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RED: 3 scythian footsoldiers, 3 scythian elites,
BLUE: 3 sniper bots, 3 enkor bots, 3 shield walls
WHITE: 3 ward of light
Red for field swarming (u only need to up red energy to 2) for blocking and attacking ( best with 3 elites but withing two turns you can have 2 footmen and 1 elite with effect active)
Blue for healing, cleaning field, attacking, blocking
White for disposal of 5 and over enemies18 cards => short deck => easy to get the right card
With this deck the only problem is the mission with 1 HP since you can't afford a bad draw
You can also add cards like frailty or rally if you want but I personnally thing of those as space eating.
(If your footsoldiers are blocking the coming of your elites, snipe them, so you have the room available).
This deck is good with 2 red power and 2 blue power. But aim for 3 red and 3 blue : 2B + 1R = enkor bot and 2R = scythian elite
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Playing last challenge, opponent plays Enforced Silence, should last 1 full turn. Has now lasted 4 turns. Quite frustrating.
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seems to beat Kongai? The only thing this is missing is showing the people actually attacking, i couldnt think of a better way to kill 30 minutes than this game. if there was the button i would say 6/5 but for purposes we all know i can only give this a 5/5.
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i give it a 4, would've gotten a 5 if it had a skirmish mode or something where you could fight a random opponent with the decks you built
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Really needs more cards.
Especially since I could do every, single, one of the challenges with a deck consisting of like 95% of the blue creatures, and most of the other blue stuff, I was allowed to have (as in, I had max on just about all off them) plus Memory Serpent (Shown as Black, but cost is 1 Discard so it's in effect non-elemental) and Restoration (1W+X, and I could use the 1W for the 2B+1 and 5B+2 cards I had a bunch off, and this made me able to heal ridiculous amounts when I had full 6 slots)
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I've tried to play Kongai - impossible, boring and sucks. But Mytheria is both easy to learn and really fun, i wanna be able to play online. Mytheria beats Kongai any day!!!
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@ Yopt: I had to restart a couple of times until I had a match against him where that guy didn't play the bugged card (either that or the Disrupt I played took it out).
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Oh, and a Red/ White is better than the standard red swarm deck, as Solarian Archer is still a soldier and has 2 attack, in a deck that doesn't need much defense. Robot deck isn't bad either, 'Hive Mind' gives good advantage as well. Purple with 5 copies of Power Drain and Markov's library, but it's a bit slow. Black can shut down the opponent even better, but you need plenty of power. Lastly there is the White/blac/red deck that uses Prismatic Spring, tad tricky to play but definitely fun.
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Challengs aren't challenging enough. Deck specifications beyond a max card limit seem in order, and more cards would be a good idea.
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At last challenge AI (Countess Nelova) played silence card - it says that no cards may be played for one turn... umm this card seem to hang forever and card can be played except one (mine) which is already at the game table is it a bug or smth?
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It has a couple of flaws, one is that you don't see what cards your opponent plays (which led to more than a few mistakes in my play) and rather than seeing the maxumum as well as the current for the creature's strength and power levels you only see the current making it very difficult to keep track of each move. And both of these problems are heightened by in text and the special effects being out of sync. Other than that it is a very fun game, though multi-player would make it worth playing again. Either that or a challenge where you fight a random deck on even terms.
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the white healer's ability is broken...as in it doesn't seem to work at all. a few spelling errors. A fun game overall.
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ehm m8 there are few bugs, it is not challengeious( :P ), my point:
nice game(3/5), multiplayer is missing,more cards, ,more levels of cards (commmon,uncommon,rare...etc),more missions... even thou ...I like
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I really like this game, it's a simple fun card game. Maybe a little too easy but whatever. I really wish they'd make a sequel. 4/5
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For a mildly challenging deck that can still beat all the challenges, go mostly blue, with Hive Mind and Fraily as the only non-creature cards of that colour, and include Markov's Library, Enforced Silence and Global Enlightenment to taste. Creatures are of your choice, but must all be blue. Personally, I excluded only Pincer Bots.
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i started to try to get the challenges for the med. badge. but then i realized that this game is boring and i don't care enough. 2/5
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Other Ultimate Deck: Pick purple. Take all the rogues and sentries. Take whatever else you like, along with a proportionate number of Suffocating Clouds.
After spamming purple weak guys, your enemy's strongest attacks will only kill 1 person, though watch out for pierce attacks. Then use Suffocating Clouds whenever you get them. Use one, and everyone else has to use your spam strategy,which your deck is best suited for, giving you an advantage. Use another, and for some reason anything that isn't a 1 guy dies. That means pretty much everyone but you. Dead. WIN.
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easy challenges.. they don't seem to focus on putting down creatures. If they do they suicide on one with higher strenght...