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Get rid of the secret trophies. Devs love to do secret achievements for who knows why, but they're nothing but annoying for compeltionists.
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Might I suggest making it so each faction coin exchange does something different? Something, for instance, thematically in tune with the faction in question?
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Honestly its a fun game but the major problem i have is trying to get tokens in the beginning to join a certain faction but usually i reuslt in getting everyone except the one i need
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...My total clicking assistants went DOWN after I purchased Corpse Supply, all because I had the nerve to have 90 Necropolises when I bought it. Gotta add in a minimum 0 floor for that!
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So many butthurt fanboys of the vacuous idle-clicker genre keep downvoting all the messages that provide criticism. Yes, because every game is immaculate and should NEVER be criticized. GOD FORBID IMPROVING IT.
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Yesterday this game was playing mostly fine (froze for several seconds every time the game tried to autosave but that was bearable) however today, whenever I click on an upgrade.. game freezes again for several seconds, getting a bit annoying trying to buy upgrades.
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Gameplay Question: If you upgrade all the Faction upgrades, do they carry over to your next reset? Would be nice if all the faction bonuses stack over all gameplays. All the other upgrades reseting would make sense though but for the faction ones that increase bonuses for every 50 hours of game time would be nice if it counted over all plays.
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A new clicker on kongregate that's actually well made and not a total pile of trash? Well done! The magic system is fun.
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I came back after shutting the game down for the day, while I was at work, and found that the 'Night Time' skill cannot be activated now. This is the second faction skill (undead), any one else having this kind of issue?
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In response to my previous comment about "Gods Hand", it could also be changed to read "Increases production of all buildings by 150% times mana production", which is what it currently gives as a bonus.
Spell combos such as Call to Arms + Blood Frenzy + Multiple Tax Collections were by far overpowered compared to the rest of the game mechanics. It would eventually turn to the point where if you don't cast those spells your progress would be useless.
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God's Hand stats it raises the production of all buildings by 150 "Times" your mana production, then shows 150% (at 1.0 M/s). It should read 150x or 15000%.
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There are some trophies that keep resetting themselves, and thus resetting upgrade progress. For some of them like faction coins (at least) this just seems wrong. Shouldn't most of these be cumulative across soft resets?
The hardest trophies are meant to be the hardest challenges in the long run, therefore they have very high requirements. They are something you are supposed to achieve after weeks or months of playing as a reward for the most dedicated players.
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You get autocast after casting 300 total spells. It allows you to enable autocast on specific skills but halves your mana generation while active.
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Why do you have fairies AND elves..You may as well have Goblins and stupider Goblins. Your lack of Dwarven coin is an insult to everything.
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I think the mana chop from 2000 to 1000 is incredibly underpowering. My progress is now at a snail's pace because I was one of the poor saps to choose an active style of play via the Angels route. So now, playing actively isn't worth a thing! I can't combo my spells anymore, I'd be lucky to get but a bit of mileage off of God's Hand and maybe a couple Tax Collections, but that's about it; it's useless now, I can barely do a thing anymore. And here it was, I was enjoying this game..
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I really like the faction-feature. You chose a faction and a pack and you're bound to it until a reset. It rises the re-playbility for me. More idle-/Incremental Games should do something similar. Well done.
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The mana cap reduction cripples every class. Those that are not focused in mana (e.g. angel) will have only one useful skill combo, that is call to arms + 3 tax collectors, and then wait for the 1000 mana to do it again.
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Is it intentional that I can make Royal Exchanges with my own faction's coins? If not, I'm using the Undead faction and found this.
It is intentional. As part of the game strategy, you may choose to advance in the faction upgrades or make Exchanges even with your current faction coins to increase your overall production. Moreover, when you purchase all your faction upgrades, Royal Exchanges will keep your faction coins useful!
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With the mana cut in half, it makes hellfire blaze worthless: 2000 x 20 = 40,000% vs blood frenzy + 2 tax: (1000 x 20) + ((1000 x 30) x 2) = 80,000%
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The max mana cut in half makes the game much less enjoyable for active players (no Call + Frenzy + Hellfire combos - a bit op but a ton of fun and a play style choice) as well as idle ones (less time between mana slurging visits) and balances or benefits what or who?
Some offline gains would make sense for this game more than other idlers. Does my kingdom shift out of existence when I stop looking? Otherwise a magnificent start of a possibly very captivating game, love the choices and the smart reuse of genre staples.
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No offline progress...also, mathematically it seems like Night Time requires literally hundreds of Necropolises to be better than Blood Frenzy + Tax Collections...
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As a demon friend,when you have more than 571 buildings (total number) it is better to use Blood Frenzy + call of arms instead of Hellfire Blast. For the same cost in mana it will give you a lot more money.
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I really like the game and the different paths you can take is a really nice touch to a game. 2 suggestions I can give would be for spell hotkeys and the option to hide money/faction coin gain when clicking. The first suggestion is for convenience and the other is that it may help people who are getting some lag and drop in frame rates.