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Not too fond of the sci-fi flavoring, definitely preferred that of the Lovecraft card battler that came out earlier. Difference between these two games is that this one is well designed and playable! Excellent work!
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when your game is broken, it pisses a lot of people off, and you dont get anything into the fifth star for a rating. Fix the stall bugs, you could win a couple hundred bucks if you just fix the bugs!
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still has the issue where the AI won't draw the last card, so that the player
would win from decking out...
(using global enlightenment)
@briandawg there's a option button on the mid right, and a choice to speed up combat
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great game, 5/5
I agree with the auto add power issue. If it forces you to select a power because your hand is full then you should be able to select which power to get added, also you should be able to select which free power you get at the beginning, a lot of matches are really close and you need to make sure it goes to the right element.
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Most of the levels were pretty good, but I found that the last level in missions and the second last challenge were a little to based on luck (yes, even if you take lots of heals and defense in the challenge, you still have to GET them at the beginning).
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More problems.. AI summoned Solarian Archer, but saved it to defend (I had no defenders). Also AI put Loyalty twice on same creature.
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Love it! It reminds me of M:tG when it first came out, simple and FUN!!!
p.s. I especially love the Deck Builder - 5*'s
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It's an ok game, My only complaint would be the auto energy add for when your hands full, It would be fine if you were only using one energy type, But if you're 3 turns in with a hand full of white and blue cards and getting an auto allotment of purple, You're kind of screwed
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pretty good game fairly easy ai is ok... 4/5
one other thing the azure servant for the black team is kinda dumb because azure means blue...lol?
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Complete Card Conquest
Dude! You just completed the Complete Card Conquest achievement in Mytheria and won the Complete Card Conquest badge and 15 points!
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Slight glitch with Enforced Silence - It stayed for 15 turns. Lucky for me, though, since they took 3 damage a turn from my Black aura.
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Pretty much repeating some of the other comments.
The game is a blast to play, gameplay is smooth, graphics are gorgeous. Some bugs and some bad AI drag it down a bit though, and the deck builder would be great if there were any replay value. A multiplayer option or a random match generator, while both probably a bitch to code, could make this game stellar.
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easily the worst game on Kong, unoriginal and too hard.
The ratio for getting a creature card is like 1 out of 8. I seriously get a full hand of spells the whole game. When the opponet plays a creature every round. First game i have given up on. The card i mean.
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It's so easy... But I'm not far in it. You know why? Because it is so annoying and slow! Attacking takes ages! I'll be 80 before it finally finishes!
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atheistman i have to disagree somewhat. the few times i've played it winning meant getting more creatures than him and then discarding both our hands. anything else tends to be luck of the draw and stupid computer destroying your 1str creature instead of 5str given the chance. what's your strategy for the last campaign?
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Not bad, but needs to have a random match or something to extend the life of the game a bit. I just completed the last challenge and I unlocked a new card... but who cares? I've already beaten all of the challenges and missions.
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restoration doesn't work.
I would like more game, perhaps a random game generator, because once you finish the challenges and missions, that's it.
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Not a bad game but needs some work. The last two challenges give no prize. The computer AI will make very stupid attacks and blocks. You really should also have a minimum deck size. I very easily beat all the challenges first try with just -
5 Pincer Bot
5 Hrathian Bot
3 Hive Mind
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experiment, not to be rude, but the final mission is quite a bit strategy... each time I have completed it, I have won by a large margin, but that is most likely because I have played magic for about three years, and I'm always trying to perfect my strategy... regardless, it is not based on luck, and with a good deck, all of the challenges are easy as well. And mark, go play a different game.
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difficulty curve is ridiculous... i didn't lose a single match until i got to the final mission. i've beaten 5 challenges and the rest of the missions on my first try, and all of a sudden i have to rely almost entirely on luck to win and hope he doesn't draw a creature i can't kill due to my excessively crappy draw. good game, it's just that the last mission is a little bit too luck based for my tastes.
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NEED MOAR! Finally, a good CCG game on Kong (sorry, Kongai). I need more content! And some of the cards are kinda boring. But very cool system!