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Found a bug: Playing against Savan, he used a "Enforce Silence" card and it lasted forever. Thank goodness I had one creature out there already.
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This game is a little too easy, I beat every challenge and mission just in an hour and a half. Player Vs. Player would be incredibly cool too. The deck builder seems to have a problem though, it won't give me the card "Contamination"... anyone else have that problem? Still, great game!
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i found the challenges a *lot* easier than the regular levels. I found those decks had way to many useless cards I'd never use
also I don't think it's possible to unlock contamination........
:(
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I should ammend that, all of the battle statistics appear to be either not collecting or not reporting. (time, damage done, damage received)
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Not sure if anyone found this...but playing the challenge - Black World (4) and i had global enlightment out and the computer ran out of cards. he won't play anything and the screen is froze. guessing it's a bug...thought i would put it out there.
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good, solid game! i like, but it's kinda luck based. sometimes you just get good cards, sometimes you don't. i mean at least until you can make your own decks. actually, nevermind, haha!
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Yeah Enforced Silence lasted for thw hole game for me too.
It was ok cuz i had the only creatures on the field but still it is a bit annoying plz fix
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I find this game to be fun. A few issues though. Turns take too long, resulting in slow gameplay. Also, the game can be a bit buggy every now and then. Aside from that though, I find it fun :D 4/5
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on the levels where Enforced Silence gets played... If you can clear the whole monster field out, the card will disappear.
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just wondering, are instants supposed to work as how you intended here, or are they supposed to work like in Magic? cause i can't play the instants here whenever i would like to
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A promising concept, with a nice polished interface. However, as it is now, the game is too easy, buggy, and badly lacks multiplayer.
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I just started so maybe I'll learn all the cards and this wont be so important down the road but I think you should be able to look at cards your opponent just played. I keep having creatures disappear on his turn and clearly he's playing cards to kill them but I have no idea what cards and what the the text on them is and I should be able to see what cards are being played against Me.
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Way Glitchy. i only get to play one card and my creatures attack on their own. Enemy's enforced silence stays on board for many turns. Infinite loop encountered in battle: my creatures attacked on their own then about 3 turns went by in an instant, me not getting to do anything, then an attack box appeared around one of enemies cards (in hand) and wouldn't go away
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BUG: Opponent played "Enforced Silence" at the start of mission 10. It just stayed in the game and i killed him with my two "1" cards.
Otherwise a nice game...
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Ok, found another bug: When the computer has max cards in hand I get a message saying that MY hand si full and my power is auto-increased even when I have only 4 cards in hand.
Just the message is the bug, the power increase doesn't happen.
Keep up the good work, I'm not complaining about the bugs, I'm trying to help you find them and perfect this game so you can get round to doing expansions and more features.
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Donno if this was mentioned before, but as a card player, there are 2 things I would like to see changed, 1. instant cards can be played whenever, during certain periods instead of just on your turn, kinda pointless calling it an instant when you cant play it whenever you wish (for stratigic purpouses) and also 2. to be allowed to have a second main phase, there are some things that I would rather cast after I do my attacks. most card games support this style (either they have main phase, attack phase, then another main phase, or have an "action" phase where you can cast or attack numerous times)
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Bug: In the very last challenge Enforced Silence stayed for the whole game. Got me some advantages because I had the better position on board but it's probably not intended ;)
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found a bug with the enforced silence card, where it wont go away, the opponent played it and it stayed till the end of the gam
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I'm having a problem with Enforced Silence. It doesn't seem to disappear after the start of the next turn.
It seems to stay for a few rounds. It happens when either me or the computer plays it.
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Okay, a couple of thoughts. 1: This is a really well done game, one of the better ones on this site. 2: The AI is not very bright. It should be able to tell when it's going to die if it doesn't block. It should be able to tell if a creature it is attacking with is just going to run into a brick wall and do nothing. Some other things, but those two bothered me the most. 3: You shouldn't be able to attack the turn you bring in a creature. (This is from a magic viewpoint, I know.) It just makes all the removal cards kind of worthless and kills any chance of really strategizing. 4: (Magic Again) You should be able to play "Instants" during your opponent's turn. This would make them actually valuable, and allow you to respond to a creature coming into play. (If you still want them to attack the turn they come in.) Good game though.
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several bugs:
1. "Priest of U'Thel" can not heal creatures affected by "Rally" or "Hive Mind".
2. if "Global Enlightenment" is in play, game frequently crashes if the opponent has 1 card left and is supposed to lose.
3. if the AI opponent has a full hand, the message that power will be auto-increased is displayed to the player.
4. if you have a full hand and get an energy auto-increase, it doesn't work if your deck uses 3 or more colors.
5. already mentioned "Memory Serpent" bug - it can be played as your last card in hand, the discard cost is ignored.
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Make a sequal with more variety in cards, better AI, and more cards in general. I would play this over the MTGO thing any day (but thats because you have to pay for MTGO =P) 4/5 for weird bugs in the game.