Under rating threshold (hideshow)
To beat the challenges get 1- battle cry, 5-commander j'ardan, and 4- scythian elite. I didn't lose once with this ten card combo.
Under rating threshold (hideshow)
Just sloppy interface design. Why does combat take SO LONG yet the opponent's turn goes by too fast to even see what he's doing? Sometimes my cards are disappearing and I don't even know why. Yet I have to wait 15 seconds to watch one of my monsters attack when there are NO DEFENDERS.
Under rating threshold (hideshow)
Nice game you made, but I found some things to fix:
-AI is awfully stupid, I have just won 2 missions because of AI mistakes. First of them (m9) it didn't block the last blow and the other(m10) it commited suicide! (used a Magistrate Counsel with less than 10 life)
-I couldn't use properly the following cards: Priest of U'Thel (it fades, consumes the power but doesn't heal nothing), and power drain (it drains the power but not forever, when the AI did it to me, it was permanent).
-Also it would be nice a log or something like that, because sometimes I can't see what the AI has done.
-I don't know if in a match it has been finishing the frailty effect w/o a frailty in game (maybe I didn't see the AI play it)
Nice work, congratulations.
Under rating threshold (hideshow)
Found a glitch: when my enemy used the card that returns the card back to your hand and my Scythian Artillery had 4/5 strength, it got placed in my hand as 4 strength. Then when I placed it, I couldn't even use it...
Under rating threshold (hideshow)
I had to reset due to an accidental click where you are prompted to discard a card, or add another type of mana because there is no cancel button.
Under rating threshold (hideshow)
the black decks suck, terribly because many of their useful cards are instants, and you can't play instants during an enemy attack.
Under rating threshold (hideshow)
Needs multiplayer support, at which point it would become decent. Some of the mission decks blow chunks, (mission 11 in particular. Creature-light in the face of heavy removal? be reasonable, man)
Under rating threshold (hideshow)
Nice game, very well done. AI needs a lot of work though, or else multiplayer. I don't even really play card games, but the first deck I through together beat every challenge easily, without me ever having to really think.
Under rating threshold (hideshow)
No multiplayer. 1/5
Anything of the genre needs to be multiplayer before it can even be classed as an MTG knockoff, no ifs ands or buts.
Under rating threshold (hideshow)
Great game, although there's lots of balance issues running rampant throughout the game. Purple is ridiculously overpowered; with Magistrate's counsel, this allows for a full game lock-down starting at turn 2 via using power drain to keep your opponent at bay.
There needs to be a minimum deck size limit to prevent abuse of certain overpowered cards such as magistrate's counsel, and power drain.
Under rating threshold (hideshow)
Yeah, the AI is a little...horrible.
It just used a Hardy Steed on a Fortress...What's the point of making something unblockable that can't attack?
Under rating threshold (hideshow)
thebobking is right: it is a kind of a ripp off of MTG, but i'm a fan of this kinda games (and I've got no one to play MTG...), so I give it 5/5
...would give more when I could...
Under rating threshold (hideshow)
The AI is pretty poor - it'll randomly do stupid things like using powerful anti-enemy cards on 1 power weaklings, or draw itself to death. One-color is also the easiest way to play - there needs to be better advantages to being multi-colored. Put them together, and just way too easy. It's a cute concept, but needs work.
Under rating threshold (hideshow)
a very good game overall. And I am quite sure that this is based off of Magic, but with some significant rule editing... most of it for the better. Just a lil buggy, other than that its perfect.
Under rating threshold (hideshow)
Good concept, game needs work. The basic game is good, but the AI is laughable. Improve the AI, and add a quickplay mode with either one of several pre-built decks, or a pseudorandomly generated deck. Multiplayer would also be good, but that's hard to implement. 4/5, with the potential for a 5/5 sequel if you clean up some of the flaws.
Under rating threshold (hideshow)
There seems to be a glitch with enforced silence, it lasts WAY more than one turn the first time it's used in a battle, but after that it seems to work right...
Under rating threshold (hideshow)
Meh... such a ripoff of MTG it's not even funny anymore... 2/5 without proper respects. 4/5 with multiplayer and proper respects.
Under rating threshold (hideshow)
also: starting with one mana of each color in your deck would be nice as well, would make the multicolor decks more fun and easier to use.
Under rating threshold (hideshow)
Enforced Silence shuts down the Sniper Bot. Was it intended to do that?
Also, the game gets buggy as HELL in the Challenges. My creatures don't respond to my commands, opponent's creatures are unblockable when they aren't supposed to be (Myrkin Rogue, for example), my creatures seem to have summoning sickness sometimes but not all the time, sometimes Sniper Bots can't attack after "shooting" but sometimes they can...
Great concept, but there are way too many bugs.
Under rating threshold (hideshow)
good game, i enjoyed it. a bit short for me though, if there is another made (which would be enjoyed greatly) maybe include a multiplayer and a longer campaign, or the ability to use your own deck in the campaign mode.
Under rating threshold (hideshow)
The blue card that prevents either player from playing anything is buggy. It has lasted for 2 turns, 1 turn, 8 turns, and 4 turns for me. For the CPU, it has always been correct.