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angelic spells dont make sense. the first spell has the best benefits for the cost. other spells arent even worth spending your mana on..
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UeberBob, the difference is that Hellfire Blast increases Hell Portal and Evil Fortresses only, while the other two increases all buildings (and obviously my rounding errors.) So the difference is (rounded up) minor but as I said, the only difference is that it's one-click and good enough for clicking chests and especially auto-casting. But otherwise HB still gives less than the other two.
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Only started playing this today, but I'm really liking what I'm seeing with this game at the moment... Though if I could suggest a possible minor feature, maybe the option to sort all upgrades by price from lowest to highest, or highest to lowest. Especially as the most expensive upgrade doesn't automatically make it the best upgrade, it'd be great to make direct comparisons. Still, keep this effort up! :)
Upgrade sorting by price (or anything else) is a very difficult and long feature to implement since it requires us to update all existing flash libraries and rewrite a large portion of our code. We tried it in a previous update but it caused many players to crash and lose their save, therefore we had to revert it back. We'll try investigating the issue and implementing it again in the future, however it will require some time and thorough testing.
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Rinky - Have you actually run them both to see what happens? Keep in mind that a 1k% boost means x11 (1k% = 10.00 + 1 for the base) and an 11k% boost means x111 (11k% = 110.00 + 1 for the base). Even when you multiply 1k%*1k% you only get 10k% (10.00 * 10.00 = 100.00) for x101. I was just running Demon with some 150 trophies and I went ahead and used HB since they were close and it was one less click before going to the treasure chest.
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I'm currently with Demons, and with 160 trophies Hellfire Blast still gives less (11k%) than Call to Arms (1k%) and Blood Frenzy (1k%), as Hell Portals is about 97% of my production. I guess HB is still useful as autocast... Also, the new Night Time formula at least makes it not completely useless, so I'm happy with that.
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I can only reiterate some other comments, upon taking action it becomes laggy for about half a second in the current build.
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Now i get 1-2 second freeze every time i take an action, like use a skill or buy a single building... this is infuriating. Is this because of the new save system?
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I like the auto cast feature, but I wouldn't mind being able to set it to only cast at maximum mana.
That way I can set 2 spells (Blood Frenzy + Call At Arms) and have them go off at the same time, instead of having the lowest cost spell auto casting.
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The game is no longer saving in browser or hard resetting every time it's opened. Fortunately I saved my export data before it happened, but anyone who neglected to export data in the save window may have to start over.
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Just in case I missed the functionality, I think hotkeys for the spells would be handy. That way if you are like me and burn something like God's Hand and then furiously click, you don't lose time between activating the spell and getting back on the chest. Very tiny amount of time, I know, but every little bit counts.
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Everyone complaining about saves: local saves means that if your cache is cleared (or if you have CC Cleaner), then your data will get deleted.
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@Hampusn12 since you can combine spells big mana pool make them unbelievable powerful. doubt you could balance your suggestion.
week ago mana pool was larger but got removed because of this
We are constantly making improvements to our game in order to reduce lag issues. Have you tried the new options to disable floating text, building glows and other laggy stuff you might want to hide?
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For me, the further I get in the game, the slower it gets. Clicking the chest results in the whole screen freezing and me having to wait minutes until the game is able to work again... Also it would be nice to be able to shut off the information popups, those also freeze up the game a bit. Would be a fun game if I could properly play it :)
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@ Divvy soft reset delete your coin but give gem that give you % bonus on production. Hard reset delete everything completely
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The good thing about this game is that it's updated regularly to meet user demands and you can tell the devs are putting a lot of time into the making of the game.
So good work devs!
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We Need Hidden Achievement: Earned all Not Hidden Achievement, was just very dissapointed working so hard for no firework :D
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Its said agents are for active and devil for passive.
I disagree...
devil hell fire blast - gives lot of gold while clicking ;]
angels +% for spells, discount on spells makes tax colector best gauto gold % upgrade... jsut autocast
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BUG UPDATE: Okay figured out what happened: The Automatic Casting was applied to the spells I'd used most recently even though I never command clicked them. I deactivated the auto manually and mana went back to normal.
We just pushed an update that includes some clarification about this in the mana bar tooltip and the stats, hopefully this will prevent further misunderstandings!
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BUG ALERT: My Necropolises stopped producing mana even though I have the upgrade purchased under the Undead faction. Whatever update just happened today deactivated the Undead faction upgrade.
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I love how responsive the developer is. It's always fantastic to see a game which continues to be invested in and improved on such a constant basis. You are a shining role model for all game developers, DivineGames!
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@xenomina that is kinda what the assistants are for, they should have the same faction coin chance you do, and you can have 10 of them, so thats ten chances every second for a faction coin without you having to click at all. You should have enough income from gems to buy 100 of everything for that by the time you hit the 25% cap to coin gain.
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Playing as fairy, my mana regen went from 4.45 to 2.23 per second after clicking on the mana bar! I had the mana upgrades and blacksmith mana regen upgrades. Sadness...
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Something is amiss with the Demonic Presence upgrade. It claims to award a 0.5% bonus to Hell Portal production for every other building owned. I own 1460 other buildings, so it should give me 730%. It says I get 73.0%. I don't know if it's a typo or a miscalculation, but one of those things has the wrong value.
There is bug in the current version of the game that makes Hell Portals produce less than intended. It will be fixed in the next update :) EDIT: it's up now!
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hellphantine, if you want to spend the time to manipulate rng, rather than wait for it to recharge-keeping the buildings you earned from it be my guest. the chance of both landing on hall of legends is 1 in 121 and in that time the spell will have recharged multiple times and you will have missed out on the cash gained during that time.
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Suggestion: Once all factions have been mastered (maybe all upgrades purchased, 50-100 Coin Exchanges per Faction Coin, 300-500 of each building?) and a certain number of gems have been reached (no idea here) enable the option of a Semi-Hard Reset which would remove all gems and in exchange it would allow one to ally with all Good or Evil factions at once. Then, once one mastered both sides they could ally with everyone. I know this would take a fair bit of work to implement, so it's just a suggestion for once baseline stuff is tended to. Also, re: spells with multiple alliances, maybe have the 4th spells of the allied factions available as upgrades, and allow the purchase of two (since there's room for the button)? Or maybe make the buttons slightly smaller to simply allow all three? I feel this would extend the game reasonably without making the multi-alliance ability too easy to get to.
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Bit of a broken thing, with something like the Goblin Greed spell, you can just export your file and keep importing it until the spell gives you the buildings you want. The spell needs a script to follow, rather than being truly random, as nice as that would be, otherwise you can just abuse the system. Though I do understand if you just like to leave it up to player honesty.