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The mana system is interesting, adds another layer of strategy rather than luck. But as mentioned...the AI is pitiful, and a few more card options would be nice.
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MechPlasma, i can see how the 10 card deck i good, you know what you get, and you can get it out quick, though, you will get serous problems against purple decks that will just throw you cards back or out of the game, you will quickly find that you lose by having ny cards left, and in the second last challange you have a BIG problem, becouse you only have 1 life and all your monster cards are nonblockers...
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BUG: Frailty doesnt last until the end of my next turn, only my current turn, and then the "frailty has expired" line appears every turn after
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MTG clone
But it's a GOOD MTG clone
Just can there be more challenges? The only one that seemed to pose any challenge was the 1 life one.
Awesome game, and I'm eagerly awaiting the sequel.
5/5
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My debug-Flashplayer says:
TypeError: Error #1009: Der Zugriff auf eine Eigenschaft oder eine Methode eines null-Objektverweises ist nicht möglich.
at CCG::GameState/check_kongregate_stats()
at CCG::MissionSelect/enter_screen()
at CCG::ApplicationBase/switch_screen()
at CCG::ApplicationBase/update()
I think thats why my progress isnt saved...
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Easiest card game ever.
All you MTG players, make a Pikula style deck, u know what is. I only lost a round in all missions and challenges due by a bad start hand.
Nice game anyways.
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Congratulations! You've just completed the Card Challenge Card Challenge! You have earned a card from our collectible card game.
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I've always wanted to play magic against a bot, using Portal cards where the stack doesn't matter, and there are no fast spells. Oh, and never have to worry about your mana base so it's super easy.
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found a glitch: When you play memory serpent, a card that gives +4 Strength for discardign a card, when you have no cards, there is no sacrifice, but you still get the boost.
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blue deck > *
it was an interesting game, but too easy :( I only lost a couple times on the last two missions, other than that it was a cakewalk.
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this game has a lot of bugs in it.
sloppy, lazy programming
even they admit it in the game description...lulz
let's make a game chock full of bugs and have people proof it...lulz
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I tried the deck someone specified here earlier and it works easily... meaning the challenges aren't that challenging at all. The deck consists of 4 "scythian elites", 5 "Commander J'ardin's" and 1 "Battle cry". It's quick and painfull unless you have my problem, in challenge 8 the opponent used enforced silence when I had only a commander out (1 strength) and it lasted 100 turns precisely, guess how I know it lasted that long...