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Crap...The "Increase Power" needs to be more obviously set up with button look and feel for each color. I've just increased the power on two different colors other than the red color, which was the only one available in the second tutorial.
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(how to beat ALL chalenges - copy and paste)
PERFECT DECk 40 cards:
Blue robots (2 / 5 / 7 ) + 3 fortress + hive mind + fraylty
White auras (global enlightment) + restotoration + some other instants
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Blue fighters + white instants are perfect combination
You can have blue destroyers giving 8 damage (unstopable...). Usually I have 2 fortress + 2 R3 (2 damage unblockable) + 2 destroyers (8 damage) + hive mind +global enlightment
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I had a S5 out and a couple of R3. One of the R3s had not attacked. My opponent disintegrated the R3 that had attacked...
Why not the S5 or the other R3, which could have blocked his attacker?
A better AI would make this game waaayyyy better.
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Complete Card Conquest
Dude! You just completed the Complete Card Conquest achievement in Mytheria and won the Complete Card Conquest badge and 15 points!
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Too few cards, Decks aren't balanced enough, playing with more than two colors can get frustrating and slow, most decks aren't balanced enough... sorry, but No Card game can ever reach the ingeniosity of "Magic the Gathering". OK game though. 2/5.
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The AI is just dumb. One just used "Ward of Light" to kill my sniper bot. It forgot that it only had 2 health left, and the minor implication that ward of light drains 3 health on use.
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if this is really a clone of Magic, you forgot a few things: summoning sickness, and the fact that blocking and using abilitys dont cause you to tap. of course in magic all attackers attack at once so putting in the blocking=tap thingy is good, but you should take out the ability=tap thing.
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4/5 Funny!!!! It would be better with a skirmish mode with adjustable AI and more cards. And it isn't so similar to MTG.
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Great game, too easy though, I completed everything without having to try twice on anything. The challenges were more fun because you can use your own deck instead of a generated one. Easy badges, points, and card. Thanks! 4/5
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The AI really needs to stop attacking into stronger ennemies. At least when it's his last ennemy he's sending off to die. Especially if it's a sniper bot, he has 1 mana open, and I have a dude he could kill.
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enforced silence won't go away in last challenge
made it really easy, but takes forever to kill the computer with 6 damage a turn :(
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damn to easy.. played all levels and just done 2 a second time, one because of defeat and one because it crashes... not good.. 2/5
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It seems like creatures that suffered "Temporal recall" can't attack or block if you cast them the next turn. It all goes back to normal 2 turns after the recall.
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It's a good game! But the draw phases could have been a little bit shorter, for not getting bored to wait the cpu calculate the results...
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a tiny little thing, but some of your dynamic text is still selectable (the mission name in the mission select for example).
also, 5/5. love the game.
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card games r sooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo boring
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is it just me, but does global enlightenment not work to give you a card every round (and hey, i have 2 on the field, i should get 2)
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Congratulations! You've just completed the Card Challenge Card Challenge! You have earned a card from our collectible card game.
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In challenge 6 when enforced silence was used by the oponent it lasted for 7 turns :s
The ability of the sniper bot is not usable wen enforced silence is in play when only cards shouldn't be able to be played.
Found a major bug in the enemy AI, in a mission it was playing purple and it commited suicide by playing a card which exchanged 10 life for 2 purple power...
The all blue deck is still stronger as the other decks.
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ok, i just had a huge glitch, AI on challenge #8 played enforced silence, and it lasted 14 turns, i was like whatever, because i needed extra power anyway, so i had 15 power, and when enforced silence was taken off, for some reason, my power went to 1, but the AI's power stayed up (because it was saving up power too)
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challenges are way too easy... had a red deck with only 20 cards... beat every challenge on first try except last one I decided to add a few white cards into the deck
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do not compare this to magic the gathering, its an insult. yeah, its similar but magic is much better and takes a lot more skill
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3/5
First of all, this really is a great and well designed game. Its one of the few games, that really give the "card" feeling. On the other hand, there are some negative aspects: Even the latest version still has annoying bugs that makes some cards just useless. Another weakness is that the AI is dumb as lard. You can just drop all tactics card and just throw some cratures together. Even some dumbass offensive decks, like 5 destroyers (str 7 robot) + 3 HiveMinds win most challenges - just don't draw a card. I was even able to win with an aura-only deck without any creature! Also, the game is too short, you've seen everything of it. I'd like to see a skirmish mode with adjustable AI and enemy decks for some long-term fun.
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one more thing, should increase the AI. hardy stead on solarion fortress and 2 hypermobility on recon? better call it AS (artificial stupidity)