Under rating threshold (hideshow)
found a glitch: When you play memory serpent, a card that gives +4 Strength for discardign a card, when you have no cards, there is no sacrifice, but you still get the boost.
Under rating threshold (hideshow)
blue deck > *
it was an interesting game, but too easy :( I only lost a couple times on the last two missions, other than that it was a cakewalk.
Under rating threshold (hideshow)
this game has a lot of bugs in it.
sloppy, lazy programming
even they admit it in the game description...lulz
let's make a game chock full of bugs and have people proof it...lulz
Under rating threshold (hideshow)
I tried the deck someone specified here earlier and it works easily... meaning the challenges aren't that challenging at all. The deck consists of 4 "scythian elites", 5 "Commander J'ardin's" and 1 "Battle cry". It's quick and painfull unless you have my problem, in challenge 8 the opponent used enforced silence when I had only a commander out (1 strength) and it lasted 100 turns precisely, guess how I know it lasted that long...
Under rating threshold (hideshow)
Crap...The "Increase Power" needs to be more obviously set up with button look and feel for each color. I've just increased the power on two different colors other than the red color, which was the only one available in the second tutorial.
Under rating threshold (hideshow)
(how to beat ALL chalenges - copy and paste)
PERFECT DECk 40 cards:
Blue robots (2 / 5 / 7 ) + 3 fortress + hive mind + fraylty
White auras (global enlightment) + restotoration + some other instants
______________
Blue fighters + white instants are perfect combination
You can have blue destroyers giving 8 damage (unstopable...). Usually I have 2 fortress + 2 R3 (2 damage unblockable) + 2 destroyers (8 damage) + hive mind +global enlightment
Under rating threshold (hideshow)
I had a S5 out and a couple of R3. One of the R3s had not attacked. My opponent disintegrated the R3 that had attacked...
Why not the S5 or the other R3, which could have blocked his attacker?
A better AI would make this game waaayyyy better.
Under rating threshold (hideshow)
Complete Card Conquest
Dude! You just completed the Complete Card Conquest achievement in Mytheria and won the Complete Card Conquest badge and 15 points!
Under rating threshold (hideshow)
Too few cards, Decks aren't balanced enough, playing with more than two colors can get frustrating and slow, most decks aren't balanced enough... sorry, but No Card game can ever reach the ingeniosity of "Magic the Gathering". OK game though. 2/5.
Under rating threshold (hideshow)
The AI is just dumb. One just used "Ward of Light" to kill my sniper bot. It forgot that it only had 2 health left, and the minor implication that ward of light drains 3 health on use.
Under rating threshold (hideshow)
if this is really a clone of Magic, you forgot a few things: summoning sickness, and the fact that blocking and using abilitys dont cause you to tap. of course in magic all attackers attack at once so putting in the blocking=tap thingy is good, but you should take out the ability=tap thing.
Under rating threshold (hideshow)
4/5 Funny!!!! It would be better with a skirmish mode with adjustable AI and more cards. And it isn't so similar to MTG.
Under rating threshold (hideshow)
Great game, too easy though, I completed everything without having to try twice on anything. The challenges were more fun because you can use your own deck instead of a generated one. Easy badges, points, and card. Thanks! 4/5
Under rating threshold (hideshow)
The AI really needs to stop attacking into stronger ennemies. At least when it's his last ennemy he's sending off to die. Especially if it's a sniper bot, he has 1 mana open, and I have a dude he could kill.
Under rating threshold (hideshow)
enforced silence won't go away in last challenge
made it really easy, but takes forever to kill the computer with 6 damage a turn :(
Under rating threshold (hideshow)
damn to easy.. played all levels and just done 2 a second time, one because of defeat and one because it crashes... not good.. 2/5
Under rating threshold (hideshow)
It seems like creatures that suffered "Temporal recall" can't attack or block if you cast them the next turn. It all goes back to normal 2 turns after the recall.
Under rating threshold (hideshow)
It's a good game! But the draw phases could have been a little bit shorter, for not getting bored to wait the cpu calculate the results...