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My main suggestion (aside from new cards in general) is to lessen the color requirements for... well, MOST of the cards so multicolor decks are more realistic. As is, if you play with two colors, let's say white and purple, and you want to play the purple spy (3P) and the white wall (3W) it'll take you FIVE turns of increasing your power before you'll be able to play both. That just seems unnecessarily difficult for two creatures that each cost 3.
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Good comcept but still needs some polish. Some minor AI tweaks would help. Like not letting it put by pass defenders on a card that cant attack. Also a story mood would be cool. And an increase in difficulty, which is not the same thing as just giving the comp more health. Also prismatic is way over powered. And since the human player doesn't have to draw a card forcing a loss when their are none to draw only impacts the comp and is a bit of a cheap way out.
Altogether though a fun game.
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I finished the game and it's pretty easy. All you need for the challenges are a couple of Commander J'Ardans, Scythian Elites, and Battle Crys. It is still a little buggy and there should be a way to cancel the animations so it will go faster.
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Sorry to say, but the AI needs lots of improvment. It did many stupid things, but right now I did the challenge that has me starting with one life, couldn't play a creature, the AI could, did and then did not attack. Tactics/strategy are one thing, but there's no excuse for not making instant kill moves.
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Everyone complaining about text speed should shoot themselves in the face. If you read the instructions, you would know that to speed up game play you only have to click on that funny little button that says "options".
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Pretty good game. Fairly simple and easy to understand, however that makes it short and fairly easy unless you get unlucky. Multiplayer would have been a great addition.
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awesome game challange 4 the Black world is tricky I was just about to win he had 5 helath left i had 1 i had something that did 9 damage but he blocked it
Yes I won with the red cards
NOTE: Red cards are really easy to win with
get like 5 Scythian Footsoilder's
5 Scythian Elite's, 5 Scythian Artillery 3 shield walls, Armageddon, 3 Recon Drone's and 1 Veteran Mercenary
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Complete Card Conquest
Dude! You just completed the Complete Card Conquest achievement in Mytheria and won the Complete Card Conquest badge and 15 points!
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To black mist: this is not yugi-oh, you can't choose to attack a creature, they choose what to block and what to block it with.
To moonroof: power drain PERMANENTLY reduces their power, so it can help a lot, because if they want to regenerate that power, it will take them 2 turns of no drawing.
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WTF!?! Why couldnt i attack the weak guy with my strong guy first!?! why did my weak guy die on the second attack!?! This game is stupid. 1/5 and to add to this why the hell cant i attack cards he has used to attack with? i'd rather kill them off first.
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still getting black screen problem and a bunch of glitches. I had the really long enforced silence. Was able to attack over and over with my 1 and 2 str cards until I won. Also some other nonworking effects like the priest guy not healing but still costing the power. That plus a dodgy AI takes a bit away from an otherwise good game.
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to trogdor phil the mana sytem in here is TOO easy You can't get mana screwed and don't need to shorten your deck withlands. The point of that is to make it more challengeing.
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Not bad. Kinda cool balance. For the 1 HP challenge, I used a Black deck, ended the match with 15 health (and 3 blackguard leaders in play...). I used a White deck for the rest, Solarian Archers and Royal Guards can dish out damage in a hurry.
Computer seems to be a bit random; I had it play cards that force you to discard from your hand while I had no cards in my hand; I've also had it use disintegrate on a strength 2 card while there was a strength 4 card right next to it. Granted, the computer shouldn't be perfect, but the mistakes were a bit glaring.
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Decent art for a card game. Game's way too easy though. For those having trouble on the challenges, the key in deck building is to just choose one color. All Black is the best, IMO. This game needs a skirmish mode and multiplayer.
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There is some kind of glitch on some of the challenges. I would play enforced silence, and it would last for quite a few turns. Did help me beat a few of them though :)
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Beautiful artwork and well thought-out card traits and abilities. Way too easy though. With a little more balancing this game could be fantastic though! 4/5
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How to make this game better:
Text speed option. The pace was too slow with the messages, an option to speed it up would be nice.
Detailed card view. Not knowing WTF a card does in mid-game can seriously hurt your strategy. I found this to be a problem with certain creatures.
Instants. Why are they not instant? I died because I could not play an Instant during an opponent's turn, which is the most common interpretation of an Instant. This is by far the biggest flaw in the game IMO. It's fine to have cards only playable during your turn, but they should be an entirely seperate category. "Instant" means "Now".
Overall, an interesting take on the MTG game mechanics. Needs much refinement, and maybe some more definition the the colors to set them entirely apart.
(Plus Counterspells. Cuz I'm a counterspell whore :P)
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advice, for the challenges make a blue deck and make mostly weak or medium creatures, a couple of powerful ones, and all 3 hives