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This brings back memories. This was one of my favorite games before I got a kong account. I'll try to find an obnoxious purple build dedicated to destroying energy and your enemies' hands soon :3
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Red isn't the only swarm option. Here's a deck for Blue fans:
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x3 Hive Mind, x3 Pincer Bot, x5 Hrathian Bot, x3 SS Sentry.
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Strategy is simple - increase power constantly up to 4-5 - once you get there, start drawing cards. Play cards to consume all power. Hive Minds are critical once you get at least 3 bots out - they stack and don't count for the limit of 6 soldiers, which is nice.
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Some bugs that really shouldn't have slipped through, like putting unblockable cards on a monster that can't attack, like shield wall. Or putting more than one effect card (like unblockable, penetrate etc.) on the same moster in the same turn. But the AI was reasonably good, if a little easy. A bit too much like Magic: The Gathering. Only major change is that your energy pool gets emptied at the end of your turn...
But fun. 4/5
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soon after, at the 1HP challenge, the blue opponent first cast 2 modifier to enchance his own creatures, and after in his SAME TURN, he cast nanobot (or what), what erase all modifier... this game lack proper gameplay in every possible aspect, DOZEN OF BUGS. 2/5
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another annoying bug, if you build up more than one power, but have a full hand (6 card), it says since you can't draw more card, it auto-gain your power, BUT you CAN'T choose which one to increase... lame
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quite stupid when my opponent cast Hardy Steed (what make selected unit unblocakbe during the WHOLE match, so for infinite time) 2x or 3x for the SAME creation.
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Great game! Only thing I've seen that isn't right is the wording on prismatic spring. It says at the beginning of each turn, you gain two life but it is only at the beginning of your turn.
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On mission 1 the guy you face is named Ardek. On mission 2 the guy you face is named Lord Mordek. Mardek reference maybe?
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Lulz at the Medium badge's name. Black Lotus. One of, if not the, most notoriously, awesomely, ridiculously POWERFUL cards in the history of Magic the Gathering.
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very fun game. takes a lot from magic but thats fine because it definitely has different strategy. would love to see a sequel with more cards
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Small bug (at least I think it is one): After a creature uses an ability (actually, I only noticed this with Sniper Bot), I think it can still attack/block. At least, it is giving me the option to. I haven't actually tried >.>
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Took me forever to beat mission 12 it shuld of been a hard badge it took me like 15 tries because it had to do with luck not skill....
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To those of you complaing about slow game speed: Try clicking the options-button and switch the part that says "turn delay" from default to fast
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Like ssj567gohan said: something like Magic: The gathering ... and a tiny bit of Yu-Gi-Oh. But worse than these two ^^
btw it's pretty interesting that the comments, that compare this little game, with magic the gathering negative ratings got *mwhahahaha*
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@Rockfeel If your opponent keeps on using enforced silence, then the silence is enforced. And if you can't lose, isn't that good?
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BUG: in the last challenge, the opponent uses the "enforced silence" aura. it should go away at the opponents next turn, but it just stays on permanent. Now noone can play a card, so I have to kill him down with my 1 robot which is boring - takes a long while and I cannot loose.
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Wow. They pretty much copied magic the gathering, except for the part where things get tapped, and it's still pretty much the same.
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for people complaining about slow attacks: enter a round, click options, in turn delay click 'fast'. it's a big improvement. keep this post alive.
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If this had Multiplayer online and tournaments *and regular udates for patches and stuff* then it would totlly rock!
*= it would rock with or without anywas but still cool