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several bugs:
1. "Priest of U'Thel" can not heal creatures affected by "Rally" or "Hive Mind".
2. if "Global Enlightenment" is in play, game frequently crashes if the opponent has 1 card left and is supposed to lose.
3. if the AI opponent has a full hand, the message that power will be auto-increased is displayed to the player.
4. if you have a full hand and get an energy auto-increase, it doesn't work if your deck uses 3 or more colors.
5. already mentioned "Memory Serpent" bug - it can be played as your last card in hand, the discard cost is ignored.
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Make a sequal with more variety in cards, better AI, and more cards in general. I would play this over the MTGO thing any day (but thats because you have to pay for MTGO =P) 4/5 for weird bugs in the game.
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my only problems with the game are that it's SOOO slow (make fast medium, and create an "instant" speed), and that you would have to redo the tutorial if you play on different comptuters
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GREAT GAME 5/5 !!!
however, enforced silence was in effect the entire tie making the possessor of a creature the automatic winner :-(
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For me most of the challenge cards are worthless because you can't really make profit out of them due to the fact that you have too less cards that benefit from those challenge ones.
In other words, we need a greater amoutn of cards.
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The is a bug, for me at least in Mission 10, if the computer plays a ENFORCED SCILIENCE card, it does not go away... and i can't play cards, neither can he
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Great game to me, but very easy.
I ran an all-purple control deck, and there was never a chance of losing, even in "On the Brink". I didn't try out other decks, but purple is a bit overpowered.
All in all, though, great job with this, and it was a lot of fun.
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you know that time tajen damage done and received do not work do not you? Why publish the game with such obvious bugs?
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on stage finish:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at CCG::GameState/check_kongregate_stats()
at CCG::GameState/notify_mission_complete()
at CCG::MissionPostgame/enter_screen()
at CCG::ApplicationBase/switch_screen()
at CCG::ApplicationBase/update()
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For those who complain about saves: the game autosaves. Atleast it did for me. I was forced to reload the game 3 times because it locked up when returning to the menu after a duel. The game kept the progress and even registered the duel it crashed upon as completed.
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BUG: ability of priest of U'thel doesn't work. It can be triggered but the healing doesn't happen.
Furthermore the game is pretty okay, if you keep developing and removing bugs.
Atm duels are a bit to easy for my taste.
And maybe you removed insta kill spells from the 1 hp challenge, that r3 unblockable robot playable on 2nd opponent turn is just plane lame. (Atm lucking out on your side is the way to beat this duel, not proper defensive tactics.)
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AI is either extremely dumb OR more likely is intended to be extremely dumb to avoid little kids feeling wtfpwned.
Overall, I really enjoy the art and gamedesign is ok. Needs more work on cards diversity, too much cards like 1/1 for one mana, or 2/2 for two mana.
3/5 mainly due to lack of save function.
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Finnished the tutorial and got this error report from adobe:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at CCG::GameState/check_kongregate_stats()
at CCG::GameState/notify_mission_complete()
at CCG::MissionPostgame/enter_screen()
at CCG::ApplicationBase/switch_screen()
at CCG::ApplicationBase/update()
Hope that this helps.
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Very clean looking game, but I wish it could be a bit faster. Also, anyone else getting weird actionscript errors? Good job 4/5.
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Noticed a little annoyance! When you set the speed to go fast, you have to reset it every round.... Would be great if it was stuck on fast, kinda annoying having to wait for the slow moves...
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for the love of pete, please keep the game speed option a static setting, having to set it to fast after every match is aggravating.
I keep getting a frailty time-out message every turn, even long after it's been gone.
It's a fun game, but it's really just too much like MtG. I used to play T1 tournaments, I would like to see a little bit of differentiation from MtG.
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I have to aggree with Deathster666, A mass attack (or select a few units then attack) would be appreciated. I love the concept, but it's taken me way too much time to get throught the tutorial because of a slow attacking interface. You could also add an option to make the attack animation instant.
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BUG REPORT In battle 10 after my spy got damaged he got instant recalled. I played it again but now it only has 1 power and can't do anything