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If you want to clear all the challenges really quickly here's a good deck:
5 Solarian Archer
5 Solarian Windblade
4 Ward of Light
3 Blessed Day
Just stay generally on 3W power and vomit out archers and windblades. Blessed Day speeds up your win a little, Wards of Light are for massive things. For On The Brink just replace the Wards of Light with Bandages so you don't die to a random unblockable bot.
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@ TCiLLnEsS - I assume you speak of the level "Crumbling Ruins"? While a certain amount of luck is involved, this game is mostly strategic. As for the Memory Serpent, a simple unit with 1 hitpoint can block that massive attack. The unit will die in the course, but it will have rendered the card useless and averted the loss of life.
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I know what you mean, Cyban ^^ Kongregate says I got the badges in January 2009 - wow, was it that long ago already? This game is incredibly awesome already and has huge potential for more. In fact, it is the best card game I have ever seen. So I am surprised that it never got developed further in the past years...
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I love this game! I've played it 2008, 2009, 2011 and 2012! I will probably keep playing it occasionally but a sequel would be really good :D
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on mission 12, every time i play i get 1 damage cards and worthless aura cards. He gets memory serpent (occasionally 2) and has the blackguard leaders that have 5 strength. so then i start off with 15 health versus 49 and am guaranteed to lose.. Yeah, this is not a medium badge. This badge also requires heavy loads of luck.
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How come people get lucky enough to go through without repeating? i easily did all first 11 first try but the last one has taken 5 as of right now. i loved this game up until now.
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Nice game, but WAY too slow paced. (yes, I know about the option to make it "faster", but it barely changes anything)
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All blue deck with max of every blue creature and hive mind, which is optional, is pretty much unbeatable. By that I mean I have literally never lost with it except once during the "On The Brink" challenge.
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I went through and beat all 12 missions in a bit over a half an hour, without having to repeat any. It's an awesome game (favorited), but I do think it's high time that a new set of missions was added...
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enforced silence is bugged in challenge mode. it lasts multiple turns when I play it...seems to last til my hand is full. when the computer plays it it's only 1 turn however.
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It would be better of the option to draw or take power wasn't overlapping the playing board. It would be nice to see what's out there when deciding
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I don't play the card games much, but this one was really cool! Not overly complicated, good combat interface, strategic, customizable, and some story lines (in game and on cards). I like the fact that there are different themed cards to choose from. It really reminded me of "Spellfire", I loved that game!
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@challanges i recommend black deck. Spend some time restarting game and get your fav. cards - game will be more fun ;)
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It's alright but there's a couple of things that would really frustrate TCG players such as not being able to choose what card you discard and so on and so on. Minor things in the end. Nice game.
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I've been an MtG player since late 1996 and this game has much of the same feel and mechanics. Built a Red/White deck and its about as aggressive as the Red/White Battle Cry deck I used to run in Standard MtG a few months ago (currently run Tempered Steel-Myr)
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The AI played a hypermobility (makes attack unblockable) on a recon drone (which is unblockable anyways). By the way does anyone know if there's going to be a sequel? It came out in 2008.
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I played two battle cry cards in one turn, basically because I'd had to build energy and wait. The bonus was active. The next turn, only one card went away and one remained, offering it's affect. ultimately, I got the effect of three cards for the price of two. This is repeatable.
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This is definitely based on the game "Magic". But like "Magic" it is addicting. I wish it lasted longer. But the AI has no concept of strategy.
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First: bug report. Enforced silence seems to be very buggy. almost 1/3 of the time it will lock everything for 2-3 turns instead of one, particularly when played while there is nothing on the field (at least that was my impression). Second: the AI is too stupid and\or buggy. I saw it disintegrate a vanilla 1 creature with a (non-wall) 5 on the field. I can understand strategically not-so-good choices, but this? Other than that, nice game.
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I would thank you if you create an "Attack with all creatures" button, for use when theres no enemy creature on the battle field
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Would love to see a Hard-mode in this game or something. I made a random Black deck, and managed to do all the challenges without dying or changing the deck once. That's sad because I played this for only a little while, and now I cant do anything new in it anymore.
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the only suggestion i have to improve your really good game is that i would get rid of land of plenty card. that just puts me on the defensive and waits until the other guy runs out of cards. or make it restore health for a certain team or amount of time