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Not sure your Damage Calculator at the end of each level works properly. Either that, or I'm not understanding how it calculates the damage done/taken
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Also. The AI is not very bright. It doesn't use sniper bots to snipe. And it doesn't use unblockable creatures to block, even if the incoming attack is going to kill the computer off.
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It's a very good game but still some place need to adjust... like a every time option message speed change to fast. need a new tag to inform which card i just unlocked...
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Pretty fun! There are a lot of similarities to Magic: The Gathering (which isn't necessarily a bad thing) but I do like some of the differences that this game offers, such as combining attack and defense into a single number, and permanent damage.
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BUG: In the middle of the computer's attack, my Veteran Mercernary suddenly turned into a Scythian Soldier. NOT COOL.
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why cant i use my deck on the missions... also it would be nice to see the 'graveyard' i.e. cards that either i played previously or my opponent played... lastly why do i have to make it fast every time i do a mission, it doesnt save the fast setting although it saves the sound settings
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i used a sniper bot before some dude attacked and it killed him.. then he kept attking from the discard pile and it froze like that lol.. fun game though and yeah it's a lot like mtg... a lot
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ok...gridlock is just messed up...*they play enforced silence* it lasts for 10 turns...at the end of that all my mana is suddenly drained for a turn and after that turn they have an enforced silence again???
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guys, cool idea for a deck, purple/black. purple card makes max unit strength 1 and black card deals 1 damage to all creatures and you gain 1 life for each creature that dies =D
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I enjoy the game, despite its immodest resemblance to M:tG. Couple issues: Ward of Light or whatever it's called is broken, as you can easily drop it into non-white decks. Also, and I can't stress this enough, STOP deleting my save file.
I really like the innovative mana system though. Well-done.
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great game, black screen showed up once, and there seems to be a major problem with skipping turns. Often the computer gets to go twice in a row.
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WTF im lowering mine from 4 to 3 because after i beat the game, quit and come back in any time after my data is deleted and i have to start all over fix this problem and ill bump it up to a 5
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know what this needs? Custom battles. I want to be able to just mess around with the possibilities. Just see what would happen if i screwed around with some of these combinations.
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I lowered the score from 5 (presentation) to 3 (game play). Here's why:
-Without a neutral MTG-type "artifacts" class, it's impossible to focus on multiple colors.
-Because there's no "land," construction is simple: just make a creature-heavy Hive Mind blue deck.
-If you fall behind, there's no way to catch up; that is, no game shifting cards when you need to get lucky in drawing AND get lucky building power. Perhaps allow us to trade life points for extra cards, or make it so that whenever you lose power, you automatically draw cards.
Right now, it's all monochrome strategy, and that's just for challenges. As others have said, the missions themselves are very uneven and entirely luck based.
I know you're working on a beta for a sequel: please add a storyline for future missions so it doesn't seem so aimless, streamline the deck builder (use more caps, or prevent stacked effects from, say, Hive Mind), and work toward allowing strategies that aren't so monochrome.
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Found a bug... if you are told to select to draw a card or gain a power point and then quit the level you can not get rid of the select a power point/draw card menu.