, but I've never seen that card, so I can't tell what's supposed to happen.
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Sniper Bot (and any other creatures with an pre-attack ability) need to be recoloured as usable in the attack phase if their ability was used.
4/5
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Mission 9 doesn't 'introduce purple cards', as its description says, they were introuced in mission 8. hope you don't mind that I'm pointing out tiny mistakes here...
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the most epic game i've played, testing out a new deck soley made to outlast the other player... comps at 155, i'm at 691. comp and I gain 4 during it's turn, but it loses 5 and I gain 10 my turn... slowly it shall die
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(eddit top the comment under this one) you should be able to defeat it with that card listing, basicly get your life up and his down with frain life, and get 4 power points in the black catagorey, and use the azure minions as meat sheilds, if you just block untill you can get the black vetrans out then you should have no problem, and the moldy cave is a good quick back up, use it if you are close to death, this deck build also works farily well for the ameragedon chalenge, scorched earth i belive is what its called
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if any one needs help on creating a deck for the near the brink chalenge(the one where you have 1 life point) then i have a deck that i have defeated it with, the card list is: (all black cards), azure minion, quanity: 5 , drain life, quanity: 5, moldy cave, quanity: 5, and the black gaurd vetran, quanity: 5
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Damage done & Damage taken are not calculating correctly. After losing without an offensive action, it showed 670 done.
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It's the little things that hurt the game. How when the enemy plays a spell, all you see is the spell name for 2 seconds and never see the card. How when your hand is at its limit the computer chooses a color for you to gain and you don't get a choice. How you have to attack one creature at a time even when you have 6 critters and the enemy has no blockers. You have a nice game but it still has a long way to go. 4/5
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one bad thing. Disable attackoption for first turn (not round, but turn). Or else the starting player can directly attack the defenseless opponent. Source: "Yu-Gi-Oh".
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Issues or no, I'm impressed with a very streamlined and artistic interface, and some decent gameplay as well. Good job! I look forward to future installments!
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The logic which checks if Player has no further attackers seems buggy.
It should at least recognize No Attack units in this check.
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glitch: in the tutorial, the game told me to play a footsoldier, then said 'you have a creature on the field' before I played it.
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3/5. I'm impressed but there are some definite issues. Most notably it's not always possible to tell what your opponent is casting, and it's obnoxious that the "gain power or draw card" dialog box covers the entire field so you're screwed if you can't remember the board position. Also there are some things that seem buggy (like the end of level "damage dealt" thing, never shows values for me). I do see a lot of good things here and hope this does well enough to spawn an improved sequel with multiplayer. :)
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with the auto increase you should have it take you to the increase pop up, as is my two color deck gets boned if I have max hand because it force the same color over and over
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Oh, if you quit the game before just before the draw card pop up comes up, it'll quit and then pop up. Can't get rid of it. Had to refresh the page
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WTF is an instant you can only play during your main phase!? YES - that's called a sorcery (or whatever word you'd prefer to use). RTFM on MTG. died when the opponent summoned 2 recon drones and i couldn't kill them with the firestorm 'instant' during his attack phase.
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Commander J'Ardan doesn't work for me. He always has 1 power, that's it. Summoning sickness would be nice too. A way to speed up the game even more would also be good. One thing that really annoys me is that I can't unlock Contamination. I've completed all of the missions and challenges, and I've checked the forums and a few of the posts here, and I can't seem to figure out how to unlock it. 5/5 because I'm an MTG fan, and if you were to add multiplay, this game would be truly amazing.
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A great game lacking some features that would make it even more appealing (PvP, save progress). Great graphics, mechanics that are familiar to anyone who's ever played Magic: The Gathering, all wrapped up in a post-apocalyptic future setting. THIS GAME NEEDS BADGES NOW! 5/5
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TypeError: Error #1009: Cannot access a property or method of a null object reference.
at CCG::GameState/check_kongregate_stats()
at CCG::GameState/notify_mission_complete()
at CCG::MissionPostgame/enter_screen()
at CCG::ApplicationBase/switch_screen()
at CCG::ApplicationBase/update()
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MUST fix more bugs!
1) Enforced Silence lasts MUCH longer than 1 turn the first time you use it, then works probably from there on out.
2) Numbers go haywire when over 9
3) Needs either a discard function, or a way to choose your 'default' power production. As is, you can end up 100% hosed if you fill your hand, and are producing say blue, when you need black. Auto producing should at least give you a choice.
4) Game doesn't seem to reload if you manage to kill yourself (i.e. Ward of Light when you have 1 life).
5) The speed options in game DO NOT cut it. It needs to be faster.
All in all, this is a halfway decent Magic clone. Fix the bugs, add more depth and strategy, and you could be on to something.
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This was quite well done. Good graphics, and hints at a wonderfully crafted world. Maybe a bit more back story would help it, but I've seen some games ruined when that was introduced. Up to you really.
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Really Nice Gameplay...I Can see the M:tG in the game, but i also feel like i'm playing a game all together different (and hey what Card Game Doesn't take from Magic...it's like Ancient.)
a Few Bugs I noticed:
1)Frailty tends to bug out and not last the full time (and every turn after it expires it says it expired again)
2) After a Card is returned to hand the card doesn't work properly (this occurred when i played the Reverse Challenge and had 3 hive minds on the field)
3)The Robots retain their Hive Mind Bonus after being sent back to your hand, thus resulting in them gaining the Hive mind bonus again (i had 3 hives on the field and after the card got sent back i played it again and it was a +6 instead of a +3...and it wouldn't allow me to attack or block with it.)
overall i give it a 3.5/5 if the bugs get fixed and the AI is improved i'd say a 4.5/5 if you added in more cards after fixing the bug definitely a 6/5
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When the computer returns your creature to your hand with Temporary Recall and then you cast it immediately, the creature cannot attack or block for one turn.