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Oh, and I'm pissed it erased my progress when the badges were introduced. Probably won't play any new games before the badges are up again.
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Yes, you can name your own deck. Some of the cards don't work at all, or work wrong (one says it will randomly do two damage to an enemy, but doesn't. Another says you can sacrifice it to destroy a modifier, but it destroys the creature too). There could be more
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Complete Card Conquest
Dude! You just completed the Complete Card Conquest achievement in Mytheria and won the Complete Card Conquest badge and 15 points!
Deck for all challenges:
2 Myrkin Spy
5 Temporary Recall
2 Markov's Library
4 Disrupt
5 Enkor Bot
3 Hive Mind
5 Sniper Bot
4 Shield Wall
In retrospect I probably should have switched one shield wall for an additional disrupt. That probably would have let me complete it without losing "On the Brink" the first time.
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there -is- a way to turn sound off: while playing a match, click the options. music and effects are both there, and it carries over.
since you didn't give us instructions except for the tutorial, it would be nice if the tutorial told us all the rules. such as you can only have 6 creatures. it would also be nice to be able to see what your current power max is, as well as your opponent's.
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Dude! You just completed the Complete Card Conquest achievement in Mytheria and won the Complete Card Conquest badge and 15 points!
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menu's get stuck over top of menus and i have to refresh. it hasnt been a pleasant expierence playing this game at all. 2 stars. it has potential but so does kleenex and the bird flu. not fun.
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Nice game, but the text gets confusing because it sometimes comes too late. Rules are the completely same as in Magic, The Gathering, but it's good anyway
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straight creature decks tend to win... multiple hive minds + cheap army of robots = blue death ;) white can zerg and take a couple walls just as easily too.
AI sucks.
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Encountered a weird thing : my Solarian Fortress took 3 damage the first turn I used it to block, and now it won't regenerate above 3 strength, as if its maximum was reset to 3 O_o Is that normal ?
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i really liked the game, but it does have its problems. aside from what i've -seen- mentioned: 1) i'd really like a log of some sort, or a discard pile: half the time when my opponent does something, i can't figure out -what- he's done. i can determine the end result, if i've memorized the game state before he goes. 2) not sure if this is intentional: Temporary Recall prevents creatures from healing, attacking, or blocking until they've been back in play for a full cycle.
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Challenges are way to easy. All you need is 20 black cards for the first 7, and add a few contamination for the last.
Missions were a little more fun, but all in all just another card game.
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Dude! You just completed the Complete Card Conquest achievement in Mytheria and won the Complete Card Conquest badge and 15 points!
The on the brink challenge was 'fun' I built a white deck for it... ended with 2 loyalty fortesses and 111hp, gaining 8 per turn from 4 prismatic springs, lol.
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The patches helped, though the A.I. is still a bit glitchy. It will frequently hunt the weak little creatures when the strong ones could just as easily be destroyed. Personally, I had one match where the A.I. took out a sniper bot with a Ward of Light, killing itself. You've now reached the fine tuning. Good luck, and keep with slightly more inventive stuff compared to Tower Defense #78190
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Very nice game. Interesting ruleset and premise (esp the Power vs Card idea, which solves mana pockets from M:TG), well programmed, intuitive interface. Biggest problem: balance. Many ways to break the game (my choice: contam, drain life, BG leader). Balance a bit, add more cards, adjust AI a little, and it will be a favorite.
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Decent little MtG clone, and certainly has potential, but its so buggy I cant really give it a good rating. The last turn before I beat the 8th challenge, the AI player just stopped and wouldn't finish its turn. The game also desperately needs a log of battle events. Hope to see the bugs fixed.
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instants don't work properly (not really instant) decks fail at multicolor,some cards are massively overpowered,there's a lot of variations into endless game endings.
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intelligence is still bad; he isn't capable of making maximum of his move and he keeps screwing up critical moments. overall too much messages and too slow movement of turns. I already lost a savegame altho I beat the game...
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sweet it got badges :P lucky i finished it before already :P
must say though quite an easy game.. even without all those walkthourgh online
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THIS ISNT REPEATING CARDS ITS AN UPGRADED VERSION OF CALTROPS KONG IS NOT BEING LAZY AND NOT MAKING NEW CARDS LOOK ITS AN R2 CARD