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Beat all challenges on 1st try with following deck: 5x Commander J'Ardan, 5x Scythian Elite, 5x Scythian Footsoldier, 5x Battle Cry, 5x Targeted Shot. On the low life challenges defend initially, the normal life ones just overwhelm the opponent. Never needed more than 6 power, typically used 4-5. Nice game, but could be more complex.
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Fel_Demon // This game doesn't need that rule cuz once a character attacks in the first round, it can't be used again to defense.
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bug... managed to use sniper bot on the attacking enemy when being asked to defend... after destroying the attacking enemy and choosing "don't block", game seems stuck. arrow animation coming down from the top left.
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another problem is that in mission 5 the opponent starts off with at least 3-4 points/energy whatever and he gains 1 point per turn even if he draws WTF!
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Okay, there are way too many glitches in this game. I'm going to stop wasting comment space reporting them all, but it definitely detracts from the game. 3/5
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I've been bothering you with useless stuff before, but this is bad enough to warrant a bug report. My opponent's 'enforced silence' lasted the entire game!
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I only see 8 challenges.
In any case, finished all the missions.
For challenges, I like Robots. Hive Mind is nice, and they're pretty powerful.
Sniper bots are very nice too. I noticed the Computer doesn't use it's pre-round ability though
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my mission stats seem to be screwed up: they always say time 0:00, and XX where the other numbers should be
another glitch: my opponent cast frailty, and after every turn it said 'frailty has expired' for the rest of the game. Something was going on with 'nanobots' that my opponent played on the frailty card, but I've never seen that card, so I can't tell what's supposed to happen.
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Sniper Bot (and any other creatures with an pre-attack ability) need to be recoloured as usable in the attack phase if their ability was used.
4/5
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Mission 9 doesn't 'introduce purple cards', as its description says, they were introuced in mission 8. hope you don't mind that I'm pointing out tiny mistakes here...
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the most epic game i've played, testing out a new deck soley made to outlast the other player... comps at 155, i'm at 691. comp and I gain 4 during it's turn, but it loses 5 and I gain 10 my turn... slowly it shall die
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(eddit top the comment under this one) you should be able to defeat it with that card listing, basicly get your life up and his down with frain life, and get 4 power points in the black catagorey, and use the azure minions as meat sheilds, if you just block untill you can get the black vetrans out then you should have no problem, and the moldy cave is a good quick back up, use it if you are close to death, this deck build also works farily well for the ameragedon chalenge, scorched earth i belive is what its called
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if any one needs help on creating a deck for the near the brink chalenge(the one where you have 1 life point) then i have a deck that i have defeated it with, the card list is: (all black cards), azure minion, quanity: 5 , drain life, quanity: 5, moldy cave, quanity: 5, and the black gaurd vetran, quanity: 5
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Damage done & Damage taken are not calculating correctly. After losing without an offensive action, it showed 670 done.
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It's the little things that hurt the game. How when the enemy plays a spell, all you see is the spell name for 2 seconds and never see the card. How when your hand is at its limit the computer chooses a color for you to gain and you don't get a choice. How you have to attack one creature at a time even when you have 6 critters and the enemy has no blockers. You have a nice game but it still has a long way to go. 4/5
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one bad thing. Disable attackoption for first turn (not round, but turn). Or else the starting player can directly attack the defenseless opponent. Source: "Yu-Gi-Oh".
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Issues or no, I'm impressed with a very streamlined and artistic interface, and some decent gameplay as well. Good job! I look forward to future installments!
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The logic which checks if Player has no further attackers seems buggy.
It should at least recognize No Attack units in this check.
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glitch: in the tutorial, the game told me to play a footsoldier, then said 'you have a creature on the field' before I played it.
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3/5. I'm impressed but there are some definite issues. Most notably it's not always possible to tell what your opponent is casting, and it's obnoxious that the "gain power or draw card" dialog box covers the entire field so you're screwed if you can't remember the board position. Also there are some things that seem buggy (like the end of level "damage dealt" thing, never shows values for me). I do see a lot of good things here and hope this does well enough to spawn an improved sequel with multiplayer. :)
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with the auto increase you should have it take you to the increase pop up, as is my two color deck gets boned if I have max hand because it force the same color over and over
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Oh, if you quit the game before just before the draw card pop up comes up, it'll quit and then pop up. Can't get rid of it. Had to refresh the page