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Dude! You just completed the Complete Card Conquest achievement in Mytheria and won the Complete Card Conquest badge and 15 points!
The on the brink challenge was 'fun' I built a white deck for it... ended with 2 loyalty fortesses and 111hp, gaining 8 per turn from 4 prismatic springs, lol.
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The patches helped, though the A.I. is still a bit glitchy. It will frequently hunt the weak little creatures when the strong ones could just as easily be destroyed. Personally, I had one match where the A.I. took out a sniper bot with a Ward of Light, killing itself. You've now reached the fine tuning. Good luck, and keep with slightly more inventive stuff compared to Tower Defense #78190
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Very nice game. Interesting ruleset and premise (esp the Power vs Card idea, which solves mana pockets from M:TG), well programmed, intuitive interface. Biggest problem: balance. Many ways to break the game (my choice: contam, drain life, BG leader). Balance a bit, add more cards, adjust AI a little, and it will be a favorite.
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Decent little MtG clone, and certainly has potential, but its so buggy I cant really give it a good rating. The last turn before I beat the 8th challenge, the AI player just stopped and wouldn't finish its turn. The game also desperately needs a log of battle events. Hope to see the bugs fixed.
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instants don't work properly (not really instant) decks fail at multicolor,some cards are massively overpowered,there's a lot of variations into endless game endings.
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intelligence is still bad; he isn't capable of making maximum of his move and he keeps screwing up critical moments. overall too much messages and too slow movement of turns. I already lost a savegame altho I beat the game...
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sweet it got badges :P lucky i finished it before already :P
must say though quite an easy game.. even without all those walkthourgh online
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THIS ISNT REPEATING CARDS ITS AN UPGRADED VERSION OF CALTROPS KONG IS NOT BEING LAZY AND NOT MAKING NEW CARDS LOOK ITS AN R2 CARD
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Pretty good, not too hard or too easy. Some aspects of the game, while clearly not bugs, are quite annoying, such as lots of unusable nanobot swarms filling up my hand on the blue campaign levels, somehow ending up with 6 "land of plenty" making the game really, really slow, or the limit on creature number in play, while not having a way to get rid of low power ones to make way for higher ones.
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Omg omg omg!.. AI's so lame man! It just had made "super-mega-loyalty creature" by casting triple loalty modifier! Solaris fortress (a wall) with hardy steed modifier (creature becomes unblocable) rocks either! rofl. Hope u'll fix it.
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Great game, AI sux, and replay is zero. I would love to see this go online and the cards expanded but really when all is said and done it is flash. gj though 4/5
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add about 100 more cards and have a type of random skirmish mode where you use your decks against randomly generated good ones..
just a thought
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OhBaby i soooo much agree with you... at least this game is somewhat different from other games (TD i'm looking at you!!)
MTG RULES!
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@ Crash - Wow, interactivity, it's a rip-off of pong.....
The systems are significantly different.... Though the AI needs some serious working out and the card range requires balancing and buffing. Also quite glitchy.....
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Loved it. It could use a lot of work though to be amazing. A Skirmish mode, and other additions. Plus get the save to work please...
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so let me get this straight... you nerfed hive mind... then left the glitch for memory snake... and you glitched enforced silence... that about sums up the patch, right? epic....
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dont see why people are complaining about the game being inspired by mtg... just because it's one of the few to do so. i mean geez i dont see the same 'this is a ripoff' spam on any of the 20 tower defence games which are based on each other!