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Used Goblin's Greed. Got an Evil Fortress and a Hall of Legends, giving me a total of one Hall of Legends and on Evil Fortress. 10/10.
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Also, a word of advice to this and all devs: Few things are more offputting than releasing a game while it is in a crippled beta form and placing it in the new games category. If I wanted to beta test, I'd be running K+. Saying "we'll implement offline gains soon, once we fix the biggest other issues"... I do not intend rudeness, but it'd be better to hold off publishing the game for a week, and fix it up first. You cannot expect your market audience check back after being dissatisfied on the first encounter. Keep it, work on it, market it when it is a finished product (and then keep updating). Has potential, if the time and work was invested.
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The math is just... wrong. Demonstrably and notably. Things that state a bonus do not deliver on it. The game slows and basically stops pretty early on (make there a reason for 500 farms-- and slow the cost curvature enough to make it feasible etc) and of course the offline thing has not yet been implemented. The faction idea is interesting but the actual gameplay... I don't know. It needs a load of work to be competitive in a saturated genre. Buildings are imbalanced, the soft reset takes too much out of the player (upgrades should be available based on trophy, NOT on playthrough) with really little profit (even if it did match the math it promises... and it doesn't). It's not a bad idle game, but it's a bit behind the curve until it gets fixed up.
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It says that being good, you should get coins mainly from clicking, but the fairy contract only boosts the 3 basic grey resources and barely does at that. It would be cool if the fairies boosted the base for farmers, blacksmiths and inns based on like a small percent of the coins you have earned from clicking or something like that, instead of just boosting the base a few hundred, which is not even helpful by the time you can afford them.
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Really needs offline progress..Even just as an upgrade or from the assistants you get, but something. Aside from that and some simple bug fixes, it's a full 5/5 amazing game. Love the different paths to pick, makes the replay value a lot more fun that typical idle.
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Something is apparently amiss with the save feature, because I was saving frequently yet I just returned after restarting my computer to find that my game has reset. That's a damn shame, cause I was 60% of the way to the last click trophy (100k clicks in one game) and I just don't feel like doing it all again.
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Paratroopa - No, you're just having a run of bad luck. So far I've got 21 exchange upgrades for each faction coin except undead, which is my faction, so I was spending those coins elsewhere. I currently have between 50-100 of every coin type, and I've earned 7473 total. The distribution is nice and even over an extended sample time.
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There shoud be a store to buy permanent upgrades with our gems, like increased mana pool, faster mana regeneration, improve coin find, maybe alliance with other factions, so you could buy their upgrades, with you eventually unifying all factions and reestablish peace in the world
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I feel like the goblin central bank needs a bit of a boost. It currently only gives about .0001% of your current amount of money (roughly) which means that given a full day's worth of unspent money you'll be getting less than an extra 10% of your GPS, which is far far less than you'd be likely to get for simply buying more buildings, especially when you factor in the other advantages of those buildings (improving call to arms, etc.)
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Wait, are Elven Coins less common than the others, or am I just unlucky? I have twice as many other coins as I do Elven coins, and I want to join the Elven faction, so that's really annoying.
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here is some of the hidden achievements ive found. still looking for the others. : have 1 of each building, ally with each faction atleast once, purchase 500 royal exchanges in a single game, have 10 clicking assistants in a single game, use the spell "night time" after 11pm but before 6am (real world time)
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Wait, i'll have to *manually* click 100.000 times *in a single game* to get the last clicking trophy ? Isn't that a bit too much ? Even 10.000 is too much
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For those saying that resetting isnt worth it or that the game moves too slowly maybe you should try out another faction that better suits your playstyle. If you think the game is bad because it takes too long to progress maybe you aren't doing something right and should reset to try a new faction instead. The games replayability isn't solely in the gems and quicker progress, but in the different factions and paths you can take to gain progress.
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Played for a couple hours, started having performance issues, went to options, no export option so hit save. Reload, all progress gone. Won't be back unfortunately.
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Being able to output and input saves would be really nice so that we can move between computers and backup our saves.
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I must admit that this faction thingie is awesome and terrible at the same time... it makes me want to reset to check other factions... but also i dont want to b'coz im curious about further upgrades in current one ;)
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Autosave every upgrade causes way too much lag. Especially in the later game where you want to buy numerous upgrades at once. One alternative to this is to have purchasing an upgrade activate a timer that saves in 5 seconds. If another upgrade is purchased within that time, the timer is reset to 5 seconds. This way, it wont save until mass upgrade purchasing is finished.
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Is the Blackmarket (Goblin) upgrade just for already acquired Gems, or does it speed production of gems themselves? BTW did a hard reset. Starting a more "normal" game from scratch. :-p Thanks again for the game!
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Have upgrade purchase requirements for mana + clicking be based on you all time achievements, not the current session. Clicking a crap ton of times once or twice is more than enough.
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No offline progress? game is pretty solid and quite good but without offline progress it just makes me not want to come back.
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Trophies seem like wasted potential. They should affect your game in some way rather than just sitting there. Perhaps having certain trophies would unlock new upgrades with each faction or something?
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I've been having a problem spending the alliance coins if you have the correct amount. If it costs 12 and I have 12 then the button color changes but I can't spend until I have 13.
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"You will unlock a Spell Autocast feature later in the game."
Will it ruin it when telling how much later in the game?
Im Playing now >12hours none Stop and did not find it.
Do i have to stop clicking for some time to unlock?
Thanks
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I probably shouldn't be able to buy an exchange for my faction (both thematically and because it's an annoying mistake to make)
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It'd be great to be able to see the total value when you hold ctrl for buying 10 of each thing, that way we can actually wait till we're sure we have enough to buy the full 10
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@Everyone asking for offline gains: we're currently working on the offline production, but we need some time in order to test it. Bear with us, we are doing our best to release as soon as possible.
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Ah, silly me. I commented after returning but before reading the authors reply to a previous comment. I look forward to playing once offline gains are implemented in the near future!
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While it hasn't always been the case, any idle that doesn't have some form of offline gains feature is destined to fail. Its a shame, because I liked the specialization concept too. I'll probably check to see if they have been added in about a week, otherwise, I'm done with this game before I even really started.