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I think the rules and aesthetics of this game are great - it is a shame that the artificial intelligence of your opponent is very very simplistic.
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The concept certainly isn't original, but thankfully the challenges weren't boring. I like the Prismatic card best. 4/5
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Purple is the best color, no question. It can accelerate into a second turn power drain, and using drain and discard can completely control the game with no chance to lose.
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This game is very balanced (with the exception of a few cards requiring tweaking either overpowered or useless) so you can win with a large variety of decks... just think about strategy instead of randomly choosing cards. In other words, all colors are good if played right, they have their own strengths... purple is actually a very powerful deck, I would consider it slightly overpowered at times.
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why....why is it so gay before deck builder...why are you stuck with shit robots that cant do anything at lvl 6 when the enemy can put 2 monsters with 2 strength per turn
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but Purple is the worst color in my opinion. Purple lacks the power that every other color has, sure it has the greatest effects but i smacked the final challenge with a blue/white deck because the purple guy couldn't get something more powerful than a 2, anyways 5/5
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the only difference between this game and magic the gathering is that this doesn't have summoning sickness which actually makes this a worse game, and the cards in this are shit!
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this definitely could use a multiplayer.... other than that it seems okay to me, i won with an all white deck pretty easily
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Purple? Underpowered?
It gets card advantage in both discard and draw, (essentially) Land D., with 2 lands for 3 mana, and nice creatures to swing with(i.e. 3/3 w/ trample for 3.)!
And uber good stalling.
In my opinion, its the best color.
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Nice game, but two huge bugs!
Ine is enforced silence. Sometimes, it will remain in play longer then one turn. (Though it will eventually go away after 20 or so turns.
The other, more dangerous bug, is the game freezing, when your opponant has one card left and you have global enlightenment in play
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Purple feels really underpowered. Too many 1 strength creatures with nothing in-color to make them stronger. Needs more multicolor cards, or at least multi-friendly.
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ieatglue2 Dec. 10, 2008
a card game... in general i hate all online card games so i hate this
if you dont like card games in general, dont comment here,
i find this game ok, not that much interaction, could use a better plot 3/5
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Very good, but there needs to be a way of creating multiple save files. Like Magic: the Gathering, but in a good way. Multiplayer would be good.
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Good simplified version of MtG, nice intuitive gameplay. There needs to be a way of seeing the opponent's instants while they are cast - one can see the name of the spell but I have no idea of its effect. Also the missions were rather easy - although the opponent always started with more life than I had, it was pretty easy to beat each mission the first time through. Other than that, well, done.
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I wish the pictures looked different and the general gameplay when this game comes into multiplayer there should be more life (maybe 100) and more killer cards.
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good. quite good. the only things that would help would be adding complexity. true instants (that can actually be played at any time) would help, as would a post-combat main phase. also, changing the name to M:tG would help a bit (I'm sorry, but all CCGs owe a debt to Richard Garfield). Still, you've got balance, and that's the hard part.
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Two things i noticed.
1) The Enforced Silence card is broken, it's supposed to end after one turn but instead it lasts all game.
2) Cards used by the A.I. during their "casting" phase go past way too fast and i miss them most of the time, i don't know every single card and their visual effect so seeing green sparkles on the screen doesnt help much.
Otherwise it's a fun and interesting game, needs some more challenges/missions and cards though. Now that i've finished it there isnt much more to do except test out different decks, and usually i only test decks to see how they'd do against real players...
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Well... It doesn't suck THAT bad - but as someone who's played L5R since Imperial and M:tG since Mirage I can say that the engine is balanced... But too symmetrical. I beat the challenges and missions with almost no effort... More variety between what the colors do would be a big help - that and the A.I. (sorry for this) is like trying to play chess against a "developmentally disabled" quadruple amputee.
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the vs 100 challenge is the first one i did. i just waited for them to run out of dec considering i had a 60 card deck.
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Black Lotus Badge (medium – 15 points) Defeat the Blackguard army by completing all 12 missions in Mytheria.12 missions completed Best so far: 11. Then I lost my save data