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The factions are a nice idea, but are poorly balanced. There is nothing any of the evil factions can do that the good factions cannot do better. The Angels are massively overpowered. As an example of why, the main feature of the Undeads, a 4% increase to production every hour, can easily be beaten by Angels, who only need to cast "Tax Collection" 10 times for a 6% boost due to the "amount of spells cast" boost they get. Since their mana regeneration is so high, and spells cost 100 less for Angels, this can be done significantly more times than once per hour as well.
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@azoo the CPS indicator is found under Production in the Stats Tab
@auron626 Each Gem (diamonds) increase your overall production by 2% and slightly increases your chance to get faction points. <--- this text is found in the tool tips text when you either hover over the gem/Diamond in either the Options Tab or when you soft rest and hover over the gem/diamond in the coin box on the main screen of the game.
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FastClicker chokes the game out if the click per second value is too high. I am currently rocking 10 cps, toggling on and off.
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So, Elves are good for farming up the Faction Coin achievements, but the big thing they're lacking is a way to boost mana production, which I think every other faction gets. Maybe replace Elven Luck with a "Royal Exchanges give 0.xxxx mana per second"? Seems like it would be in theme and make their faction spell useful.
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Ok- I've got 11 gems and everything seems to be ok except farms. With 40 farms, 5 gold each my income == 195. For other buildings % for gems looks ok.
Just to let @DivineGames know :)
Your farms are probably producing slightly less than 5 gold each (4.88 with 11 gems and first upgrade) and that amounts get rounded to 5 in the tooltips. That way, 40 farms produce 195.2 coins per second which in turn get rounded to 195. The game runs will real numbers, so no coins are lost, but (most) tooltips get rounded otherwise we would have silly numbers like 2.8845349635847536 which are unpleasant to read :)
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Attention: There seem to be some issues with save files, and people getting set back significant amounts of progress. Until these issues are resolved, play safe and export your save to a text file!
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I think a good feature would be unique buildings for each of the factions. I think it would make people play more of a faction before moving on to the next.
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Was originally a 5/5 game simply do to the variety, replayability, and ability to get me to keep coming back to clean up all of the trophies. I never trust auto save features so I usually end up manually saving every 5 minutes or so, but apparently even that isn't good enough anymore. The game loaded a file from a long while back, putting way behind where I was at rather than the most recent save. All progress lost with no way of retrieving it is enough to make me quit. 2/5
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Maybe it's just me but the gray/silver outline on some of the upgrades are kind of hard to see when you have enough money to buy them and they are lit up.
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Hidden Trophy:
1. Leet - 1337 coin at any given time
2. Unitary - have exactly 1 off each building
3. Building hater - 100.000 coin without building
4. Grand Diplomat - ally with all faction 1 time
5. Exchange master - 500 exchange in single play
6. Lucky neutral - 7777 min in game without a faction
7. Perfectly Good - 30 days in good faction
8. Diabolical Evil - 666 hour in evil faction
9. True night - use night time (Undead) after 11 pm and before 6 am
10. Assisted economy - 10 clicking assistants.
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The buildings shouldn't blink when spells are used. This would improve performance. Highlight them instead or totally remove it?
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I would make one suggestion : allow us to order the upgrades by price please. Other than that, for me it's has been asaddicting as cookie clicker so far, so you must have made something right XD
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Perhaps the shortcuts to buying 10 (Ctrl) and buying 100 (Shift) Shouldn't be so close together. I accidentally bought way more slave pens than needed :(
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Angel ability "Angelic Dominance" does not seem to work. Supposed to increase spell duration by 50%, but no change shows up on spell tool tips and spell duration does not seem to be extended past their original duration.
Spell tooltips are not updating when you buy Angelic Dominance, but spell durations are working as intended. Tooltips will be fixed with the next update :)
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Corpse supply in undead tree jacks up the price of necropolis'. Doesnt mention this in the tool tip. Guess its better to make the necropolis' then buy the upgrade. If this is a bug, squash it =p
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Just a suggestion, can you make the need xxx more coins to next gem be static even in the onMouseOver text?
Like, the numbers will still be jumping while the text is there without moving the mouse away from the gem icon and back on?
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An option to disable spending coins for your faction on exchanges until all the upgrades have been purchased would be good. accidentally spending them can really slow down progress in a game.
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I think you should add some description to your buildings cause i find them plain and blank, but otherwise great game.
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The production boost upgrades don't affect a buildings mana production rate for some reason, sure that might be a little OP but there's litterally no reason to get these upgrades anyway when playing angels otherwise...
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My conclusion after testing all factions: at the moment hell seems to be the weakest. I think they would need some boost to balance it. Goblin Central Bank barely affects anything, the most I was able to get was a 1% boost to profit, and using the money I had to save to get it, I got more than 8% production raise. All in all it doesn't really help at all. Other than that the only thing is that it all ends too quickly, I only have 10000 gems and am already able to buy most updates after 1 or 2 hours of gameplay. Other than that - a realy great game, and one of the most efficiently written. I saw games 10 times less elaborate eating out 10 times the processing power this game uses.
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@ghoulslayer2253 it seems to me that the bonus on gems to faction coines has been reduced to 25% not capped. Maybe failure in the patchnotes.
I have produced 434000 Fcoins with 117Million Gems while produce 18,& Oc coins as Angel faction.
Maybe you can figgure out the math
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so exactly how much chance to get a faction coin does each gem give? You said it maxes out at 25%, but how many would that take? I'm pretty sure i hit it due to the fact that i have 329k gems
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The lag I mentioned in my last comment disappears at 100% faction coin rate, so it seems likely to be based on either the inconsistency of the messages or possibly the cost of running the calculation of whether you got a coin.
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An option to turn off the numerical display of faction coins gained when clicking would be appreciated, past a certain point when you start gaining faction coins very rapidly their messages begin lagging the game pretty severely.
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BUG(or typo) report: deamon tree - demonic presence: It says that the dmg is increased by 0,5%/Building in fact it is 0,05%/building
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Is goblin overpowered? I did it for about 24 hours hours, and got like 80 gems. I've done demo for about 18 and have only 12. (I had 0 gems, 0 resets at the start of both of these, no shit).
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How to maximize "Holy Light" -
Turn on Mouse Keys.
Put one finger over the "5" and another over the "+" button.
Use your other hand to move the mouse.
Activate and tap like crazy!