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I gotta say straight off, about half the cards are outright useless? Who puts any of those 1 mana 1/1's in the deck, especially when you can get two mana the first turn? The computer player is useless and packs it's deck with useless cards, so every battle where you can make your own deck is a pushover...
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When you accidentally use Memory Serpent (discard 1 card to +4 strength on 1 creature) on opponent's creature, you lost the card the card you discarded for its effect, but you still keep Memory Serpent in your hand and there's no strength increase. It's a bug that it shouldn't discard the card when you make a mistake (although the card said target any creature, which is technically not a mistake).
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Complete Card Conquest
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easy..
blue + white is the strongest~
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This game desperately needs improvement in the AI. I lost count of how many times the AI used Hardy Steed on a Solarian Fortress. As it stands, it is a pathetically easy 35 points and card.
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FF3Dan, thats not a bug. Thats what Temporary Recall does. Returns a card back to the hand then once played again, cannot commit any action for the attack/block phase.
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*sigh* both the purple challenges comitted suicide...
they played those heal both of us cards (like four each) and he couldn't kill me... and he played a bazillion beurocrats so he just ran out of cards.... it was dissapointing (I won every challenge with a pure black deck... except one.... I forgot which tho)
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With every character having haste and very few ways to get card advantage (either numerically or quality) along with too many dedicated color spells (3+ of one color) makes this game lack depth and replayability. No deck minimums is another thing...sorry to be so negative, I expect more in a card game
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glitch:
when it has the increase power or draw card screen, if you click on quit game, that screen will stay on. have to refresh page to get rid of it
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i think ive found a bug, i had a commander j'ardan in play, and it got returned to my hand by temporary recall. I played it again the next turn, but it couldnt attack, and got ignored as a blocker. it got 'accepted' again when i played another soldier (which affected its stats. Just letting ya know.
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the game is weak(in the sense that it is very easy to pass or beat) in single player mode. it needs MULTI-PLAYER MODE
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great game but lacking in some areas. 5/5 ai needs to be more difficult. pvp mode would be great. found a glitch where sometimes when i play a card, it won't let me attack with it on the same turn, was blue creature cards that did that occasionally iirc. ai with 100 lifepoints needs its deck reworked, it doesn't have the abliity to kill you. so if your deck has more cards, you auto win.
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Moar glitches! When you block with dogs, sometimes the attacker completely walks through it (no penetrate, you take full damage and dogs are unhurt). Silence lasted up to 5 turns as mentioned. Blue buffs/debuffs last a turn longer/shorter occasionally, as mentioned. If you use Sniper ability, the game still asks you if you want to attack or block with it even though you can't. Add to this the computer tending to kill itself with life-paying cards, and discarding 4 cards to memory serpent and deciding not to attack, and playing memory erase when outnumbered 3 to 0 in creatures... 2/5. Patch/sequel prz.
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ERROR: [Black Screen]
Situation information:
First story battle with black vs black decks.
Won, but used drain life on the opponent with around 3 HP.
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Just noticed a bug with memory serpent. Even though I didn't have a card to discard, after it told me that, it still let me play memory serpent.
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i died only 2 times before finishing all challenges and i didnt even need to use any of the unblocked cards or make a 2nd deck,,,
plz improve AI and add pvp mode
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No ability to play against other people on Kong? The deck building feature is kind of pointless if you only get to play missions/challenges vs AI.
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shadowskiller:
Blue overpowered? Just not true. (Try this red deck: 5x J'Ardan 5x Scythian Elite 3x Battle Cry.) Blue is the green of mytheria - tons of great creatures, but horribly weak at control/removal (e.g. pay UU to destroy all modifiers in play, or UUU for 2 temporary damage).
While Hive Mind is strong, the X9 is easily destroyed by Disintegrate (BB) or Ward of Light (3life) or other creature removal. A 5-Sentry for UUUU and a 2-Unblockable for UUU are bigger threats...
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yeah, way to easy...AI is retarded or something, i threw together a fairly random blue and white deck and beat all the challenges without a hiccup, good game, needs to be much harder.
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i like this game, one bug i found is that when enforced silence is played, it stops me activating my sniper bot, im assuming its the same with any activating cards, because it doesnt stop you playing things, it skips the pre-attack phase completely. Not a huge deal, and a very nice game, love the extra info about cards, makes things more interesting, and a multiplayer online would be amazing :) seriously that would fun... also more unlockable cards? i mean having the 8 for the challenges is nice, but having a larger amount, including more powerful creatures and stuff, would give us alot more to play for. With the missions, skipping between all the deck types gives variety, but seperate campaigns for different decks would add a whole nother level to the game, granted it would be alot of work, but if youve got the spare time, i guess it could be added to a sequel. 5/5
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hmm... in my opinion, there could be more done with this. it's not a bad start, but it can definately be considered a start, not an end. there are a LOT of balance issues and really not enough cards to select from. Add to that the bit where any card can be put in 5 times (no lesser limits) and you can get out 5 Commander J’Ardans (+4 to all) and a pair of other soldiers, then its all kinda pre-determined from there.
Bug report: blue spell Frailty says it ends at the end of every turn until the creature dies.
This definately has potential, but needs a healthier body of not-creature cards worth the time to use (and perhaps a few not-creatures with 1 cost)
qualm: Word of Light is in white, instead of black. Perhaps one of (if not the) most effective hurt-self-for-effect cards is in the set devoted to defense, and not the set devoted to hurting itself for great effect.
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easiest medium badge ever. Also, the AI sucks and the game is a boring, stripped-down clone of Magic without the good stuff.
2/5, though Chekov's Railgun made me chuckle.
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Prior posters are correct... a pared down creature heavy purple deck for the win. AI can not even hope to deal with 2x Bueracrats and a field full of wolves.
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Complete Card Conquest
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Black Lotus
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blue is overpowered. 3hivemind = +3 to all robots. 5 X9 Destroyer of 7 strenght = 10 stength cards (5 pieces). 50 damage per turn plus the other robot cards...
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A weird purple bug... If you play Enforced Silence with no creatures in play, it just skips through turns until you click a creature between draw phases, and Enforced Silence doesn't expire.