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This game is great set-up ruined by a large number of bugs. Was the game even tested before being published on Kongregate?? From what I can see, the stats (time played, damage dealt/received) only show up when you're defeated, the game gives you a black screen with no where to go when defeated, and occasionally the enemy will play a silence card (no more cards can be played for one turn) which magically keeps you from playing any cards for SEVEN TURNS while allowing the computer to play all the cards it wants.
It was fun, but the bugs ended up being a killer. I really hope you fix it!
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Nice graphics, good idea... but 2 drawbacks :
- not enough diversity in the cards from one colour to another and within the colours ;
- waaaaayyyyy too easy, I don't call myself a genius of strategy, far from it and yet the IA is so challenged that I won all missions and challenges in the first try except for "On the brink".
All together, a very nice game though
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oponent attacked with sniper bot i blocked with myrkin bureaucrat then i clicked sniper bot then again result sniper bot killed sniper bot
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" Bug: In the "winding road" challenge an "Enforced Silence" card stayed in play forever instead of only one turn " me too but for 4 or 5 turns then discarded ... w8ing for multiplayer
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Very nice game! 5/5
Fun to play, does not get boring as most games of this kind.
Bug: sometime spells that should only last until next turn will last for several more turns (or infinitely?).
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Boring, story is hard to follow, need to implement more rules and limiters than just mana if you're going to make it multiplayer as well.
I.e ~
1-3 card summon per turn
1-2 instants per turn
1-2 auras per turn
1 equip per monster
Time limit per turn ( on multiplayer only)
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Though I understand that unlimited sniper usage is overpowered, it would be nice to snipe *and* attack with it, or snipe and cause its amount of strenght in damage... I'm afraid that it's been nerfed beyond usability.
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Disruption is a poor card. If you draw disruption then you have effectively lost out on a card at random, you then have the option of paying 2 blue to give your opponent the same setback. Noone in their right mind would include it in a deck. It should force the discard of 2 cards to be worthwhile.
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Game feels like a Magic:The Gathering Knock Off. Major bugs like in The Burned Hills. My "Patience" & "Blessed Day" for both opponents stay on the field after their 1 turn expiration. You need to work on this REAL bad!
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found another bug: if your opponent has no more cards in library, instead of being dead he just stops doing anything. (making you quit)
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The blank screen happened to me too then refreshed, only problem besides AI was I couldnt unlock the contamination card, loved the game though, maybe a random skirmish option would extend gameplay? PS Red and White is my favorite, nobody seems to be talking about more than errors lol
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i find the gameplay is too slow, im just sitting here waiting for ever for all my monsters to attack, it should be instant when i click on them especially when there are no enemy cards on the field
also no points for origionality as he even admits this is just a stolen version of magic the gathering
nice try but i dont see me wanting to play this game till the end
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blue is the best by far. sniper bot = 1 damage or health per mana point, and you can just keep stacking mana. I mean, when you can heal yourself for 20+ a turn, it sorta breaks the game.
besides that, it's not bad. the red +1 strength per creature thing doesn't seem to work, and red has no real damage spells to speak of.
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Just did the tutorial, and it seems a bit strange that you assign the attackers one by one, it would be better if you assigned all attackers at once, after which the blockers would be assigned
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I'm not entirely sure what happened, so I'll explain the best I can; I started a game and drew a card. I played enforced silence; it went to the opponent's go and when it came back to my go it informed me that I have the maximum number of cards in my hand, so it's going to automatically increase my power. Ok, I thought; but it then went to the opponent's turn straight away. When it came back to my turn, the same thing happened. This repeated for 5 turns in total. Nothing bad happened, it just meant we both started the game with 6 power :D Sorry I can't be more precise; ahs this happened to anyone else?
Great game though!
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memoy serpent bug - when you choose a card to discard, click ok, and then cancel it, you still loose the chosen card (not memory serpent)