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Hmm, a glitch. When you use Memory Snake (I think it's the only 'discard another card for modifier' card) and you have no cards left, you can use it without the discard..
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Basic idea of the game is great, however the fact that it didn't initially save progress was a big downside. On top of that, not saving the speed settings from match to match is also unfortunate. Faster play would be good. Even more importantly, a more advanced AI would be appreciated, larger variety of cards would be great, and multiplayer would help as well.
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Dude! You just completed the Complete Card Conquest achievement in Mytheria and won the Complete Card Conquest badge and 15 points!
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I think it'd be cool not to have to keep reminding the game to move faster. Allow the user to not only change the speed but keep the change from match to match, that's what I want to see.
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AI is incredibly poor, but that is to be expected since they're hard to do for card games like this. Player vs. Player options would be a HUGE plus, probably put this game into one of the most-played for the month.
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Easy Magic remake. It's okay, but really... It could have used better AI and less glitches, oh and an 'attack with all' option. That'd be great.
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It's a good game and I don't care if it's exactly the same as another game all that matters is if it was fun to play. I did enjoy this game although there are some bugs tha t need to be sorted out, like in the last challenge I played Commander J'Ardan and it didn't show up on the field. However it needs more challenges and missions as I felt this game was too short. 4/5
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AI quite easy to beat tho.. Think if it is a multiplayer game, it would be much better. need to nerf white/black. Can be super dominating.
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Dude! You just completed the New Challenger achievement in Mytheria and won the New Challenger badge and 5 points!
Dude! You just completed the Black Lotus achievement in Mytheria and won the Black Lotus badge and 15 points!
Dude! You just completed the Complete Card Conquest achievement in Mytheria and won the Complete Card Conquest Badge and 15 points!
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There is a bug at the last challenge, the opponent plays an "ENFORCED SILENCE" card and it stays there for 5-10 turns, making an easy attack (in my case), since the opponent has no creature card.
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too easy; the AI makes simple mistakes (like killing the weakest attacker with a guaranteed kill card) and instead of hoarding, plays pointless cards.
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Played through the challenges with each color, the purple was the weakest, but all of the colors are viable.
Red is the strongest (Commander J'Ardan), and then blue (Hive Mind), White, and Black were decent, and Purple was just kind of there. If the instants really were instants Purple would be pretty good, but they aren't, so it isn't.
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The only difficult match was the Black World challenge. Other than that it was almost too easy. Anyone who has played Magic: The Gathering (and knew what they were doing) will know how to play this with no problems whatsoever. It's basically identical. One more form of power, different creatures, but otherwise it's all the same.
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the last challenge is retarded, both of us had 3 defence creatures out, and he used 4 "land of plenty"s... so, neither could do any damage to the other, and any damage that could've been done, is instantly healed the next turn... I now realise the importance of unblockable creatures, psh, but never needed them any other time. I evenutally won cause i had more cards... 3/5. i think AI should be better, and cards should recycle... otherwise, just uber defend and wait...
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Great game, but the cards are way too centered around creatures. The game is easily beaten with a red deck that uses soldier combos to max out your force. Add some more cards that do general things like ashen plague or targeted shot. More modifiers too. 5/5
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It seems a little unbalanced in favor of the player, maybe AI isn't smart enough. Anyway, I was able to beat all of the challenges with a solid blue deck. 5 Sniper, 2 Wall, 2 R3, 2 S5, 4 Enkor, 2 X9, 3 Railgun, 3 Hivemind, 2 Disrupt, 5 Lens, and 2 Frailty for a total of 32 cards. With this deck, my strategy was power up to level 5 (level 7 if you drew an X9) play creatures/robots as power allows. Don't be afraid to sacrifice a sniper to avoid damage, and if you can make an equal trade blocking, do it. The deck could maybe use more hive minds, but I didn't try it.
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If you quit the mission while the draw card/gain power screen is up it will still be up in the menu and in the next game, and block the screen so you can't do anything.
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Dude! You just completed the Complete Card Conquest achievement in Mytheria and won the Complete Card Conquest badge and 15 points!
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I was hoping there'd be some kind of reward (besides achievement) for fully completing the story mode. Not even a marquee of story text to exclaim my prowess. :/
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Enjoyable game. Not very well balanced (Commander J'Ardan, Hive Mind), and a lot of cards that don't do anything, but still an enjoyable game.
Looking forward to the first expansion set :)
(oh, and come up with a different name for the instants, they are definitely sorcery speed)
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tichondrius, not sure about ur problem, but on another site, i fixed it by increasing the screen size (from default to large) maybe u can use that info
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I would have to say the this game is a bit easy, for all the challenges i just got robots and waited till i had hive mind out and owned everything.Plus hive mind stacks so it really owns.
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It was promising... but it turned out way too easy... only died twice in the missions.
The challenges were way too easy... played them all with exactly the same purple deck.......
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I ended up making a deck comprised of all of the 1 cost cards maxed out, got through everything easily with it, I think there is a glitch with Enforced Silence though, it seems to stay around for longer than it is supposed to the first time you play it (or second time, I wasn't counting)