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@challanges i recommend black deck. Spend some time restarting game and get your fav. cards - game will be more fun ;)
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It's alright but there's a couple of things that would really frustrate TCG players such as not being able to choose what card you discard and so on and so on. Minor things in the end. Nice game.
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I've been an MtG player since late 1996 and this game has much of the same feel and mechanics. Built a Red/White deck and its about as aggressive as the Red/White Battle Cry deck I used to run in Standard MtG a few months ago (currently run Tempered Steel-Myr)
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The AI played a hypermobility (makes attack unblockable) on a recon drone (which is unblockable anyways). By the way does anyone know if there's going to be a sequel? It came out in 2008.
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I played two battle cry cards in one turn, basically because I'd had to build energy and wait. The bonus was active. The next turn, only one card went away and one remained, offering it's affect. ultimately, I got the effect of three cards for the price of two. This is repeatable.
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This is definitely based on the game "Magic". But like "Magic" it is addicting. I wish it lasted longer. But the AI has no concept of strategy.
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First: bug report. Enforced silence seems to be very buggy. almost 1/3 of the time it will lock everything for 2-3 turns instead of one, particularly when played while there is nothing on the field (at least that was my impression). Second: the AI is too stupid and\or buggy. I saw it disintegrate a vanilla 1 creature with a (non-wall) 5 on the field. I can understand strategically not-so-good choices, but this? Other than that, nice game.
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I would thank you if you create an "Attack with all creatures" button, for use when theres no enemy creature on the battle field
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Would love to see a Hard-mode in this game or something. I made a random Black deck, and managed to do all the challenges without dying or changing the deck once. That's sad because I played this for only a little while, and now I cant do anything new in it anymore.
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the only suggestion i have to improve your really good game is that i would get rid of land of plenty card. that just puts me on the defensive and waits until the other guy runs out of cards. or make it restore health for a certain team or amount of time
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I don't like how randomness the decks are
On the mission the "The Burned Hills" I played 3 matches and got horrible cards and lost after 6 minutes or so each time, then on the 4th match I started with GREAT cards and beat the match in 1 minute and 35 seconds. Just a Tad annoying.
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only real suggestions are to smooth out the interface, speed things up so it doesn't take a minute to do a turn, and look back over the economics, you have creatures to cheap and most spells way way way overpriced, in fact the only one I'd think about raising the price on is disintegrate and black kind of needs it at 2 to work as is. remember that a creature will almost always act 3 or more times so their price should be almost twice that of a similar power spell...5 or more turns with spells priced as-is. PS: the reinforcements and insta-damage spells are a good spot to set baselines for pricing different actions.
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Three more things:
* If you have 6 creatures out the rightmost can't attack.
* Memory Serpent is buggy. You should be able to cancel the discard. And if you click cancel after discarding a card you don't get the card you discarded back.
* Sniper Bot can attack after using it's power. Either it shouldn't be able to, or it shouldn't be grayed out like a creature that has already attacked.
Fix those 5 things in the sequel and I'll be pretty happy. Aside from the no options on the main menu which I mentioned in my previous comment, I very much enjoyed this game, and my second largest complaint is that it was too short.
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Ok, couple of odd glitches. In the 'On the Brink' challenge, I was playing a white deck with the Solarian Fortress out and every time they used Frailty on one of them, every turn there after it would tell me the Frailty wore off. If there was more than one Frailty used, it did it once for each Frailty used. Second glitch happened in the 'Rise of the Bureaucrat' mission. I played the Enforced Silence card after having four creatures out (don't remember exactly what four, but I know two were a Feral Wolves and a Council Watchman) and the effect didn't wear off for the rest of the match. Easy win, but definitely not supposed to happen. Otherwise, it was a good game, just wish it was a little longer.
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I like the game, a couple things though:
1) The Finish playing cards, and finish attacking buttons should not be in the same spot. I've accidentally double clicked several times ending my turn without attacking.
2) You should be able to access the options from the main menu.
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Surface rip off magic, except magic is well interesting. Cards are horribly balanced and the comments show that all of the colors can be abused easily. Challenges aren't challenges in any meaningful sense of the word, as mono black vs. mono black is much harder(if we accept that this game's difficulty is built solely on luck) Not to mention that the cards you get from the challegnes are useless for hte most part.
The AI is also terrible in that ti can be easily baited into chump blocking, the last challenge seems to be won by decking more oft than not, which means that you have to survive, not that hard. I've also had games where I just beat the opponent to death after while he has a hand full of cards.
Also, this game needs a mulligan rule, it's already so luck driven that the main trick by the end for me was how many 1 drops do I have?
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I find it ridiculously annoying that you can just block everytime. I wish that you had a 1 to 10 die or something similar to see if you can block or if you fail.
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this is the easiest card game i played i never lost any matches also with my all black deck i destroyed the challenges though i enjoyed this game some of these cards are overpowered and the way my deck was built i never had to draw here is my deck i named it death :D : 5 blackguard leaders--5 blackguard thugs--5 disintegrates--5 memory serpants--5 blackguard veterans--5 drain lives--5 contaminations--and 5 blackguard spiders its 40 cards total so hope this helps
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Its not too often I end up collecting all the badges for a game in one sitting. I quite enjoyed this game, it could very easily be expanded upon.
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Good game, only suggestion is that you make it so you select all of your attackers before they attack, to speed up the attack phase a little
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slow, one dimensional, good first attempt if you are new to designing but after elements, tyrant and the new spectromancer - cant compete sorry
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... countess nelova ran out of cards D:
oh, and make it so you cant shoot your own cards with sniper bullets (i was trying to unclick it).