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Pretty buggy, some cards effects don't end under certain circumstances. For example, Enforced silence played on the first turn of mission 10 caused an infinite loop of turns without anyone being able to play cards. Fraility if stacked to kill a creature caused the notification to read every turn that it was ending its effect, in spite of the card not being in play anymore. Aside from some minor and some crippling bugs and issues, this game is epic, love it xD
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A very good Duel Masters standard cardgame with good card designs and very good flavourtext on cards. The only thing preventing it getting 5 stars however is the AI,which wastes its creatures into your defences and you can also count that AI always blocks the first attacker whatever the situation.Also I've yet to witness the AI activating its abilities like Sniper bot's and instead attacks with 'em every time. And the challenge "On the brink" promises not to use insta-kills on your 1 life,but what do you call the "R3-sentry" then? Instantly attacking unblockable creature kills you instantly. But the game still puts up a good fight against Necronomicon for the title of "Best cardgame on the site".
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For all challenges i useda black deck with only cards that cost 2 or less, and that white autokill for 3 life, cept on brink then i used blue
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Good game, but way too easy if you design your deck well. I beat all of the challenges (only wone of them required more than one try) with a single all-purple deck (only 25 cards).
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Too similar to necronomicon. Only cards were else... and challenges easier... but game still good. 4/5
Btw. Deck builder should be available for campaign
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i really liked this game. I used a red white mix and found that with the white fortresses you can use them to defend and get some red offensives in to attack overall found that red white was best but the last challenge was really difficult i ended up waiting for ai torun out of cards lol :)
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Flaw: Enforced Silence ruins Sniper Bots Activate ability because it causes you to automatically go to attack phase. Minor problem true but still should definitely be fixed. Either reword the Enforced Silence card to include more than just playing of cards or find away to activate without attacking.
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The balance needs tweaking. Spies and Courtesans. The enemy had 4 life cards in and three bureaucrats at the same time.
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I used a blue deck with many high attackers for all the challenges but the "on the brink" one. I used a red deck with alot of quick attackers, and a few strongs for that one. Good game man. Takes me back to my days with mtg.
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Pretty easy game. Very fun. Could use more cards and more difficult missions and challenges. I liked the 2nd last challenge as it was the only one that made me use a white deck instead of my blue deck I used for everything else.
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The blue card "frailty" says that the opponent creature's strength is -2 until beginning of your next turn, but the card deactivates at the beginning of the opponent's turn.
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Mission 5, I have a hand full of Heroic Deed. Who the heck built this deck, anyway? If you can't use it to respond to creature death, it's nearly useless. Also, the AI put a second heroic steed on an acolyte, instead of putting it on a big creature. I would have been toast long ago.
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Hive Mind is way overpowered, AI misses simple moves. A Blue deck with a little purple easily beat all the challenges.
Interesting, but there's nothing after the challenges. Desperately needs a multiplayer.
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qq about losing, that's called chance.
purple is too weak overall, weak creatures unable to block attacks and no chance to gain life again. If you want purple to become sturdy, give it some defensive advantage.
AI should count cards and watch it's hp. Small bugs (like offensives cards on walls)
AI plays very aggressively, so i lost challenge 1 (10 hp against red) more then once with many decks i tried.
My favourite is a black blue mixture.
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i liked it although sometimes i didn`t get the chance to play cards after adding a power point, because the game brought me directly to the attack mode....
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hmm, markov's tax is the most useless card ingame, for it is a purple card.
It punishes having creatures, 3 life for each, but purple depends on many many many low-creatures. So the one getting the disadvantage by this card is mostly purple itself.
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two glitches:
1. on 100 life game... enforced silence doesnt leave play.
2. back on menu... the card or power box still up after game.
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ok so now we can talk about balance: sniper bot should probably not be allowed to attack in the same round it's power is used (activation should declare the card "used" for the purposes of attacking).
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It was kinda nice at first, but I don't know if it was a glitch or just stupid programming, but it would often skip my first phase (right before attack phase) and never give me power.
I would never gain any power automatically, while my opponent would get 4, even if they didn't have a single monster out, while my field was full and i would get none, making the final two challenges nearly impossible.
Could be good, but isn't.
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Memory serpent is probably too overpowered, especially when you consider there is a glitch attached to it. The ability to unload 14 damage first turn with a good draw is simply crazy (2 strength drop with 3 memory serpents). The glitch is that if you only have one card left in your hand, and its memory serpent, you can still play it for the 4 strength, so it is essentially a 0 cost 4+ buff.
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One of the best flash card games I've played here. Two glitches to note. First of all Enforced Silence glitch still exists. Second, use sniper bots ability, then during defense click him and he un-taps, letting him block
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LOL. I only once died at the 1 HP challenge... that was because my opponent played an unblockable creature and killed me :/