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Complete Card Conquest
Dude! You just completed the Complete Card Conquest achievement in Mytheria and won the Complete Card Conquest badge and 15 points!
too easy
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there's a error,
when a pentrate card (purple-wolf) has lowered str (3->2), and removed to hand,
when in play again u can't atack with this card, and str stay 2 forever.
=p
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There would be very easy steps to improve the AI: It could start uting creature killers (disintegrate and so on) on players, and use the special ability of the sniperbot instead of wasting it in defence. The game animations are boringly slow. The cards do not seem very balanced.
Very good potential, but much work to do to get there.
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nicely balanced, if i read the comments, everybody says is the best, so they have to be balanced.
for all the dorks, comparing it with mtg, of course it is, but this is much better.
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THIS GAME SUCKS YOU SHOULD BE ABLE AND UPGRADE LIFES AND SHIT!! shitty game honestly i mean it could be SOOO good but yea its shit.
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Really weak AI hinders enjoyment... eg: If I have 3 creatures, with power 4, 2, and 1 out, and he has one blocker with 1 strength, there is no reason for him to block the 2 creature. etc. Make it multiplayer, or fix AI. Also, there was a bug on the 8th challenge with Enduring Silence not leaving play, and another bug with Temporal Recall not resetting the "untapped" state of a creature (when it was recast next turn). If you make it multiplayer, cards need balance, and if you want 0 casting cost cards to be color-associated then make us have 1 color point in order to cast them. Good concept, needs to be polished more. 3/5
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nice game. 5/5 got me hooked up 4 a while.
found a bug: against purple opponent, after my creature was "recalled" back to my hand, and I played the creature again, I cannot do a single thing with this creature... not attacking nor blocking... just stand there stupidly...
it was a nice game though but the strategy always: play fast, get as many creatures/cards as u can... that works 4 me though...
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Basic, but fun! Reminds me of the early days of M:tG. Would benefit from further card packs (especially multi-color!), and pvp.
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4/5 too easy, got all badges quickly, ps robot decks are the best and pps nijablu, he just kept playing them, it happened to me too
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Hmm..... There's a glitch that when a purple opponent plays a "enforced Silence" card, sometimes it won't go away. Also, for everything other than "brink" a solid purple/black deck mix is almost an assured victory. Too easy to win.
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Sorry for the double post, but also the AI is rather silly at times, refusing to attack when it has the chance to finish the player off, for instance.
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Why is the "On the brink" challenge against a Blue opponent with unblockable creatures? Not exactly fair since they seem to always put out the unblockable creature before I get enough power to heal back any HP, or destroy the bot...
Intentional?
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Bug: Scythian Disrupter (Red) - Rather than destroy the modifier, it destroys the card. Useful for destroying walls, but still a bug.
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betapenguin: there's an option in the game to speed up the messages, which helps a lot. Even so, the sheer number of messages does stretch out the game length. "Attack Phase - Blackguard Thug attacks - blackguard thug is blocked by azure minion - blackguard thug deals 2 damage to azure minion - blockers deal 1 damage to blackguard thug"... ugh
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It would be handy if there was a way to cancel casting a card that requires additional power. On the window that asks you to select that additional power, a 'cancel' button would be great.
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my main problem is that the game is incredibly slow. I loathe the attacking phase, just because IT TAKES FOREVER. 2/5
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the easiest way to win is to get a good defensive line and turtle, you generally have more cards to begin with, so if in doubt, turtle
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ok seriously, power drain, bureaucrats, wolves, recycle, markov's library, and maybe a few sentries and enforced silence. the enemy won't be able to do anything b/c of power drain, and most of the time you can up power b/c markov's library will give you cards
plus if you have lots of energy, you can do a bunch of stuff and then silence the other guy.. free turn. Only place this deck didn't work for me is the 100 health purple guy-challenge 8, we kept power draining each other and i ran out of cards - for him just make a beefy black deck
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AI error: casting nanobot cloud to destroy a modifier on a creature that has already attacked (on my turn) - the modifier would have disappeared at the start of my turn, and since I already attacked with that creature, the modifier could have no further affect.
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Bug: Frailty, which should last until the start of my next turn, expired at the start of HIS turn, even though the message 'Frailty has expired' appeared at the proper time.