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deleteduser

Nov. 13, 2008

Under rating threshold (show) Why can a blocker deal damage after being killed? That's dumb.

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Eljot

Nov. 13, 2008

Under rating threshold (show) weard, 1 time, shield wall couldnt block, but next time it could :S (no, the creature wasnt unblockable)

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Gareth_WP

Nov. 13, 2008

Under rating threshold (show) i had black screen after 6th mission and game stuck on it:/

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Eljot

Nov. 13, 2008

Under rating threshold (show) shield wall cant block...

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deleteduser

Nov. 13, 2008

Under rating threshold (show) Seems very good, but buggy. 4/5 for now.

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fusorfodder

Nov. 13, 2008

Under rating threshold (show) Beat all challenges on 1st try with following deck: 5x Commander J'Ardan, 5x Scythian Elite, 5x Scythian Footsoldier, 5x Battle Cry, 5x Targeted Shot. On the low life challenges defend initially, the normal life ones just overwhelm the opponent. Never needed more than 6 power, typically used 4-5. Nice game, but could be more complex.

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Paradrop

Nov. 13, 2008

Under rating threshold (show) Very nice, but the labor seems a little lost by being single-player only. 4/5

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DoctorPeppor

Nov. 13, 2008

Under rating threshold (show) The game stuck on me when I quit and had the "choose mana/draw card" window open.

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deleteduser

Nov. 13, 2008

Under rating threshold (show) Fel_Demon // This game doesn't need that rule cuz once a character attacks in the first round, it can't be used again to defense.

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kaolin

Nov. 13, 2008

Under rating threshold (show) bug... managed to use sniper bot on the attacking enemy when being asked to defend... after destroying the attacking enemy and choosing "don't block", game seems stuck. arrow animation coming down from the top left.

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Junk_jr

Nov. 13, 2008

Under rating threshold (show) another problem is that in mission 5 the opponent starts off with at least 3-4 points/energy whatever and he gains 1 point per turn even if he draws WTF!

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Djman7000

Nov. 13, 2008

Under rating threshold (show) how come after every round that thing pops up time round damage etc.. but nothing is ever filled in?

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Zlah

Nov. 13, 2008

Under rating threshold (show) Okay, there are way too many glitches in this game. I'm going to stop wasting comment space reporting them all, but it definitely detracts from the game. 3/5

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LesserEvil665

Nov. 13, 2008

Under rating threshold (show) Enforced Silence does not seem to be timeing out properly.

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deleteduser

Nov. 13, 2008

Under rating threshold (show) doesn't count time and dmg for me. and what the heck is that black screen after i beat the last lvl?

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Zlah

Nov. 13, 2008

Under rating threshold (show) I've been bothering you with useless stuff before, but this is bad enough to warrant a bug report. My opponent's 'enforced silence' lasted the entire game!

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deleteduser

Nov. 13, 2008

Under rating threshold (show) I only see 8 challenges. In any case, finished all the missions. For challenges, I like Robots. Hive Mind is nice, and they're pretty powerful. Sniper bots are very nice too. I noticed the Computer doesn't use it's pre-round ability though

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Zlah

Nov. 13, 2008

Under rating threshold (show) my mission stats seem to be screwed up: they always say time 0:00, and XX where the other numbers should be another glitch: my opponent cast frailty, and after every turn it said 'frailty has expired' for the rest of the game. Something was going on with 'nanobots' that my opponent played on the frailty card, but I've never seen that card, so I can't tell what's supposed to happen.

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apelhitam

Nov. 12, 2008

Under rating threshold (show) this just duel master with diffrent cards

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reiros

Nov. 12, 2008

Under rating threshold (show) Good game. Needs badges. 5/5

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JDGA

Nov. 12, 2008

Under rating threshold (show) Sniper Bot (and any other creatures with an pre-attack ability) need to be recoloured as usable in the attack phase if their ability was used. 4/5

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Zlah

Nov. 12, 2008

Under rating threshold (show) shouldn't in-bred wolves be stupid, weak, and unhealthy? ;)

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deleteduser

Nov. 12, 2008

Under rating threshold (show) Great Game.

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Zlah

Nov. 12, 2008

Under rating threshold (show) Mission 9 doesn't 'introduce purple cards', as its description says, they were introuced in mission 8. hope you don't mind that I'm pointing out tiny mistakes here...

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deleteduser

Nov. 12, 2008

Under rating threshold (show) creatures should not be able to attack the first turn they come out.

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KingInYellow

Nov. 12, 2008

Under rating threshold (show) Overall very good, but the AI is a bit weak. It ought to have finished me off in the Colbalt Dawn mission.

