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I'm a little confused. If a card is at instant speed, then can you play it during your opponent's turn? All my best clicking efforts seen to have failed me...
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5 myrkin spies, 3 myrkin bureaucrats, 5 feral wolves, 5 power drains, 5 enforced silence, 5 markov's libraries, 5 temporary recalls
use the recalls on your spies to get cards out of his hands
power drains and enforced silences used to keep him from playing cards (if he has any)
the bureaucrats are just in case he gets a strong card out early ... not really necassary
somehow this game seems badly balanced <.<;;;
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I agree with Capjames, great game, but there should be a multiplayer feature. That'd be AWESOME. Otherwise, it's just too time consuming just to play on your own all the time.
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Personally I think there should be a mode where there aren't any special conditions (not to say that was a bad idea). Just a 60 card deck by the computer with you being able to choose their color(s) and a deck of your own. Sort of a free play mode. I love the game otherwise.
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I made a mistake on Challenge 8, just watch out the number at right hand side. It shows how many cards you can draw. And you'll dead when it becomes zero. XD
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Why I often ran out of cards in the game Mytheria? Screenshot: http://img139.imageshack.us/img139/7065/20101012221207.png So strange.... In what situation, I will fail? Thanks for help
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wow...Priest of U'thel's special power does NOT WORK!!! It's the only bad thing that stands out about this game to me, though.
P.S.: You should consider working on a sequel, this game has a lot of unused potential!
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This brings back memories. This was one of my favorite games before I got a kong account. I'll try to find an obnoxious purple build dedicated to destroying energy and your enemies' hands soon :3
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Red isn't the only swarm option. Here's a deck for Blue fans:
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x3 Hive Mind, x3 Pincer Bot, x5 Hrathian Bot, x3 SS Sentry.
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Strategy is simple - increase power constantly up to 4-5 - once you get there, start drawing cards. Play cards to consume all power. Hive Minds are critical once you get at least 3 bots out - they stack and don't count for the limit of 6 soldiers, which is nice.
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Some bugs that really shouldn't have slipped through, like putting unblockable cards on a monster that can't attack, like shield wall. Or putting more than one effect card (like unblockable, penetrate etc.) on the same moster in the same turn. But the AI was reasonably good, if a little easy. A bit too much like Magic: The Gathering. Only major change is that your energy pool gets emptied at the end of your turn...
But fun. 4/5
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soon after, at the 1HP challenge, the blue opponent first cast 2 modifier to enchance his own creatures, and after in his SAME TURN, he cast nanobot (or what), what erase all modifier... this game lack proper gameplay in every possible aspect, DOZEN OF BUGS. 2/5
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another annoying bug, if you build up more than one power, but have a full hand (6 card), it says since you can't draw more card, it auto-gain your power, BUT you CAN'T choose which one to increase... lame
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quite stupid when my opponent cast Hardy Steed (what make selected unit unblocakbe during the WHOLE match, so for infinite time) 2x or 3x for the SAME creation.
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Great game! Only thing I've seen that isn't right is the wording on prismatic spring. It says at the beginning of each turn, you gain two life but it is only at the beginning of your turn.
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On mission 1 the guy you face is named Ardek. On mission 2 the guy you face is named Lord Mordek. Mardek reference maybe?
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Lulz at the Medium badge's name. Black Lotus. One of, if not the, most notoriously, awesomely, ridiculously POWERFUL cards in the history of Magic the Gathering.