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Christ the computer is stupid as hell sometimes. Yes totally cast memory loss or w/e when I have 6 creatures out and you have none and a full hand.
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A deck with five copies each of Azure Minion, Blackguard Thug, Blackguard Leader, Disintegrate, and Drain Life will demolish the Challenges. On the next to last one, use Drain Life and Disintegrate wisely as he has unblockable robots in his deck. On the last challenge, add two or three Contaminations.
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Another game with no volume control?? Or am I just blind and cant see the voplume control or the ability to turn the music off completely
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ENFORCED SILENCE doesnt end. ES FTW! it only expires if your SABOTEUR in play dies. Of course you have to play the saboteur before you lay down the enforced silence.
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big bug: in mission 12 i used enforced silence = no more cards for 1 turn, but kept on being on the field, so enemy didn't play any cards.
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Easiest way to win last challenge:
Just wait till the bot has no cards left ;) way easier than fighting 100 LP down ;)
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make another one but dont bother with all the arrow motion and swochy things cuz they just waste a lot of time, about 70% of the game is waiting for some effects to go on.
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Interesting... after beating mission 11 it went all black and froze... anyone else have this issue? I hope it still registers the win and unlocks mission 12 when I reload...
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Great deck for the starting with 1 life challenge: x3 Prismatic Spring, x3 disintegrate, x2 azure minion, x4 veteran mercenary, x2 ward of light, x3 Solarian Fortress, x2 prince of U'thel, x2 Solarian walker, x3 solarian windblade, x3 solarian archer, x3 restoration. 30 cards in all. The key is to use prismatic spring and other healing spells so you don't have to worry about 1 life and that any hit will kill you
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I can't see the significant difference of this game with others. I remember playing something similar. Plus, this game get boring quick and it takes quite some time for them to show their 'action' before the damage can be delivered. 2/5
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Obstsalat deck works for every challenge except the last two. For the second-last, stock up on 5 Medics to stay alive. For the last one, add every since Red card possible, and just stay alive long enough for the opponent to run out of cards (she has 35, you have 60).
Works perfectly.
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This game is very easy. The only rounds that took multiple tries were the last two missions, which come down to whether the opponent has better stuff on the board when Memory Erase gets played.
Beat all the challenges straight through with a blue deck with a few restoration cards thrown in for healing; many blue creatures can be built with the one random white mana, and the Hive Mind plus a few big guys on the board easily destroys the computer opponents...
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The animation for healing really slows everything down. I have to wait a long time after each healing for this super slow down to clear up, where I can't select cards or much of anything else.
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In the challenge where you play starting with one health, every single time the enemy summons a monster (even just a rubbish 1 hit monster) and I have to start over again. Atleast make it 5 health, man. Yeah, it's meant to be hard, but not so hard I rage lol.
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There needs to be a fast forward button mainly because of the amount of time that I take to tearing my hair out while waiting for monsters to attack one by one, or a button which makes all monsters attack in one go.
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meh, didnt like it 2/5 the blackguard guys are kinda cheep, destroying all your units and then card and lucky them they always pick up atticking units and once you finaly pick up a creture he destroys it, kinda unfair.