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To those of you complaing about slow game speed: Try clicking the options-button and switch the part that says "turn delay" from default to fast
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Like ssj567gohan said: something like Magic: The gathering ... and a tiny bit of Yu-Gi-Oh. But worse than these two ^^
btw it's pretty interesting that the comments, that compare this little game, with magic the gathering negative ratings got *mwhahahaha*
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@Rockfeel If your opponent keeps on using enforced silence, then the silence is enforced. And if you can't lose, isn't that good?
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BUG: in the last challenge, the opponent uses the "enforced silence" aura. it should go away at the opponents next turn, but it just stays on permanent. Now noone can play a card, so I have to kill him down with my 1 robot which is boring - takes a long while and I cannot loose.
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Wow. They pretty much copied magic the gathering, except for the part where things get tapped, and it's still pretty much the same.
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for people complaining about slow attacks: enter a round, click options, in turn delay click 'fast'. it's a big improvement. keep this post alive.
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If this had Multiplayer online and tournaments *and regular udates for patches and stuff* then it would totlly rock!
*= it would rock with or without anywas but still cool
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Christ the computer is stupid as hell sometimes. Yes totally cast memory loss or w/e when I have 6 creatures out and you have none and a full hand.
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A deck with five copies each of Azure Minion, Blackguard Thug, Blackguard Leader, Disintegrate, and Drain Life will demolish the Challenges. On the next to last one, use Drain Life and Disintegrate wisely as he has unblockable robots in his deck. On the last challenge, add two or three Contaminations.
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Another game with no volume control?? Or am I just blind and cant see the voplume control or the ability to turn the music off completely
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ENFORCED SILENCE doesnt end. ES FTW! it only expires if your SABOTEUR in play dies. Of course you have to play the saboteur before you lay down the enforced silence.
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big bug: in mission 12 i used enforced silence = no more cards for 1 turn, but kept on being on the field, so enemy didn't play any cards.
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Easiest way to win last challenge:
Just wait till the bot has no cards left ;) way easier than fighting 100 LP down ;)
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make another one but dont bother with all the arrow motion and swochy things cuz they just waste a lot of time, about 70% of the game is waiting for some effects to go on.
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Interesting... after beating mission 11 it went all black and froze... anyone else have this issue? I hope it still registers the win and unlocks mission 12 when I reload...
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Great deck for the starting with 1 life challenge: x3 Prismatic Spring, x3 disintegrate, x2 azure minion, x4 veteran mercenary, x2 ward of light, x3 Solarian Fortress, x2 prince of U'thel, x2 Solarian walker, x3 solarian windblade, x3 solarian archer, x3 restoration. 30 cards in all. The key is to use prismatic spring and other healing spells so you don't have to worry about 1 life and that any hit will kill you
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I can't see the significant difference of this game with others. I remember playing something similar. Plus, this game get boring quick and it takes quite some time for them to show their 'action' before the damage can be delivered. 2/5