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purple is actually a good defensive offensive balance type
whereas black is all out kill them before they kill me style
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When you play the white card 'Restoration' and you only have one white power, it doesnt allow you to go back to the game, the only option available is clear, please fix?
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The graphics are awesome. Your game only lacks in AI and gameplay. To have the attacking power as deffence is not a good idea. I love card games and I played this to the end. If it wasn't for the badges I probably wouldn't have...
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Cool game, 4/5. It would be cool if cards with +1 gained special bonuses depending on what extra color you used on them.
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The Red faction is basicaly the juggernaut. I can comfortably finish all but one of the challenges just using 'only' most of their cards. I love using their aura and modifiers but the creature effects are sweet, especially J'Ardan... so maybe you could make other factions more powerful to compensate. This is just at first glance so I see alot of potential for the blue faction and white faction just for sheer obviousness. I just feeled a bit dicey if i try experimentingwith the black and purple ones...
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found a bug, i played enforced silence on my first turn, and no one was allowed to play any cards for the whole match!
Pretty good game tho, i enjoy playing it
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i found a weird glitch when you get the option to choose draw a card or power up you can click quit and still have the screen open
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Also, for any of you who have had trouble with the challenges, here's a great deck combination:
5 Scythian Elite, 5 Hypermobility, 3 Battle Cry, 5 Commander J'Ardan, 5 Scythian Blade, 5 Rally, and 5 Scythian Artillery. I beat every single challenge with that deck. Good luck!
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Dude! You just completed the Complete Card Conquest achievement in Mytheria and won the Complete Card Conquest badge and 15 points!
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I found a couple of bugs with the game:
Memory serpent - You click the card without any other cards in your hand and you can still use it after pressing the 'OK' button.
Enforced silence - the card stays on the field for more than one turn. (The AI in challenge 8 used it and it stayed on the field for more than 10 turns).
Scythian Blade - the text at the bottom of the card isn't complete.
When I increased my red energy to 10 it's displayed as 1.
That's it so far. Other than those, this is a great game!
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Pretty cool game but the last mission is a joke. What happens when your deck sucks and you start with 1/2 the life? Well you have to play like 4 times to get lucky enough to win. Duh.
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The "zerg" colors - red/blue are too easy to abuse without giving the other colors some answers to a Hive Mind rush. 4/5.
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Plays very slow,
"... is preparing to attack"
"... is attacking"
"... attacked for XYZ damage"
we know that they attacked, we told them to, dont need the constant reminder.
Other than that a very nice rip off of magic the gathering
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i just took down 7 of the challenges with my black / purple fusion :D
my deck - all black monsters + disintergrate, memory serpent, drain life ( 5 of each) + Feral wolves, markov's library and temporary recall. (5 of each). 55 cards total.
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Got a bug - enemy has 17 cards, I have 30; enemy has 1 life, I have 17...goes into a "Scythian footsoldier attacks" loop even though neither one of us has one of those out... Happened in the "mixed colors" mission.
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Wow, this looks like it took a lot of work. Grats on getting this game up and running.
Couple bugs though:
- Activated abilities like the Sniper Bot's one will cause it to stay greyed out even though you can still block / attack with it
- Enforced Silence lasts longer than it should
- "Auto increasing power cause hand size is full" doesn't increase power
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Another bug: play a robot, play Hive Mind, get the robot unsummoned. It will still have its Hive Mind bonus listed when in your hand, and if you play it again, the card will be unusable, just taking up space on the table without being able to attack or block.
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Black deck's my fav. Overall the cards don't seem too balanced though. Some are pretty useless and some seem overpowered.
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this is a pretty weak MtG imitator. Terrible AI and poor balance hamper it. Also, a bug report - when a creature is returned to your hand by the purple spell that does that (can't recall the name right now), then when you replay it, it cannot attack or block for a turn.
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Computer should have lost due to lack of cards to draw (thanks to global enlightenment) but it didn't. Also, global enlightenment doesn't stack the way it should. It only plays once. And lastly the purple card "Forced ---" Something keeps lasting for 3 or more turns.
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The game still locks when the AI runs out of cards. It's happened to me twice when I forced it to draw using the Global Enlightenment aura.
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Nice to Have: A Regular Play mode, as opposed to pre-set challenges and missions.
Something to just play your deck and have fun.