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The two Hidden Trophys you are missing are. "Perfectly Good" - Spend 30 days being Good, and "Diabolical Evil" - Spend 666 hours being Evil
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Auto-caster seems so useless unless I leave the game up and running while AFK. Let's be honest, I'm on a shitty computer while waiting for my new motherboard. I don't think I'll be leaving this game on.
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If you're looking for the next "broken" race, at higher levels Angels can cast Call to Arms immediately after God's Hand, which together can give 11,000%+ to production for ~30 seconds, and can be at 100% mana again after 11-12 seconds....
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Dear Devs,
You might want to look at the diminishing returns on some of the early upgrades and think about the cost to benefit balance. I can not see a point at which increasing farm output by 100% will be worth 1 Billion coins... But I may be missing something. 8)
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I honestly think the 2nd and 3rd necropolis upgrades for undead don't really pay off. I mean, by the time I can afford the 2nd one, necropolis are already a very small amount of my income, and by the time I can get the 3rd, they're already at around 2% of the total income! I mean, we could probably use something that would actually make a difference.
Great game tho! Keep up the good work :D
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If you have an issue with progress disappearing (at least two people have had issues to do with Chromebooks freezing/restarting) the solution is very simple. Export your save to a text document, and if you ever lose your game you can import it from the file.
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I think it'd be nice if you changed the graphical layout of the upgrades. For example bought upgrades are not shown, and each building upgrade has its own permanent slot, each upgrade reveals the next upgrade while staying in its own position. This is hard to explain through text but I tried.
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I think night time should probably be changed, because the other abilities can be combined with tax collection, they give far more coins on average, I can't ever imagine using it. Either that or make it so that tax collection can't be activated while another ability is still active
A quite significant balancing update is on the way, along with lots of other fixes and improvements regarding performance and stability (hopefully). It still needs some testing and polishing done before we can upload it, we are doing our best to have it ready as soon as possible but it will require some more time.
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game keeps getting grayed out for me. sometimes it's the whole game, sometimes i can see a menu or two. I'm just not sure if this is the game crashing completely or just a UI issue
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i would like some kind of passive bonus for every achievement. Also restarts should give u a bigger bonus. Maybe u should keep your coins or something
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@morten321 each faction has their perks. Goblins power up from how many faction coins you have (passive), undead power up based on how many hours you have in your current session (passively), and demons power up based on how many trophies you have (active ability). The building "Hall of Legends also gives 250,000 per trophy unlocked as it's base value. There is also a late game upgrade to extend a portion of that trophy bonus to other buildings
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Developer: As a general rule of thumb it's a good idea to put a max limit on click per seconds, to avoid autoclickers.. even if there is no ladder, it's a very tempting option that often just result in making the enjoyment of the game very shortlived.. So put a max click limit on.. something like 4/sec.. Just a suggestion :)
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Oh almighty Dev, please, add autobuy option, so building buyout as soon as u get right amount of money for it.
Thank You.
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I don't see the point in buying most of the +100% production upgrades. 1 trillion coins to double my farm production... when my farms are only .000707% of my total.
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@ Karsh777 there is a faction that boost lower tier buildings massive. I believe they solve that problem. But in fact i just should have just shut up because I dont know everything about that game. Sorry!
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@justinplayin-a 445% INCREASE, not multiplication, (so 545% total) and Villainous Certificate only boosts EVIL building production by 100%, not total. Your Hall of Legends will be ~80% of your production for some time.
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@Xenomina Those don't help. Each gem gives a 2% production boost to all buildings, meaning even when you somehow get to buying the farm upgrades ISN'T a cost inefficient idea every other higher tier building will provide massive coin increases for the same cost instead of minuscule. A farm producing 1 coin a second gains 10 coins with 1000 gems while a Hall of legends producing 250000 coins gains 2500000 coins with 1000 gems. Thus, the upgrade is still 1 trillion (or quadrillion or whatever you made it to) for double farm gain while the higher tier buildings give many magnitudes higher gold for the same or less cost.
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Angel's alliance is definitely bugged, the 25% mana upgrades looses effect once you upgrade Mana Shower. which is dissapointing considering you made it pretty far before being able to get that upgrade...
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For starters, if you choose Evil, i suggest play the Goblins faction first, the Goblin greed upgrade is very hand, most of the start, always adds 1 upgrade for the hall of legends -> massive boost in the beginning...
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Suggestion for the Devs.... Commas would be nice. Something to break up the numbers. recognizing 1000000000 as one billion is pretty hard at a glance.
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@justinplayin
When you have an increase of 445%, then that's a multiplayer of 5.45 and NOT 4.45 as you assumed.
So you would actually expect that it's more than 5 times with 445% increase.
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How about changing values (such as buying costs) to scientific notation - or at least allowing that as an alternative? Seeing that I have 13 B money does not really tell me when I can buy something worth 4 Qa money, there is no scale. (As compared to having 1,3e13 money and waiting for 4,5e18 where I can tell there is a difference in hundreds of thousands just be comparing the exponents).
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Some of the upgrades are a major waste of money. Who in the right mind would pay billions+ for 100% more income from farms or inns?
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The cost for most building upgrades needs to be toned down; for example, the 75 farm upgrade costs 1 billion gold, but with 64 gems my farms produce a total of 1459 gold a second. That means for my farms to pay off this upgrade it would take 190+ hours. For a second comparison, the upgrade costs 1 billion while at this time a necropolis costs ~10 million. The necropolis gives a bonus 19380 coins while the upgrade for farms gives 1459.
Basically, can the upgrade costs be significantly toned down, or made to actually be worth the cost? As is, upgrading any of the lower tier buildings seems extremely inefficient (or even useless; who wants to spend 1 trillion gold on a farm upgrade when you could buy another high end building and get MUCH more money off it?)
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having many building and upgrades there are some math issues ... i have 21.87 B production, and Call to Arms 445% [4.45 multiply building production], according to mathematics, after use i should have CPS 97.32 B ... but my CPS rises to 119.1 B [more than 500%] - so game math is wrong ........... and when i was buying Villainous Certificate, ma CPS were little more than 17 B, an after 100% rise they my CPS is ?????????? = 21.87 B, so rise was about 25%
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Needs a tune up on the animations. The chest shrinking when you click it makes the game lag a lot for me. Otherwise, best idle i've played so far :)
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after we max a race we should get a benefit that we keep through soft resets, give this game a purpose of uniting all the kingdoms under our rule, great game though =)
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The downvote of my comment reminded me: why have highscores on an idle game? I have never heard of anyone cheering about having high scores either. The only thing that consistently happening is people displaying contempt with people who cheat the system, which is inevitable, because it's virtually impossible to make a cheater-free highscore table without false positives or tons of people hired to investigate each case, which is obviously too expensive.
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The concept of factions is good, but the game has some serious balancing flaws. And I can't seem to enjoy the game without an Air Conditioner, and games that require an Alternate Current are usually not fun in the long run. I would prefer an idle game that is more about managing, reacting, trial and error, and less about carpal tunnel syndrome. I'm sorry again for using the Assistant Commissioner, but it's either that or not playing. 3/5
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The problem is, as I see it, the late tier spells never really catch up to Call to Arms/Tax Collection combo. Either drop their costs by 100 or increase their duration.