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FatesTool

Nov. 12, 2008

Under rating threshold (show) sniper shot should be modified with modifier cards.. 1 dmg even post rally... gay

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deleteduser

Nov. 12, 2008

Under rating threshold (show) the most epic game i've played, testing out a new deck soley made to outlast the other player... comps at 155, i'm at 691. comp and I gain 4 during it's turn, but it loses 5 and I gain 10 my turn... slowly it shall die

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Thrantos

Nov. 12, 2008

Under rating threshold (show) (eddit top the comment under this one) you should be able to defeat it with that card listing, basicly get your life up and his down with frain life, and get 4 power points in the black catagorey, and use the azure minions as meat sheilds, if you just block untill you can get the black vetrans out then you should have no problem, and the moldy cave is a good quick back up, use it if you are close to death, this deck build also works farily well for the ameragedon chalenge, scorched earth i belive is what its called

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Thrantos

Nov. 12, 2008

Under rating threshold (show) if any one needs help on creating a deck for the near the brink chalenge(the one where you have 1 life point) then i have a deck that i have defeated it with, the card list is: (all black cards), azure minion, quanity: 5 , drain life, quanity: 5, moldy cave, quanity: 5, and the black gaurd vetran, quanity: 5

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ded_banzai

Nov. 12, 2008

Under rating threshold (show) nice.. give badges..

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TheOfficeTroll

Nov. 12, 2008

Under rating threshold (show) Damage done & Damage taken are not calculating correctly. After losing without an offensive action, it showed 670 done.

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Tommy9898

Nov. 12, 2008

Under rating threshold (show) It's the little things that hurt the game. How when the enemy plays a spell, all you see is the spell name for 2 seconds and never see the card. How when your hand is at its limit the computer chooses a color for you to gain and you don't get a choice. How you have to attack one creature at a time even when you have 6 critters and the enemy has no blockers. You have a nice game but it still has a long way to go. 4/5

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Fel_Demon

Nov. 12, 2008

Under rating threshold (show) one bad thing. Disable attackoption for first turn (not round, but turn). Or else the starting player can directly attack the defenseless opponent. Source: "Yu-Gi-Oh".

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Zlah

Nov. 12, 2008

Under rating threshold (show) Chekov's railgun has too long a description, it gets cut off.

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Halon50

Nov. 12, 2008

Under rating threshold (show) Issues or no, I'm impressed with a very streamlined and artistic interface, and some decent gameplay as well. Good job! I look forward to future installments!

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DoctorPeppor

Nov. 12, 2008

Under rating threshold (show) Even though it seems very unoriginal, given the ideas seem to come a lot from classic CCGs, it gets 5/5. I like it.

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deleteduser

Nov. 12, 2008

Under rating threshold (show) It's good. I like it. When can we get more cards?

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TheOfficeTroll

Nov. 12, 2008

Under rating threshold (show) How about adding logic for the "+x" costs that it auto-selects & asks for ok if only one colour available?

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tahkratos

Nov. 12, 2008

Under rating threshold (show) quite same as magic the gathering

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TheTrio

Nov. 12, 2008

Under rating threshold (show) The game seems to refuse to progress if the enemy runs out of cards while Global Enlightenment is out.

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TheOfficeTroll

Nov. 12, 2008

Under rating threshold (show) The logic which checks if Player has no further attackers seems buggy. It should at least recognize No Attack units in this check.

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Hoopla

Nov. 12, 2008

Under rating threshold (show) I really wish I can skip to the end of the missions T.T

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TheOfficeTroll

Nov. 12, 2008

Under rating threshold (show) Deck Building Interface: keep the selection highlighted in decklist after 'add' or 'remove' is hit.

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Zlah

Nov. 12, 2008

Under rating threshold (show) glitch: in the tutorial, the game told me to play a footsoldier, then said 'you have a creature on the field' before I played it.

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theinfamousone

Nov. 12, 2008

Under rating threshold (show) 2 global enlightenments do not stack

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ChadMiller

Nov. 12, 2008

Under rating threshold (show) 3/5. I'm impressed but there are some definite issues. Most notably it's not always possible to tell what your opponent is casting, and it's obnoxious that the "gain power or draw card" dialog box covers the entire field so you're screwed if you can't remember the board position. Also there are some things that seem buggy (like the end of level "damage dealt" thing, never shows values for me). I do see a lot of good things here and hope this does well enough to spawn an improved sequel with multiplayer. :)

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deleteduser

Nov. 12, 2008

Under rating threshold (show) with the auto increase you should have it take you to the increase pop up, as is my two color deck gets boned if I have max hand because it force the same color over and over

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deleteduser

Nov. 12, 2008

Under rating threshold (show) Oh, if you quit the game before just before the draw card pop up comes up, it'll quit and then pop up. Can't get rid of it. Had to refresh the page

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TerenceYip

Nov. 12, 2008

Under rating threshold (show) The purple Land destruction card is too powerful

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