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Demons
39.08 SP with Call to Arms(1123%)+ Blood Frenzy with 1,276,000,000 Gems and 156 Exchanges
Angels
26.17 SP with Call to Arms(1156%)+God's Hand with 116,000,000 Gems and 353 Exchanges
Angels owns Demons
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Thanks for the response. That makes sense, but since it wasn't in the tooltip for assistants, I wasn't sure of the intent. I'm having lots of fun with the game!
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I'm thoroughly convinced that the gain in faction coins from assistants is not being calculated correctly while you're away. Last night, I farmed up demons to basically everything but the faction heritages, and left it overnight. This morning, I still wasn't quite at 5000 coins each. Then I soft reset, used the same faction and everything, and got up to 5000 of each faction coin in about 2 hours. Yes, I had more gems the second time, but not that many more.
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Switch Undead to total play time, and MAYBE you'll have something that can compete with Angels in terms of %-over-time.
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The Undead "Night Time" spell claims to boost the production of assistants for 20 seconds. This boost does not affect faction coins, however, which assistants help procure. I suggest changing the wording of the spell, or adding faction coins to the boost.
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Demons are currently THE best faction, once you have 30+ trophies. Hellfire Blast is insanely good, especially with how high the money from Hell Portals gets thanks to demonic presence. For your second race, I strongly recommend demons to build up some diamonds.
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Demons are grossly overpowered. Perhaps the other factions can compete at very low level but after you got 300 gems it gets rubbish.
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@ShadowWeaver No, it works fine. They aren't counting the number that you've bought, they're showing the number of the next exchange, i.e., the one you haven't bought yet. That's why the first exchange you buy always says (1), not (0)
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Instead of showing Coins needed for next gem could you show coins needed for maybe a 1% increase in gems? Because at 5milgems+ each click gets me more than one gem.
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With angels you eventually get enough mana to keep Call to Arms and God's Hand up at the same time, even with Autocast active. Multiplying the two together for gets over 30,000% production for all buildings. Meanwhile my Elves get less than half that amount with a Moon Blessing they can only cast a fraction as often. Perhaps elves should be generating bonus mana from clicks or something instead of a 1000% cash bonus?
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Just noticed in the trophies that the two last coin trophies are exactly the same, gain 1Dc coins, just thought I'd bring it to attention
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@jodoninja While I agree with most of what you say, you're really underestimating the lategame potential of Angels. CtA+the Angel faction spell offers a massive multiplicative boost that can then additionally be taken advantage of by using Tax Collections. The number of spells needed to be cast per game is also VERY reasonable and it's not unusual for a semi-active player to reach 200-300% bonus by the end of their playthrough. Angels are probably the most well designed faction in my eyes, working exactly as they're supposed to and proving extremely effective.
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The royal exchanges made counter seems to be short counting by 6, one for each faction. At present I have 60+60+60+60+59+59=358 but it says I only have 352. When going for the trophy, that difference of 6 equals a very large number of faction coins.
The number near the Faction Exchange name is the next one you will buy, not the current amount you have. That's one of the probable causes of the confusion. We tested the trophy internally and it unlocks at 500 Royal Exchanges as intended.
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Can we get some performance options like disabled animations (glowing building buttons while a spell is active) and disabled text on treasure click? They seem to be causing massive lag, almost maxing out my cpu.
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As many people have pointed out, almost all upgrades for buildings except Heaven's Gate, Hell Portal and Hall of Legends that increase output by a percentage are completely useless. That includes faction specific upgrades as well.
The only exception is if you select the Faerie faction (Inn, Blacksmith).
Elves got total clicks on their main spell now, which is good. That still leaves Undead with their 4% increase every hour played this game (should be total time played), Goblins with their percentage increase from faction coins gained this game (should be total faction coins gained) and Angels with their spell cast this game (should be total spells cast).
Tax collection should gain 50% if you're playing Angelic faction. It should also be at least 60 seconds of playtime, feels quite weak as it is. Angels should also get an increase in total mana so you can do more combos. This will increase their viability in early game along with the change to total spells cast.
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I have... a LOT of gems by this point.
Rather than hard resetting, how about the ability to cash in gems for an achievement?
Say, cash in 100 gems for the first, then 1000, then 10,000 and so on.
Have them provide no real benefit other than what other achievements grant, but having reset gems to 0, perhaps have the increased requirements per gem reset as well?
Just a thought. :)
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Some building descriptors would be nice. Just little comedic inserts for each one. What would be better is if the description changed for every faction you choose. How do farmers feel about being under the rule of demon lords? or is it little demon farmers?
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can there be an option to disable the text boxes when you hover over buildings? I think that is the main culprit of the grey screens, for me anyway.
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upgrades on individual spells would be cool. like Tax collection gets four upgrades. 1. an hour's worth, 2. 6 hours, 3. 12. and 4. 24 hours.
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man, goblin's spell is just useless. 500 mana for 2 random buildings is nothing compared to other op spells (fairies one, for example).
still haven't bought the "inehritage" upgrade, but i really hope that for 5k token it is permanent and i don't have to buy it again every reset. glad to see that active playing is viable and sometimes even better than idling.
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this game is awesome! But what´s eve more awesome are the developers...they created awesome game and still work on upgrading them and what is best is they are responding to our wishes :3 GJ DivineGames!!
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The way elves work now, you're almost forced to play elves just to get most of the faction coin achievements. =/ Especially now that you've given them the only increase to quantity of coins.
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@AcetheGolden - Zombies are a good faction after you have a lot of Gems. Night Time ends up being the best idle spell.
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Elves 1% chance to do 1000% production needs to be improved. Right now it seems to work out to about 4x the click value. Which, I dunno about you, but triggering 1% of the time for such a small amount, makes it absolutely useless to me. Maybe if elves had some production boost built in, but since they don't it's just not good enough.
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Found a neat trick.
If you have a spell that increases production of your buildings it also increases the amount that Tax Collection gives you. So using Call of Arms then Tax Collection 3 times with 100% mana gives you a lot more than 5 Tax Collections.
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like this game BUT there are big scaleing issues! its madness that buildings do 0,000001% of total production. Maybe u should scale the income/building with the nr of the same building so that the more uve got the more each produces.
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I love the way the building trophies line up so neatly now. If you add more trophies, consider making categories maybe, so they stay all neat and OCD friendly?
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We'd like to thank you guys for the awesome feedback you have been giving so far, we are reading all of it and, as you should have seen by now, some of your suggestions actually make it to our schedule :) please keep it up! We are now working on a massive update including but not limited to neutral factions and much more endgame content. This will take some more time than what you are accustomed to, however we may push out some balancing updates or gui features mid-way. Thanks for playing our game!
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Awesome game, awesomerer with latest updates! Shouldn't the Wizard's Tower, of all buildings, have a default effect on spells? Specially for Angels? I imagine a mana cost reduction, or spell duration increase, or mana regeneration boost, or maybe even an autocast mana regen booster? It just seems like the most obvious thing to do :)
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Why dont you (mr developer) make it to where u can name ur saves and theres a list of the saves you made? This would be easier to handle. Thank! P.S Continue with the updates! Im looking foward to new stuff!