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New Challenger
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I like my White and Black decks better than Blue deck. Blue takes way too long to build up; White starts hitting early and hard with Solarian archers, and the Solarian Fortress makes it hard for them to fight you back. I had to use a Black deck for the 1 hp challenge though; Life Drain and Disintegrate are sweet. (white has instant kills too; those are great when the enemy pops a powerful attacker)
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The blue robot deck is way too strong. With purple deck cards combined, the normal badges turn in to mere 15pt easy badges. Needs to be re-balanced. 3/5.
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bug=a field card that allows u to draw 1 extra card
if u hav 2, it doesnt giv u 2 turn,just 1
altho it still shows u hav 2 on the field
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find the best deck I've used is a ull Blue deck:
Sniper Bot x 5
Hrathian Bot x 5
Shield Wall x 5
R3 Sentry x 5
S5 Sentry x 5
Enkor Bot x 5
X9 Destroyer x 5
Chekov's Railgun x 5
Hive Mind x 3
Disrupt x 5
Focusing Lens x 5
Frailty x 4
Nanobot Cloud x 3
Keep bumping power and throwing out the small bots to block and then start unleashing the X9's and it's over in a flash.
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Black Lotus
Dude! You just completed the Black Lotus achievement in Mytheria and won the Black Lotus badge and 15 points!
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Easy to learn. Good game overalll. Sadly the AI needs a bit more tweaking , also if the AI was any smarter the difficulty would be a lot worse.
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magic the gathering is waaaaaaaaaaaaay better.i give it 3/5 for glitches and bitches.oh and theenforced silence glitch doesnt work.
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Complete Card Conquest
Dude! You just completed the Complete Card Conquest achievement in Mytheria and won the Complete Card Conquest badge and 15 points!
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Nice game, somewhat hurt by the fact that one card in particular doesn't always work correctly, and when it doesn't work correctly its brR0ken, gg, thanks for playing time.
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The AI does some very dumb things. I was playing purple, about to lose, and the AI committed suicide by playing Magistrate's Counsel. I'd think the AI would at least check to see if the proposed action would result in life falling to zero.
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It was hard, but it gets a lot easier once you get the hang of it. In the missions sometimes your hand sucks, just restart and don't bitch about it on the comments.
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I think the rules and aesthetics of this game are great - it is a shame that the artificial intelligence of your opponent is very very simplistic.
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The concept certainly isn't original, but thankfully the challenges weren't boring. I like the Prismatic card best. 4/5
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Purple is the best color, no question. It can accelerate into a second turn power drain, and using drain and discard can completely control the game with no chance to lose.
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This game is very balanced (with the exception of a few cards requiring tweaking either overpowered or useless) so you can win with a large variety of decks... just think about strategy instead of randomly choosing cards. In other words, all colors are good if played right, they have their own strengths... purple is actually a very powerful deck, I would consider it slightly overpowered at times.
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why....why is it so gay before deck builder...why are you stuck with shit robots that cant do anything at lvl 6 when the enemy can put 2 monsters with 2 strength per turn
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but Purple is the worst color in my opinion. Purple lacks the power that every other color has, sure it has the greatest effects but i smacked the final challenge with a blue/white deck because the purple guy couldn't get something more powerful than a 2, anyways 5/5
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the only difference between this game and magic the gathering is that this doesn't have summoning sickness which actually makes this a worse game, and the cards in this are shit!
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this definitely could use a multiplayer.... other than that it seems okay to me, i won with an all white deck pretty easily
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Purple? Underpowered?
It gets card advantage in both discard and draw, (essentially) Land D., with 2 lands for 3 mana, and nice creatures to swing with(i.e. 3/3 w/ trample for 3.)!
And uber good stalling.
In my opinion, its the best color.
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Nice game, but two huge bugs!
Ine is enforced silence. Sometimes, it will remain in play longer then one turn. (Though it will eventually go away after 20 or so turns.
The other, more dangerous bug, is the game freezing, when your opponant has one card left and you have global enlightenment in play