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To everyone in an evil faction using Blood Frenzy and Tax Collection: WHY? Seriously, I just ran Blood Frenzy and 2 Tax Collections and then clicked for the remainder of Blood Frenzy. I netted about 14 Qa coins. On the other hand, when I run Blood Frenzy and Call to Arms I net 25 Qa coins. Almost double the coins for the same energy.
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When allied with the fairies the farm inn and blacksmith bring in a lot of money. This means the spell Holy Light is pretty much useless because the Fairy Chanting spell that increases Farm/Inn/Blacksmith output x100 increases the treasure chest output by way more than the x25 that Holy Light does. How is Holy Light ever a good idea? Something needs to be tweaked.
Many spells, especially Alignment spells (such as Holy Light and Blood Frenzy) are not intended to be the most efficient in all situations and with all factions. For instance, Holy Light should be a solid starting spell for active players wishing to boost their economy very early in the game, when upgrades and other spells are unavailable or not as efficient. Due to Holy Light's poor scaling though, it becomes obsolete later in the game or when aligning with factions which already have enough clicking power such as Fairies. Regardless, we'll continue monitoring the balance of the game as we add or edit content and should we find that Holy Light lags off, we will consider to change it.
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The Demonic Presence upgrade of the demons says: "Increase the production of hell portals for 0.5% for each other building you own. (55.6%)"
I have 1112 buildings - so shouldn't it give me 10 times as much?
There seems to be a typo somewhere - in the description or in the maths.
Still, this is one of the best idle games i know. I love the faction system.
Looks like there is actually a miscalculation in the Hell Portal formula which makes them produce only 1/10 of what they are intended to. Will be fixed with the next update. Good job therealNyvis, thanks for the report!
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Even though I have yet to play 3 more factions, my favourite by far is the Goblin faction. They got good early, middle and late game. In the beginning you benefit from being an evil faction, so you can cast Blood Frenzy and Tax Collection. They get production boni from cheap buildings and make upgrades and buildings cheaper, so getting expensive buildings is easier. They can also be played 'risky' by using Goblin's Greed (their faction spell that gives you 2 random buildings for 500 mana) early on, hoping for a free Hall of Legends, or later you can autocast that spell to not spend a lot of money on buildings. All game resources are utilized and increase your power.
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The 150 building upgrades are almost all pretty useless. Have you considered doing something else with them? Adding Assistant boosts perhaps?
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The silver and gold building upgrades are way, WAY overpriced for as little impact as they have. 60B to make my collective blacksmiths go from 280k/s to 420k/s? For the same price I could've just bought a bunch of Hell Portals that make 100x that apiece.
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Sorry about my previous comment. I wasn't far enough to realize that i could exchange the other coins for production rate.
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I just have to say how super impressed I am with how responsive and invested in balancing this game Divine Games has been. Massive kudos to you. I'll be watching for your future endeavours.
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To everyone having crash issues: we just reverted some changes to underlying libraries we did in the last update, this should solve the problem. Sorry about the inconvenience.
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A little problem what i see, if you have 400 gems, all the second tier upgrades buyed, the 500 faction coins is far, far away. Perhaps boost a little the gem faction coin production, by x2 or reduce the cost of the tier 3 from 500 to 400 or 350. My hand starts to hurt.
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FYI to those who were wondering - the reason all our production is like 1/3-1/8 of what is used to be is because each unit of Halls of Legends do not give a bonus in production to other buildings unlike before.
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if you're getting rid of floating text for performance increase make it a checkbox option to turn it on/off. I would like to keep floating text on.
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The game crashes for me sometimes when upgrading evil structures - usually hitting 70 on things like the Witch's Conclave or Orcish Arena.
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Is there a point to having the Goblin Central Bank, except maybe for offline (if its effect properly compounds over time offline)? Right now I have 16 Qa coins and it's offering me millionths of a percent of that as a boost to my production, amounting to hundredths of a percent of my current production. Meaning it would take multiple hours to equal one second of production. I could likely get more out of spending the saved money on buildings.
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The True Neutrality upgrade persists through soft resets but the other one doesn't - its the hourglass icon one but I forgot the name.
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Night time Buff still is not worth even looking at and why was my coin per second halfed with undead after this update?
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Yeah much like coolbean there the sam has happened to me. I find it happens when setting off God's Hand or Holy Light. Not every time but I would say 1 in 3. Other than that excellent incremental.
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@qaumlithium It's not an account, the save files are stored locally on your computer. You either cleared your own data by clearing your history, or perhaps your storage isn't set high enough.
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quamlithium - if you have CC cleaner or clear your cache, or have your browser set to clear it whenever you exit out, it'll delete your data.
Neth01 - the other faction coins have purpose, even when you're on good or evil, or have already selected a faction. Once you gain twenty of one, an option will appear to trade them for a 10% increase to productivity, with a steady increase in price (10% faction coin increase each time you trade for that particular faction) with no cap. To stop the coins you don't use for the three treaties would mean having to spend an insane amount of faction coins for 1 upgrade after a bit, when you could spend that many and get 6 upgrades if you keep receiving all, so chance are that they won't change it.
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You should add a Black Liquid Sorrow mechanic like Kittens has for whenever you nerf something. That change you just made to Strong Currency was immensely painful. Ow. Lost about 80% of my total production, even with the buffs you made to the neutral buildings. Oof.
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God's Hand getting its effectiveness cut in half by the autocast mana-gain penalty seems excessively harsh - it's casting half as often for half the effect, so it's cut in one-quarter while other spells are only cut in half (half as often, full effect).
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i bet we will get more and more goblin nerfts, they always be more better coz they has autoscale, elves almost havent, fairies havent, angels havent, demons havent, undead almost havent.
And its not about "strong currency" nerfed to the ground and 4x times nerfed coins gain.
Goblins has about 600 free buildings every 24 hours...
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@Stolichnaya: Last Hidden Trophies :
Perfectly Good: Spend 30 days being Good.
Diabolical Evil : Spend 666 hours being Evil.
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Do spells no longer stack with each other? Tax collector doesn't seem to be basing its total amount on a buffed production rate, for example.
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minor annoyance: the mana percentage round to the nearest percent, it should IMHO round down so that when it 'says' that the mana for a certain spell has been reached, it will truly have reached it.
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I set up an auto click and got 250 gems on elf... but I cant do the auto click anymore or anything too active. What faction would you suggest for my reset? Demon or undead?
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I like the structure but the graphics and visual "rewards" are so minimal that it isn't really inspiring me to go back and try another faction.