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still getting black screen problem and a bunch of glitches. I had the really long enforced silence. Was able to attack over and over with my 1 and 2 str cards until I won. Also some other nonworking effects like the priest guy not healing but still costing the power. That plus a dodgy AI takes a bit away from an otherwise good game.
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to trogdor phil the mana sytem in here is TOO easy You can't get mana screwed and don't need to shorten your deck withlands. The point of that is to make it more challengeing.
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Not bad. Kinda cool balance. For the 1 HP challenge, I used a Black deck, ended the match with 15 health (and 3 blackguard leaders in play...). I used a White deck for the rest, Solarian Archers and Royal Guards can dish out damage in a hurry.
Computer seems to be a bit random; I had it play cards that force you to discard from your hand while I had no cards in my hand; I've also had it use disintegrate on a strength 2 card while there was a strength 4 card right next to it. Granted, the computer shouldn't be perfect, but the mistakes were a bit glaring.
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Decent art for a card game. Game's way too easy though. For those having trouble on the challenges, the key in deck building is to just choose one color. All Black is the best, IMO. This game needs a skirmish mode and multiplayer.
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There is some kind of glitch on some of the challenges. I would play enforced silence, and it would last for quite a few turns. Did help me beat a few of them though :)
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Beautiful artwork and well thought-out card traits and abilities. Way too easy though. With a little more balancing this game could be fantastic though! 4/5
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How to make this game better:
Text speed option. The pace was too slow with the messages, an option to speed it up would be nice.
Detailed card view. Not knowing WTF a card does in mid-game can seriously hurt your strategy. I found this to be a problem with certain creatures.
Instants. Why are they not instant? I died because I could not play an Instant during an opponent's turn, which is the most common interpretation of an Instant. This is by far the biggest flaw in the game IMO. It's fine to have cards only playable during your turn, but they should be an entirely seperate category. "Instant" means "Now".
Overall, an interesting take on the MTG game mechanics. Needs much refinement, and maybe some more definition the the colors to set them entirely apart.
(Plus Counterspells. Cuz I'm a counterspell whore :P)
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advice, for the challenges make a blue deck and make mostly weak or medium creatures, a couple of powerful ones, and all 3 hives
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Great start. AI needs some urgent work on the attack phase. BUGS: Some creatures seem to get summoning sickness for some reason. Seems to be tied to those that have been "bounced", but not always. 4/5
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Great card game. Have to say I'm honestly addicted to finishing it. Though the black card missions gave me trouble. Mainly cause I just hate the cards lol. 5/5
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Bug: Against Linora in Mission 9, when I used the enforced silence it became a permanent aura so no more cards could be played for the rest of the mission.
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Complete Card Conquest
Dude! You just completed the Complete Card Conquest achievement in Mytheria and won the Complete Card Conquest badge and 15 points!
Black Lotus
Dude! You just completed the Black Lotus achievement in Mytheria and won the Black Lotus badge and 15 points!
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Black Lotus
Dude! You just completed the Black Lotus achievement in Mytheria and won the Black Lotus badge and 15 points!
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would like it there were seperate attack/defense, like magic. Helps with things like the solarian fortress, why would it do 5 damage back? It could become something like a 1/5 for example.
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And even though you said on the challenge where you start with 1 life "No cheesy instant win moves," you gave them an unblockable creature >.<
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Black Lotus
Dude! You just completed the Black Lotus achievement in Mytheria and won the Black Lotus badge and 15 points!
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Pretty good game. Several bugs, AI is too weak, and game is too easy though.
One simple AI change that would make it a whole lot better would be to just not have the AI attack with one creature if I have a stronger blocker out; if I have a 3 guy out read to block, and the AI has one 2 strength guy out, he'll attack anyway, even though it just dies for no reason.
Still, it's a neat game. Iron out the bugs, make it multiplayer like you said, and it'll be great.
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grrrr, you're kidding right?
i've completed all missions/challenges pre-badges... and for some reason, all my missions are locked [so i have to redo everything?]
grr! :(
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Good Game. Missions / challenges are too easy, still a few bugs, and the rules are too similar to Magic the Gathering.
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Protip: Draw card, when you're looking at the card info popup, press space bar. Then, press space again. And again. And again. And again.
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Has a lot of potential...but there's some problems. Enforced silence frequently bugs and lasts forever, and Scythian Elite + Commander Jardin is really broken.