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Bug?: Was playing final challenge, opponent played "enforced silence" and the card never went away: 1) was up for 5+ turn for a card that has a max limit of 3; 2) opponent never played the card again (via text)
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Enforced Silence is far too OP, even when it doesn't glitch. Stop your opponent for a turn, and usable in any deck for the cost of spending one turn increasing purple power?? Yes please.
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Blue isn't OP. It's very, very good, but I think White can take it fairly. The real problem is that there's no multiplayer, so OP-ness is measured more by ability to confound a rather simpleminded AI than actual powerlevel.
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Blue is OP. I was paying one point for four power. Hive Mind x3 and swarm the field with low-cost cards. Throw in some railguns for in case he destroys your Hive Minds or throws out some defenders before you can get them out. The opponent will ALWAYS use his defenders on the railgun if you attack with it first.
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2x J'arden, 3x Scyth Elite, 3x Battle Cry, 1x Mobility, 5x Scyth Blade, 4x Memory Serpent, 2x Ward of Light. All you will ever need to for the challenges.
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glitch on countess noleva challenge if u leave on the first turn w/ out picking getting power or cards the box that asks you wont go away
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bug: enforced silence should last for 1 round but i just played a challenge and won because the opponent couldn't play a card for the whole game ;)
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if u play enforced silence on the first turn before playing anything, ending your turn does not register and it never ends.
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On Challenge Seven, just as Rovak is about to draw his last card, the game stops. He won't draw the card, and there is no way to advance.
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Despite all the negative comments, I enjoyed this game, much much more than tyrant. I agree that it feels like playing magic...but thats a good thing. Magic is one of the best card games there is. Its a complement for this game to play like that one.
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Its a fun game, but its kind of a complete remix of Magic The Gathering. Thats not a bad thing, but its obvious that MTG was your main source of inspiration. I love Magic and I found this game to be very enjoyable. Its definitely the best card game on Kongregate in my opinion. Kongai sucks, and Tyrant is a scam. Please make a sequel!
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Good concept, good production values, terrible balance in execution. There are 2 or 3 very specific tier 1 decks possible, and everything else is subpar, due to a bad comprehension by the designers of how their game actually works.
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BUG: In "Spies and Courtesans" I started out with a first-turn silence and then on my second turn did the same. Third turn I actually clicked a Feral wolf, which was summoned. Next turn I summoned a second but the first one auto-attacked, no choices, etc. from me and no option to attack with the second. Now my stupid wolves just attack every turn and I don't get to cast spells. :(
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I wish it wouldn't auto-increase my power if my hand has 8 cards and I have more than one power color to choose from.
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this game gets stuck while playing, you are forced to choose the +1 element whatsoever (not option to go back), when ur using the anti-aura card, you have to select a target, if there's no target you can't choose anything and "cancel" doesn't work, so you're fuked and have to reload the game.
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i used the same red/white deck to beat all of the changllengsi just increased white power to 1 and increased my red to 4 and played and drew cards
7/5
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My deck works a bit less since it now starts with blue power but it still rocks. Enforced silence's longing duration is a blessing when you have more creatures on the field. Even if you have 2+1+1 (only 4 damages). your opponent plays enforced silence, he's blocked for 4 turns and doomed to take 16 damages. Play it yourself? (1 purple is easily gained). play it 3 times and play your creatures before playing it. your opponent will cry all the way
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RED: 3 scythian footsoldiers, 3 scythian elites,
BLUE: 3 sniper bots, 3 enkor bots, 3 shield walls
WHITE: 3 ward of light
Red for field swarming (u only need to up red energy to 2) for blocking and attacking ( best with 3 elites but withing two turns you can have 2 footmen and 1 elite with effect active)
Blue for healing, cleaning field, attacking, blocking
White for disposal of 5 and over enemies18 cards => short deck => easy to get the right card
With this deck the only problem is the mission with 1 HP since you can't afford a bad draw
You can also add cards like frailty or rally if you want but I personnally thing of those as space eating.
(If your footsoldiers are blocking the coming of your elites, snipe them, so you have the room available).
This deck is good with 2 red power and 2 blue power. But aim for 3 red and 3 blue : 2B + 1R = enkor bot and 2R = scythian elite
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Playing last challenge, opponent plays Enforced Silence, should last 1 full turn. Has now lasted 4 turns. Quite frustrating.
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seems to beat Kongai? The only thing this is missing is showing the people actually attacking, i couldnt think of a better way to kill 30 minutes than this game. if there was the button i would say 6/5 but for purposes we all know i can only give this a 5/5.
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i give it a 4, would've gotten a 5 if it had a skirmish mode or something where you could fight a random opponent with the decks you built