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great game, black screen showed up once, and there seems to be a major problem with skipping turns. Often the computer gets to go twice in a row.
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WTF im lowering mine from 4 to 3 because after i beat the game, quit and come back in any time after my data is deleted and i have to start all over fix this problem and ill bump it up to a 5
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know what this needs? Custom battles. I want to be able to just mess around with the possibilities. Just see what would happen if i screwed around with some of these combinations.
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I lowered the score from 5 (presentation) to 3 (game play). Here's why:
-Without a neutral MTG-type "artifacts" class, it's impossible to focus on multiple colors.
-Because there's no "land," construction is simple: just make a creature-heavy Hive Mind blue deck.
-If you fall behind, there's no way to catch up; that is, no game shifting cards when you need to get lucky in drawing AND get lucky building power. Perhaps allow us to trade life points for extra cards, or make it so that whenever you lose power, you automatically draw cards.
Right now, it's all monochrome strategy, and that's just for challenges. As others have said, the missions themselves are very uneven and entirely luck based.
I know you're working on a beta for a sequel: please add a storyline for future missions so it doesn't seem so aimless, streamline the deck builder (use more caps, or prevent stacked effects from, say, Hive Mind), and work toward allowing strategies that aren't so monochrome.
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Found a bug... if you are told to select to draw a card or gain a power point and then quit the level you can not get rid of the select a power point/draw card menu.
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Duh, badges? like what? medium difficulty for completing everything and an easy one for having done the tutorial 5 times? ;x
j/k I do like the design of it for a card game, just has balancing issues
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Way too easy, in the main 'missions' I lost only a few times near the end, when you just needed to be a bit lucky. As for the Challenges, thats crap, I mean, they're like little intro rounds >.< make any kind of reasonable deck and you whipe the floor with em, I did them all with a red-creauters only deck, not a single hitch, horribly out-balanced. Mostly because basically nothing beats having loads of strong creatures in play.
Also that enforced silence seems bugged, it lasted way longer then the stated 1 turn to me in those purple opponent challenges.
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Ok, the following d
DOES NOT appear on internet explorer, but only firefox:
PS: Internet explorer is a much better solution for flash at the moment, far less bugs... Isnt it strange? :-)
again...: TypeError: Error #1009: Cannot access a property or method of a null object reference. at CCG::GameState/check_kongregate_stats() at CCG::MissionSelect/enter_screen() at CCG::ApplicationBase/switch_screen() at CCG::ApplicationBase/update()
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BUG: Select a soldier to block but press not block...Next attack the soldier is selected but block cannot be pressed, selecting the soldier deselects him, and block can be pressed but nobody is blocking.... state management is not easy i know :-)
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this game is soo annoying i was on the last battle and i completed all the challenges but you deleted our saving grrrrrrrrrrrrr i gave it 4/5 but now i know i lost my save 0.5/5 -.-
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again...:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at CCG::GameState/check_kongregate_stats()
at CCG::MissionSelect/enter_screen()
at CCG::ApplicationBase/switch_screen()
at CCG::ApplicationBase/update()
will you remove the saved games again to fix it :-p ?
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Fine... so you needed to clear the saved games. Wouldn't it have made sense to also have temporarily unlocked the first three or four levels? Fewer angry people that way.
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Multi colored decks dominate, sorry to tell you. Purple/white is THE best deck. period. or if you really wanted you could do white/black/red for a prismatic spring based deck.
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Very cool game, added it to favorites.
BUT,
Why is the save game deleted? I dont want to go through all those missions again!
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1. Make the tutorial skippable.
2. Increase the AI difficulty. So far, I've finished everything and lost exactly one match - the one with 1 life when I started without a blocker.
3. Forget about multicolored decks. The benefits are minimal, and the cost is VERY high.
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Can't connect now so I'll mention bug report here. (1) When enforced silence is the first card played, it apparently doesn't expire so the game can't continue. (2) When Memory Serpent is the only card in the computer's hand, it can play it, but when it's the only card in the player's hand, it can't be played due to the discard cost.
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@Eclecto: Actually, multicolored decks let you use some nice strategies. I have a blue/purple deck that combos purple's "all creature's base power is 1" with blue's cheap, aura-upgraded robots to basically make my opponents all have 1 power and mine have 2 regardless of cost. Really makes games difficult for the opponent, and makes those robots useful!
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I like it but theres no real in depth strategy. And for those complaining about the music, have you tried tuning your sound off?
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it's a decent game but the reloading is buggy at best. between not loading at all and loss of progress, it makes this game a chore to play. plus, tutorial should be optional. if you are coming over from a different comp and want to get to the challenges quickly, tutorials just slow you down.