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New Challenger Badge (easy – 5 points)
Unlock challenge mode in Mytheria
You acquired this badge on Nov. 16, 2008.
Black Lotus Badge (medium – 15 points)
Defeat the Blackguard army by completing all 12 missions in Mytheria
You acquired this badge on Nov. 16, 2008.
Complete Card Conquest Badge (medium – 15 points)
Construct your ultimate deck and complete all 8 challenges in Mytheria
You acquired this badge on Nov. 16, 2008.
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black decks + rally/battlecry totally own everyone. my deck is
x1 ashen plague, biochemical assault
x2 memory serpent, RED medic
x3 of disintegrate, veteran, leader, drain life, RED battlecry, RED rally.
x5 blackguard spider and thug
spiders and thugs are used for defense. this deck has beaten every challenge for me with minimal effort. of the cards you first draw, u have about 1/3 chance of getting spider or thug to guard. then you can start draining life and disintegrating the next turn, and the turn after that get ur vets and leaders out. only get red power after you have 4 black powers already accumulated.
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a few things messed up, on the 1 were u have 1 life, they just sent an unblockable creature out and killed me, not fair!
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A fairly simple blue deck I whipped up in a couple minutes beat all the challenges (adding new blue cards as I got them, basically just stuff it to the brim and avoid Reconfigure, Severed Uplink, and Nanobot Cloud) by brute force (seriously, just put up a wall or two then wail on them with the rest of your bots and they die quickly enough) ... and I can't beat the second to last mission because I can't play black worth beans, help me!
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Complete Card Conquest Badge (medium – 15 points)
Construct your ultimate deck and complete all 8 challenges in Mytheria
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Need an option where you can play against a random deck with certain difficulty levels. Otherwise, there's not that much replay value.
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Black LotusDude! You just completed the Black Lotus achievement in Mytheria and won the Black Lotus badge and 15 points!
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a LOT more fun than Kongai. Well done! But, I agree, some sort of multiplayer system is necessary (although not terribly easy)
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My mixed red/blue deck mowed down the challenges quickly. I used blue cards that require 1 or 2 power so I could get the sniper bot and that ice cube shot blocker, and the red power cards. I used a 60 card deck for the last challenge and the opponent ran out of cards (instant loss).
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Yea, I noticed that this was essentially Magic the Gathering with less strategy and less options. Makes me want to play MTG rather than this game now...
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Oh! And a log of the game would be good too! Sometimes I can't understand what happened and which card my opponent played..
thanks!
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Hey! Nice game you created, very Magic-like. I love very much card-strategy games.
But there's something...a Bug when I'm playing against Countless Nelova (last challenge). Sometimes I can't block his creatures, although I have some available and his creatures are not unblockable and sometimes I can't attack with my own!
Apart from this, I give you a 16 from 0 to 20. Waiting for Mytheria 2!!
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I like the way you minimized the randomness effect of a card game by making a different approach to the resource system. But even with that, I'd say you DEFINITELY need the multiplayer aspect. No challenge or mission was hard enough with an AI, cause lets be honest, card game AI are most likely the hardest thing to pull.
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here is a bug: last challenge he played an enforced silence card and it didnt banished at next turn, first i thought that he played another one but u can keep only 5 so... i could win i have a 1 point atacker and he nothin but 100 life ¬¬
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games not hard but definitely fun i hope multi works out...if it does and u keep the same card green+black could be sick...the green aura that makes all mons have 1 str and then the black card that takes 1 str off all mons then u gain health for the ones that died would be sick....rely mostly on weak black or weak green mons and just use it like a goblin or fairy deck in MtG
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A very decent game, only slightly challenging and very relaxing.
Perhaps a free play mode with no missions or challenges would be good?
3/5
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Fun game! On The Winding Road, the countess played Aura of Silence, and instead of expiring the next turn, it lasted for about 7 or 8, with both of us unable to play any cards. I agree with some of the other people posting that the game needs more difficulty, but as a first game with a sequel coming out soon, this was excellent.
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Terribly easy. Computer seemed to want me to win, as it would always decide not to attack me EXACTLY when I had almost no health. Please make it harder.
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Wow very nice game, but i think its imbalanced, blue deck is awesome, with that set all the mission are easy except the 1hp mission.
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computer had 1 card left in deck and i had played two global enlightenment cards so it should have ran of cards and lost right? well it just won't end its turn or something and i can't do anything. the last challenge mission too. darn
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The only crazy thing the computer has done against me is use memory erase when I had no cards left (neither did it), and use memory serpent on a creature only to not have it attack, though that might just be a defensive procedure.
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the 100 life opponent challenge was easy
all you gotta have is a large deck and lots of healing, this way you can out deck and out live your opponent
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The computer used loyalty (gives assist ability) twice on the same card... and another time it used it on a card that couldn't block...
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I just noticed that if you play two 'Battle Cry's in the same turn one of them stays up on your next turn instead of both them leaving - in fact it might stay up longer, but I didn't check.