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having many building and upgrades there are some math issues ... i have 21.87 B production, and Call to Arms 445% [4.45 multiply building production], according to mathematics, after use i should have CPS 97.32 B ... but my CPS rises to 119.1 B [more than 500%] - so game math is wrong ........... and when i was buying Villainous Certificate, ma CPS were little more than 17 B, an after 100% rise they my CPS is ?????????? = 21.87 B, so rise was about 25%
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Needs a tune up on the animations. The chest shrinking when you click it makes the game lag a lot for me. Otherwise, best idle i've played so far :)
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after we max a race we should get a benefit that we keep through soft resets, give this game a purpose of uniting all the kingdoms under our rule, great game though =)
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The downvote of my comment reminded me: why have highscores on an idle game? I have never heard of anyone cheering about having high scores either. The only thing that consistently happening is people displaying contempt with people who cheat the system, which is inevitable, because it's virtually impossible to make a cheater-free highscore table without false positives or tons of people hired to investigate each case, which is obviously too expensive.
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The concept of factions is good, but the game has some serious balancing flaws. And I can't seem to enjoy the game without an Air Conditioner, and games that require an Alternate Current are usually not fun in the long run. I would prefer an idle game that is more about managing, reacting, trial and error, and less about carpal tunnel syndrome. I'm sorry again for using the Assistant Commissioner, but it's either that or not playing. 3/5
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The problem is, as I see it, the late tier spells never really catch up to Call to Arms/Tax Collection combo. Either drop their costs by 100 or increase their duration.
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Great game, but honestly you should probably just get rid of the skill Strong Currency. Even after the hard nerf, factoring in spells I'm gaining about 1200 gems a SECOND as goblin...
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So, I'm playing Angelic this round, and I've got a tip for you guys: You can pop God's Hand and then hit tax collection for a major boost. They work together. My regen is such that I just managed to get two tax collection boosts while God's Hand was active. Hope this helps!
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This game is pretty dang sweet, I must say. If I can provide a suggestion: maybe at some point you can implement a way for the player to be able to purchase the upgrades for two factions in one game. This could probably be a late-game upgrade, maybe to push past a wall for even later-game upgrades, but I can see the potential for some pretty interesting combinations. Either way, keep up the good work!
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"This change will be online with the next update."
Wonderful, thx!
(btw. even so I might sound very critical, I really love your game :) )
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Mana bug: Not sure which one, but when you buy one of the upgrade I noticed the mana dropped in mana regen per second.
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@RedeemWahrior
Look at the tooltip. Autocasting does not work with offline progress.
It says "Does not work while offline".
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"i.e. if you own 10 necropolises, you get a boost equal to 120% of 10 (= 12%)"
You do realize that 120% of 10 is equal to 12, which is equal to 1200%, which is equal to 120% * 10?
Because even though you said you will correct it in the next update (btw. this is a problem with nearly even upgrade where a percentage is involved, like, for example, the Call to Arms spell), I'm not convinced yet that you actually know your math.
If you want that 10 Necropoli equal 12%, then you should say "Increases the production by 1.2% per Necropolis". That way it would be correct.
X% of Y is the same thing as X% times Y.
The tooltips are indeed at fault for not stating that the result is another percentage instead of a flat value. We already reworded them in order to reflect what the upgrades actually do. This change will be online with the next update.
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I purchased the last Devil upgrade "Epidemic Buildings" after about 4h50m of gameplay which gave me a boost of 8%. I didn't calculate exactly but I did notice an increase in clicking reward. However. now 10 minutes later, when hovering over that upgrade it now says 10% as it should but I didn't gain the extra 2% increase. The clicking reward is exactly the same. Does it stop increasing over time after you have bought it? Just to be sure, I will double check next hour again.
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You really should change the text of the tooltips.
Either the tooltips itself are wrong or the percantage you calculate is wrong.
For example, take "Deadened Muscle".
The tooltip is "Increases the production of all other buildings by 120% of the amount of Necropolises".
Now, with 1 Necropolis, at the end we have a "(1.20%)".
But that doesn't match with the Tooltip. If you go by the wording of the Tooltip, 1 Necropolis should increase the the production of all other buildings by 120%, or times 1.2. In either case, 1.2% is plainly wrong.
So either your tooltips are worded in a weird and de facto wrong way, or your calculation is completely off.
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The UI seems jammed (The upgrade menu overlaps the buying menu, etc.). Otherwise pretty good. I played and came back, which is already pretty good :)
This seems to happen when your browser is zoomed or your resolution is very little. We are looking into the issue, but in the meantime you can try resetting your browser zoom to 100% and reload the game.
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might i suggest an upgrade that multiplies the number of faction coins you get per click perhaps at the expense of 5 Qa for instance
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Autocast upgrades that reduce the mana generation penalty would be a nice later-game touch. E.g., one for 400 Qa that makes it a 40% penalty instead of 50%; one for 400 Qi that makes it a 30% penalty...
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...Umm...To the Dev, just a small note, please add a conformation warning when hard resetting. I just spent about 18 hours awake and I just accidentally hard resetted without thinking of Importing/exporting after gaining 10 gems. On the outside I'm too tired to scream but on the inside, spending three hours of clicking, I'm dying.
Other than that, fun game, a bit addictive, and a bit of a chance of pace with the branching upgrades, 4/5.
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@7eppo7: the trophies provide a bonus to hall of legends production - for every trophy you have, EACH HoL produces 250k. So, if you have 2 HoL's, and 4 trophies, you're getting a total production of 1mil.
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Slow.. boring.. adds nothing new to the genre.. The design is pretty terrible which makes the game annoying to look at. It's Better to have a clean and simple design made in paint then trying to make a fancy design and failing at it. Even as a stand-alone game i just don't think it's a good iddle game.
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Great game guys, I love this faction thing. Just one suggestion, rework lower building upgrades, or maybe add bonus for every 25/50 or 100 building of one type. 14T for 4000 gold /s it's just useless and a big waste of gold. Sorry for my bad english
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please make a way to disable the upgrade for faction coins for the faction i've chosen, accidentally wasted some coins by misclicking while saving up
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great game already 1 day playing, quick question can u make a forum or chat room forgame so when we need advice other players to help us?I am interest now how much gems is good for first reset, i have 3 now, was thinking to get 10 so i have at next playin 20% bonus production not sure if thats good or to get more than 10?
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Regarding Performance issues: it seems to drop A LOT as soon as you purchase the 25k faction update which adds all the other building. Noticed that after a reset when i was just farming faction coins, everything ran smooth while I only had my Farm/Inn/Blacksmith. After purchasing said upgrade there were a lot of FPS drops.
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Suggestion: add something small to achievements. Nothing big. Just something that makes us want to get them bit more. Like small increase to something (+0,1% money from source x or so)
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Whenever you cast an increase production spell, cast Tax Collection on top of it. You will get 30s worth of your boosted production income.